Your point, summed up, is "making games is expensive stuff!"Draech said:The 60$ is there for a reason.
Isn't that the craziest part, though? Any reasonable person can understand that a second hand used market is created by the existence of a first hand one selling new. Publishers act like used games pop out of an inter-dimensional wormhole into Gamestops across the country because they haven't appeased the Publisher Gods by burning more money and putting that cost back on consumers who do buy new. And those customers are happy little clams who hold onto their copy of Black Ops with the disc and manual clutched firmly against their hearts. The title itself is inaccurate because obviously someone must have lamentably bought that dust-collecting game sitting on the Gamestop Used Shelf, or it would still be in its wrappings up for full price.emeraldrafael said:Hunh...
I dont think used games are so much to worry about as publishers think they are or make them out ot be. You already collected the price on that new game. Publishers seem to forget that you cant have used without new, and I'd be willing to say that a good portion of bought used games are bought past the point where the publisher has to worry about making mad cash off it to justify development.
EDIT: then again the last time I paid full price on a new game was Catherine, and thats only cause I wanted to support the Persona team and SMT so much.
You are aware that even under Droit de suite, which gives money to someone if their product is sold, the most they get is 5%? And that's if a single item sells for millions of dollars. Hell, video games would only qualify for 1% of a new sale, AT MOST, under Droit de suite. The First Sale Doctrine, however, means they get nothing. And at least in the states, the latter is law. Why should video games get a major exemption?ForgottenPr0digy said:I think developers should get a percentage for any used game they developed. At least between 20-30% for royalties or something like that. This might hurt used game sales but it won't hurt too much that we the consumers can still use it and trade in old games to buy brand new games.
Books and movies audiences are people who have eyes and can read, then have a TV/DVD player. I'm going to say the number of people who meet these requirements as opposed to the requirements needed to play a video game is much higher! It's almost like they have a bigger consumer base to start with, so you can't compare them at all! GASP! It's magical what logic can do.EHKOS said:Yeah...but...what about books, and movies. They don't whine like this. Or at least as much. I'm really sick of the whole subject.
Totally agree. Don't get me wrong, I enjoy the big games too, I'll get the new Modern Warfare (didn't bother with Black Ops)but I go out of my way to buy new IP that shows promise. Enslaved, Catherine, Conan, Alan Wake and Dead Space (sales of the original were very slow) are all games I bought fresh out of the gate. I fully enjoyed them and wish more gamers would take risks too. I'm keeping my eyes open for what surprises are going to be worth it at the end of this year.Normandyfoxtrot said:The thing that always bugs me is people complaining that they don't make enough new IP's but then won't buy new IP games new, they rent them or buy them used.
Someone legally purchases the game after it is sold to Gamestop or Amazon. Please explain to me how getting something for free and buying it are the same.Loonerinoes said:Of course they don't! After all, used sales are *legitimate* ways in which the developers/publishers don't get money, whereas piracy is bad because it's *illegitimate*. What matters is the principle of the thing, not the, ya know, actual effect being virtually the same damn thing in the end.Yopaz said:And yet people will come here and say that used sales don't cause the publisher any reason to worry...
/end sarcasm
Alright then, what CAN video game be compared to? Can they be compared to anything?Frostbite3789 said:Books and movies audiences are people who have eyes and can read, then have a TV/DVD player. I'm going to say the number of people who meet these requirements as opposed to the requirements needed to play a video game is much higher! It's almost like they have a bigger consumer base to start with, so you can't compare them at all! GASP! It's magical what logic can do.EHKOS said:Yeah...but...what about books, and movies. They don't whine like this. Or at least as much. I'm really sick of the whole subject.
Meanwhile it costs about as much to create a AAA game as it does a blockbuster film and far more than it does to publish any book. While having a far smaller base audience that can even enjoy your product in the first place.
So saying, "HURR MOVIES AND BOOKS DON'T HAVE THIS PROBLEM" is asinine and ridiculous.
So if they did this and reduced the price to say $40, you think this would stop gamestop from being able to take a few percent off on a used title and sell it for $36? That's very naive right there, it would barely change the amount of people buying used at all. It only saves them a few dollars right now and apparently 85% of people are making that choice. Think about this - I'm sure in an ideal world if they were assured that reducing the price of games to $40 made it illegal to sell them used, they would take that option in a heartbeat.Irridium said:Hey, publishers, if SO MANY PEOPLE aren't buying new, and one of the big reasons is price, perhaps it'd be a good idea to reduce your fucking prices already. You know, like what any other business would do.
Especially you EA, who said that the $60 price was a problem way back in 200-fucking-7, and still have done NOTHING to remedy this despite now having your own store where you can charge whatever you want.
Publishers are so quick to blame so many things for the loss of money, but I would bet that their own broken-ass business model is the biggest reason.
Valve has proven [http://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell] that the less you charge, the more you make. Perhaps you should try that.
Well when the publisher doesn't market them, charges $60, and releases the at the same time as the next big Modern Warfare, Assassin's Creed, Halo, Battlefield, Elder Scrolls, and/or Fallout game, can you really blame them for not wanting to risk their money on it?Normandyfoxtrot said:The thing that always bugs me is people complaining that they don't make enough new IP's but then won't buy new IP games new, they rent them or buy them used.
Would you risk $60 on a game you've never heard of, when instead of it you can buy the sequel to a series you already know you love?