Behind the Grind
The better you get at a game, the less rewarding the grinding becomes.
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The better you get at a game, the less rewarding the grinding becomes.
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I'm not saying you're wrong on any points; but I think the appeal is in the visuals. Tabletop, you might have little plastic or die-cast metal figurines that you paint by hand, but that's about it. The rest, you imagine. The videogames just look pretty, and do all the number-crunching for you. Also, with the "MMO" aspect, you can play with friends all around the world. So, there's a certain appeal to, well, the masses. I still have a decent-functioning imagination, I like the models, and I'm an accountant, so I see your point; but reality is most people don't like to "work" (as most of them view it) for their fun.Crunchy English said:This is about to make me sound like an old man shaking his fist at the kids on his lawn, but how can ANY virtual RPG expect to compete with tabletop?
I have to agree here. This is also why RPGs (MMO or Single Player) really come to life on PC. Have you ever played Fallout 3 or Oblivion on a console? How dull and limited the world becomes once the side quests are out of the way, all locations are explored and those last few main story quests are stuck in your log until you complete them. On the PC with fan patches and mods, you can tailor the games to suit you.Crunchy English said:This is about to make me sound like an old man shaking his fist at the kids on his lawn, but how can ANY virtual RPG expect to compete with tabletop?
Tabletop games have literally no limits, no repetition and no learning curve. At all.
Ah, but here we have a difference. When you buy Crackdown 2 you are expecting a Single Player Story (as it is sold) and the nice addition of a Multiplayer. However Team Fortress 2 is SOLD as a MULTIPLAYER game, not a single player. When you buy it, you know that you're getting some online action and not a campaign.Therumancer said:Yahtzee goes off on this all the time... multiplayer is a neat extra feature, but games should be able to stand on single player alone.
I think Team Fortress 2 and other "competitive deathmatch" games represent a genere which addresses the problems your talking about for SOME people, but it's hardly a solution that applies to everyone. What's more I'd also argue that "Team Fortress 2" has arguably become a blight on the landscape of gaming, because I think it's actually been dragging down games by convincing devleopers making things like "Crackdown 2" that they can skimp on actual content as long as they insert some kind of multiplayer aspect "Oh yeah, people will play for thousands of hours if they can just run around and shoot each other or do missions in co-op".
If the Microsoft Surface/Surfacescapes project ever came together in some affordable fashion tabletop games might enjoy some of that visual appeal, although figuring out where to put the snacks could induce a crisis...Nuke_em_05 said:I'm not saying you're wrong on any points; but I think the appeal is in the visuals. Tabletop, you might have little plastic or die-cast metal figurines that you paint by hand, but that's about it. The rest, you imagine.Crunchy English said:This is about to make me sound like an old man shaking his fist at the kids on his lawn, but how can ANY virtual RPG expect to compete with tabletop?