Shamus Young said:
samwise970 said:
It's not fair to Blizzard to only play a third of the game (actually far less, just a third of the leveling) and dismiss it all as a grind.
Play through the expansions and then the end game content before judging it. WoW is far more than pressing five buttons.
Then it's not fair that they charge me $15 a month for three months before I get to those "fun" parts.
I mean, if it sucks, and you have to do it to get to the good parts, then it SHOULD get mentioned. It's part of the game. Time-wise, it's a big part of the game.
This is what sprung to mind when reading your article. I fell your comparison of the leveling in WoW is not apt to comparing it to TF2. TF2 is pvp game. The enemies you have played against are scripted and, whats worse, scripted to be boring, as they are not supposed to pose a challenge to the fledgling player. TF2 is new indefinably because you are playing against players, who effectively "write" hundreds of line of script just by playing.
As a former WoW player, I hated the leveling grind (after my first character), it was a part of the game I did not enjoy. But WoW has two answers to the grind: endgame PvE (raids mostly) and endgame PvP (arenas). Arenas stay fresh in the same way TF2 does. Raids do become stale after a few months because they are scripted events, highly complex events that require the players to muster 25 concentrated players to beat, but still scripted.
On your last two points on reducing grind, I disagree on the first. I am currently playing League of Legends, and I have to reach the level cap (30) to do ranked matches, which is what I am interested in playing. Leveling up to 30 gives me many rewards, awarded both when I level and after every match I play. But it feels like a grind, something I have to do till the fun kicks in.
I wholeheartedly agree with the 2nd point, but I disagree that WoW does not accomplish it. I feel the combat both in endgame raids and in high ranking arenas is the most satisfying I've played, and they alone (I didn't really play for in game rewards, just for the pure challenge), kept me playing the game for well over a year.
Leveling is a large part of the game? Depends on how you see it. I spent, percentage wise, a small part of the hours logged leveling. Your mileage may vary, but I agree the process is way too long and not nearly as hard as it should be.
I love your columns, I love the insight you provide, but I feel you are playing the answer you were looking for. My major gripe is the endgame has too much grind between sessions of the "real" game.
TL
R WoW contains top-notch gameplay, but its (purposefully?) buried in grind.