Preview: Fable 3
Fable 3 solves a problem you may not even have realized its predecessors had.
Read Full Article
Fable 3 solves a problem you may not even have realized its predecessors had.
Read Full Article
...Gather said:...But will it be like Overlord 2?...after awhile could it just become a frustrating chore of going form Point A to point B to Point C (With travel time going between these points, mind you) to do those menial tasks which you feel 'need to be done' but seem to be nothing but a bother.
Not really; when I say like Overlord 2 I meant in relation to the menus. Overlord 2 had the same idea; reduce menu's and instead put it all into a cool fort thing so in order to, say, change your weapon you had to go from one side of the sanctuary into a completely different one. Then, you want to change your appearance so you go from that area of the sanctuary to the clothing changing one (Which could be on the other side of your sanctuary) and finally to get into the action you sit on your throne and listen to the next guy who has a problem.hansari said:...Gather said:...But will it be like Overlord 2?...after awhile could it just become a frustrating chore of going form Point A to point B to Point C (With travel time going between these points, mind you) to do those menial tasks which you feel 'need to be done' but seem to be nothing but a bother.
But thats what Fable 2 was.
And Johathan Ross, and Stephen Fry, and Sir Ben Kingsley, and Simon Pegg!Onyx Oblivion said:John Cleese is in it.
I'm glad to hear that I'll be hearing him a fair bit as I run around changing clothes.
The Sanctuary fills with stuff automatically as you play the game. You don't actually fix it up, it just fixes up on its own. Find a hammer, it gets added to your armory. Buy an outfit, it'll be on a mannequin the next time you visit. And there's no time between point A and B in the Sanctuary. It's not a huge, sprawling location, just a small, orderly space.Gather said:...But will it be like Overlord 2? While it's cool to have a sanctuary instead of menus to control everything but after awhile could it just become a frustrating chore of going form Point A to point B to Point C (With travel time going between these points, mind you) to do those menial tasks which you feel 'need to be done' but seem to be nothing but a bother.
True, but I think the problem with Overlord 2 was that it put all the stuff (minion homes, forge, building yard, etc, etc) in seperate, large environments that could not be quickly loaded, or had an annoyingly slow animation to get you there. HOpefully, Fable 3 uses either single, small rooms, or a single large room with everything in it for the Fable 3 'inventory'.Gather said:Not really; when I say like Overlord 2 I meant in relation to the menus. Overlord 2 had the same idea; reduce menu's and instead put it all into a cool fort thing so in order to, say, change your weapon you had to go from one side of the sanctuary into a completely different one. Then, you want to change your appearance so you go from that area of the sanctuary to the clothing changing one (Which could be on the other side of your sanctuary) and finally to get into the action you sit on your throne and listen to the next guy who has a problem.hansari said:...Gather said:...But will it be like Overlord 2?...after awhile could it just become a frustrating chore of going form Point A to point B to Point C (With travel time going between these points, mind you) to do those menial tasks which you feel 'need to be done' but seem to be nothing but a bother.
But thats what Fable 2 was.
The Menu's in Fable 2 was not like that. I guess I should have said something about the replacement of menu's though; not gameplay.
The Sanctuary is a breeze. Seriously. There are still wicked load times during actual gameplay, like when you move from one geographic area to the other, but navigating through your Sanctuary is almost entirely stress-free. A few quirks, no question, but I was shocked by its elegant usefulness.Fr said:anc[is]Will a little message still pop up whenever I buy something informing me I bought something? The way I see it having menus isn't the problem. The problem in Fable 2 was horrid load times and not being able to drink/eat more than one thing at a time. Also I seem to recall the menu wouldn't remember where you were, so you had to scroll through the whole list over and over. They didn't have to scrap the whole thing, I have the feeling all this will just add more load time and frustration somehow.
Forgive me, I wasn't skeptical of you personally, I was skeptical of Peter ;p Were you playing the PC or xbox? This interface sounds wonderful for PC, just point at what you want. But when I first read it I thought you would still have to 'scroll' through all the choices, a prettier menu perhaps, but still a menu, if that makes any sense at all. I'm probably just splitting hairs here now. Good article btwSusan Arendt said:The Sanctuary is a breeze. Seriously. There are still wicked load times during actual gameplay, like when you move from one geographic area to the other, but navigating through your Sanctuary is almost entirely stress-free. A few quirks, no question, but I was shocked by its elegant usefulness.
I was sold when I saw Stephen Fry.Zing said:And Johathan Ross, and Stephen Fry, and Sir Ben Kingsley, and Simon Pegg!Onyx Oblivion said:John Cleese is in it.
I'm glad to hear that I'll be hearing him a fair bit as I run around changing clothes.
Wait, so it's exactly the same as the awkward, overblown temple from Black & White? Well, if that is the case, hopefully it won't have the same annoying labelling problem that frequently led to mutters of "cock, wrong room" and having to go back.It all starts with the Hero's Sanctuary, a 3D representation of all the information you used to access from the pause menu. The Sanctuary is a suite of rooms, each with a different purpose - head down one hallway to browse through all of the weapons in your armory, or enter another hallway to peruse the trophies you've mounted on the walls.
At the center of the Sancturary lies your map, yet another clever way to communicate dozens of bits of information without forcing you to flip through menus.