I also was pretty surprised by The Shoot. After playing a bit of the Demo I just went for it together with Time Crisis. Out of the two, The Shoot is the better one in terms of control smoothness and it simply feel a bit more rewarding shooting stuff than in Time Crisis.
It also makes a great game to play with a buddy, girlfriend or wife. Nothing too complicated going on and it is pretty forgiving while still offering the possibility of challenges.
The best feature, however, was the deadzone sensitivity. I never had the feeling that the controls were too accurate nor too sluggish.
As for the control scheme in Time Crisis, I'll have to second the review. It just feels wrong. Not on from a general perspective, but they did some strange button layouts that simply feel uncomfortable (using the d-pad for zoom, i.e.).
I really hope that some devs come up for a better way to look around instead of pointing at the side of the screen. It would even help by slowly starting to turn and then ramp up the rotation speed the further you are pointing at the edge.
Right now, all those games (i.e. MAG) simply feel way too much like a Resident Evil game.
Running, yes
Shooting, yes
Shoot and (circle-)strafe, nope
Maybe we are just so used to the controls we have now on console shooters, but I am sure that there must be a way to have this feel a little better.