Sir John the Net Knight said:
Fronzel said:
dogstile said:
One company isn't going to damage an entire industry, so please, everyone. Stop overreacting.
One company made Postal 2. One company made "hot coffee". One company made Bulletstorm. The anti-gaming crowd latches onto specific examples they like to trot out as evidence that games are horrible.
And you, Extra Credits, Shamus Young and all the other Borgscapists are playing right into their hands by freaking out and suggesting that the industry kowtow to that mentality. You don't let someone who bullies you for your artistic endeavors tell you how you should express yourself. And if people like you don't have the backbone to stand up to people who tell you what your concept of art should be, then you have no right to call yourself an artist.
And that doesn't just go for the censorship crowd, it goes for people like Portnow and Floyd as well. Since they abhor the idea of someone else doing it differently from them.
Those of us who are "freaking out and suggesting that the industry kowtow to that mentality" are NOT AT ALL doing that. We are NOT saying that the industry needs to back down content in order to appease those who would like to define artistic expression. What we are saying is that the industry needs to understand that what they do in marketing and altering these games does to our credibility as an art form. Let me explain the points brought up in both EC and EP (as they relate to artistic expression) since you appear to have missed them entirely.
1) Dante's Inferno - Sin to Win. The entirety of this campaign cast a very negative light on gaming as an art form, since this actually gives ammo to idiots like Carol Lieberman who are fine with saying "Games cause rape" even without facts. Imagine what they could do WITH facts, even very very minor ones!
2) Dante's Inferno - Protestors. Sure, this seemed harmless to our industry, as it was a parody. However, once it was discovered that EA had paid them to do this in order to get publicity, the media had a field day with it. Did it get EA publicity? Yep. Did it reduce the power of games as an artistic medium in the eyes of the public? Yep. The public had evidence that games were so shallow they had to lie in order to sell them.
3) Medal of Honor - Taliban Removal. Simply put, EA was able to say "This is art, we are allowed to do this, just as any movie could." Guess what, they didn't. The one time EA has had the chance to severely improve the idea that games are art in the eyes of the public it chose to validate the games are toys idea.
4) Dead Space - Your Mom Hates DS2. No one is saying DS2 should have been toned down, at least not in this thread. However, the way that EA marketed this was unacceptable. Why?
a) The court case mentioned in EP is going to validate or deny the games are art idea when it comes to free speech.
b) The case is based in the idea that violent games are being marketed and sold to children and this shouldn't happen.
c) The games industry said "No, violent games are not being marketed and sold to children."
So this case is pretty much wrapped up... oh wait, here comes EA marketing an M rated game utilizing a marketing technique which works best on adolescents and using statements such as "It's violent, it's bloody, it's everything you want in a game." This COMPLETELY undermines what our industry has said, both on the front of the marketing and on the front of artistic expression.
Notice, all 3 of the marketing campaigns (which are the things being railed on) could have not existed, and the artistic merit of the games been still involved. This would have been perfectly acceptable to pretty much everybody... Even the Medal of Honor thing, as EC states, would have had the gaming community rallying for EA in no time, but EA backed down, and let us down.
tl;dr version - No one is complaining that companies should restrict their artistic design. We are complaining that they are not being smart in their marketing, and hurting the industry as a whole in the eyes of the public through this stupidity.