I was going to write a big response to the EP thread, but no one would read it there. Well probably no one will read it here either, but I like Shamus better anyway.
I actually feel the need to defend EA on this one. I still remember when EA was like Activision, the big behemoth sucking life out of the medium. I honestly don't look at EA like that, and Kotick's lovely shenanigans had little to do with it. A few years ago EA essentially said they would clean up their game, and compared to what they were before, they did. To use the old brand perception study, I would now buy a used car from them.
I'd like to look at these dreaded marketing actions item by item.
The 'sin to win' thing. Well look. There was a marketing campaign for Dante's Inferno in which each capital sin got its thing. Greed got them send an evil-looking check to publishers (while explaining that wastefulness is also a kind of greed, so cash it or not you're sinning). Anger had them sending rickrolls to Yahtzee. And so on. Of course there was going to be a Lust thing. And it happened - it was the smallest action, restricted to a single event, communicated mostly through flyers, and unlike the other things it was not forced, it was an invitation. Was it misogynist? I would say that it's a misogynist as Duke Nukem, that is, it's misogynist as a satire of itself, even if I agree that's not the only conclusion. I mean, why do the put booth babes there if they're not to have 'acts of lust' performed upon them, if you considering oogling to be one such act?
The Taliban thing. I called it when it happened, and I'm amazed I seem to be the only one who caught it, so here comes the truth, please leave now if you think you can't handle it. They didn't back down, it was deliberate. They named the enemy faction 'Taliban' to try and create controversy. It worked. So when people complained, they pulled it out. What were they thinking? Well, they were trying to have their cake and eat it too. They wanted gamers to think 'Wow, look at how EDGY[footnote]No longer ? Tim Langdell[/footnote] they are! They are using a REAL WORLD TERRORIST GROUP in their COMPLETELY REALISTIC MODERN MILITARY SHOOTER!' And they wanted nongamers to think, 'Well, that group certainly knows how to admit they screwed up. I respect them for it.' Of course, it failed on all fronts, as this kind of marketing conspiracy is wont to do, but it's not an unmitigated disaster.
The main problem with this is that... well, as that guy that was so brilliant a marketer that he made America love Hitler's car [http://adage.com/century/graphics/campaign_vw.jpg], nothing hurts a bad product more than good marketing. Even if you don't agree that these marketing actions were good, or at least not bad, we wouldn't be talking about them if Dante's Inferno and Medal of Honor had been memorable games. They'd just be the silly little premise to them. In fact, I find the main issue here is that the games just pretend to touch serious issues without actually doing so - oh god here comes a TV tropes link I can't help it I'm so sorry [http://tvtropes.org/pmwiki/pmwiki.php/Main/DebateAndSwitch] - and in fact I can picture in my mind clear as day when EA execs were thinking on how to make something as 'edgy' as possible yet not objectively reprehensible by straddling the line on Christianity's mythology, and then someone mentioned that most of the idea of the Christian hell was actually made up by Dante on his Commedia and isn't actually part of any major religion's canon[footnote]Not trying to be funny, this is the original meaning of the word 'canon'. The opposite, I gather, is apocrypha. I heartily recommend using it in your next fan fiction critique.[/footnote] and would be up for the taking, and the rest is a bad game. And Medal of Honor suffers from the same problem of most modern military shooters in which they deep down want to be as serious as Team Fortress 2 but can't because of their theme, so they end up with the fake dire tone of a preschool Nativity play.
As for the Dead Space 2 ads - yeah, they're indefensable. Especially so because Dead Space is a game that revels on its seriousness. Sure, as Yahtzee mentioned in their review, they have the twisted concept of horror that a seven-year-old has after stumbling on his older brother watching Friday the 13th and wouldn't know subtle if it drove a tank through their living room and slapped them with a concrete bar, at which point they might think it was trying to subtly get their attention, but if you accept the game's viewpoint it takes itself very seriously. So there is no point that can be made by the ad other than 'Hey kid, this game sure LOOKS serious and dark, but there's plenty of mindless gore for you to enjoy as well!' Which is the admission both games somehow succesfully avoid making, that the gore and dismemberment are just for shock value and don't actually add to the horror. In sum, it wasn't an ad, it was an anti-ad. Still, to throw this fuckup in the same bin as the other slip-ups is to revel in hindisght and throw away all sense of measure.
I considered sending EA an email informing them that I didn't buy Dead Space 2 because of its horrible ad, but that would be a lie because I wasn't going to buy it anyway. Maybe you guys should do it. If you're already boycotting Activision, it shouldn't be that hard.