Once I instealled the Fellout Mod(the one that removes the green tint from everything) I was astounded at how different things looked. Was even more striking with Greenworld.James Charles said:speaking of colour, Fallout suffers imo from the worse case of brown shooteritis, simply because the world was huge and everything was grey/brown and bland, if we took a pan from two parts of the wasteland you'd struggle to tell someone which is in zone 1 and which is zone 9. its like their entire colour budget went into Oasis, which was severl shades of green instead of brown/grey, different but would have been even better if there was the odd rose bush or vibrant radioactive man eating daisy.
This is a ridiculously unfair comparison. You chose the blandest screenshot possible from Crysis 2 and one of the most colorful screenshots from Crysis 1. Give me a minute and I'll grab a more accurate screen.Raiyan 1.0 said:Funny how Crysis 2 looks like a grey shooter compared to Crysis 1. I hate its lack of flora.
http://www.rockpapershotgun.com/images/11/march/cry/crypic1.jpg
http://www.rockpapershotgun.com/images/11/march/cry/crypic2.jpg
actually from this comparison, you can see a lot more potential for color.Raiyan 1.0 said:Funny how Crysis 2 looks like a grey shooter compared to Crysis 1. I hate its lack of flora.
http://www.rockpapershotgun.com/images/11/march/cry/crypic1.jpg
http://www.rockpapershotgun.com/images/11/march/cry/crypic2.jpg
Bingo! I mean...sure, it's pointless to have EVERYTHING gray and rusted, but having a few areas like that and later on having more colorful ones...dude - that's called having a contrast within a game. And it works to bring one's spirits low in one area, so that you can bring them up in another.Jonesy911 said:I don't mind the lack of colour in some of the areas Mass Effect 2, it only served to make the colourful parts look even amazing. Everyone remembers the first time the stepped into Aria's night club (whuzzit called again?)
Technically speaking, Crysis 2 is inferior to Crysis 1 in that respect.wammnebu said:actually from this comparison, you can see a lot more potential for color.
this sounds stupid, but look at how the lighting effects look on the cry2 screenshot
this is what makes it a better engine the cry1 screen looks like it has a film over it.
all the flora in cry1 blends together, unlike the clarity of cry 2
and JeanLuc is right you took a biased screenshot
The problem wasn't that it had rusted metal. That's just as valid a motif as many other. The problem was that everything was the same tone, hue, and lightness. Make the floors out of a different material. Make the sky a strong contrast instead of a mild one. Set it in the evening, and use different types of floodlights (warm and cool) to differentiate.Loonerinoes said:Bingo! I mean...sure, it's pointless to have EVERYTHING gray and rusted, but having a few areas like that and later on having more colorful ones...dude - that's called having a contrast within a game. And it works to bring one's spirits low in one area, so that you can bring them up in another.Jonesy911 said:I don't mind the lack of colour in some of the areas Mass Effect 2, it only served to make the colourful parts look even amazing. Everyone remembers the first time the stepped into Aria's night club (whuzzit called again?)
Or one can continue being selective and yell FOUL at even the slightest hint of rust being proof of artists being 'corrupted' by the mainstream too *sigh*.
You know, the real world is not as bland as it's made out to be. I've seen enough of it to know that.James Charles said:"If I can deliver a bit of a beating to one of last year's sacred cows: Mass Effect 2"
We've all or should all have seen your lets play of this game Shamus, you insult ME2 is like Ruts trolling mumbles. oh but rightly so of course Sci-Fi Liner shooter with a strange plot that i still seam to want to defend.
speaking of colour, Fallout suffers imo from the worse case of brown shooteritis, simply because the world was huge and everything was grey/brown and bland, if we took a pan from two parts of the wasteland you'd struggle to tell someone which is in zone 1 and which is zone 9. its like their entire colour budget went into Oasis, which was severl shades of green instead of brown/grey, different but would have been even better if there was the odd rose bush or vibrant radioactive man eating daisy.
edit: note i dont mean make everything zany and mad, but hell the real world is a bland uninteresting mess, id rather games add some vibrancy to it sure have grey and brown but not just grey and brown.
You realise that RPS article is a complete piss-take for the most part? The whole DX12 thing in bold should have hinted at that, if nothing else did.Raiyan 1.0 said:Technically speaking, Crysis 2 is inferior to Crysis 1 in that respect.wammnebu said:actually from this comparison, you can see a lot more potential for color.
this sounds stupid, but look at how the lighting effects look on the cry2 screenshot
this is what makes it a better engine the cry1 screen looks like it has a film over it.
all the flora in cry1 blends together, unlike the clarity of cry 2
and JeanLuc is right you took a biased screenshot
Crysis, built in the CryEngine 2, was capable of a 32.2m pixel spread across a 12 joule range, displayed in a dynamically generated four-part volumetric resource buffer. This meant a broad spectrum resonance in the upper 40s, with significant occlusion.
However, when we perform our benchmark tests on the CryEngine 3, it registers only 32.1m pixels in the 12J, reducing the BSR to a measly 43, with almost negligible ambience.
But it gets worse once you include the Verticle Sync Module. CryEngine 2 was praised by for its revolutionary VSM, significantly upscaling especially on NVidia chipsets. When we take a look at the CE3 VSM figures they reveal a significant drop in upscaling, and a worrying trend demonstrating an increase in downscaling.
... you will notice not only a downturn in colour (almost 32.3% by our benchmark), but also a significant reduction in flora. It is quite clear that the development of CryEngine 3 for the consoles has led to a devastating effect on the in-game environments, lowered ambient conditions for both AI and NPCs (inevitably as a result of the 360s eDRAM chip), and a raise in carbon production by over 300%. With Crysis having supported DX12, and Crysis 2 not even shipping with DX11 support, it is nothing short of a disgrace.
At the risk of making myself sound like an ass if you do realize it, that article is a joke. I don't mean it's bad reporting. It's an actual intentional joke.Raiyan 1.0 said:Technically speaking, Crysis 2 is inferior to Crysis 1 in that respect.wammnebu said:actually from this comparison, you can see a lot more potential for color.
this sounds stupid, but look at how the lighting effects look on the cry2 screenshot
this is what makes it a better engine the cry1 screen looks like it has a film over it.
all the flora in cry1 blends together, unlike the clarity of cry 2
and JeanLuc is right you took a biased screenshot
Crysis, built in the CryEngine 2, was capable of a 32.2m pixel spread across a 12 joule range, displayed in a dynamically generated four-part volumetric resource buffer. This meant a broad spectrum resonance in the upper 40s, with significant occlusion.
However, when we perform our benchmark tests on the CryEngine 3, it registers only 32.1m pixels in the 12J, reducing the BSR to a measly 43, with almost negligible ambience.
But it gets worse once you include the Verticle Sync Module. CryEngine 2 was praised by for its revolutionary VSM, significantly upscaling especially on NVidia chipsets. When we take a look at the CE3 VSM figures they reveal a significant drop in upscaling, and a worrying trend demonstrating an increase in downscaling.
... you will notice not only a downturn in colour (almost 32.3% by our benchmark), but also a significant reduction in flora. It is quite clear that the development of CryEngine 3 for the consoles has led to a devastating effect on the in-game environments, lowered ambient conditions for both AI and NPCs (inevitably as a result of the 360s eDRAM chip), and a raise in carbon production by over 300%. With Crysis having supported DX12, and Crysis 2 not even shipping with DX11 support, it is nothing short of a disgrace.