Maximum Color

RA92

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Jan 1, 2011
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Woodsey said:
You realise that RPS article is a complete piss-take for the most part? The whole DX12 thing in bold should have hinted at that, if nothing else did.


Well, I thought the DX12 bit was comedic exaggeration (with all the jokes of Crysis running on future hardware)... but were the 32% downturn in color and raise in carbon production by over 300% bits lies as well?

I guess I should've taken hint from the ridiculous texture comparisons...

Arrrgghh! Why is it so tough to catch sarcasm on the 'net?

DustyDrB said:
At the risk of making myself sound like an ass if you do realize it, that article is a joke. I don't mean it's bad reporting. It's an actual intentional joke.
Nah, thanks for stopping me from making a fool of myself any further...

I still think Crysis 1 had better open-world maps though.
 

Woodsey

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Aug 9, 2009
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Raiyan 1.0 said:
Woodsey said:
You realise that RPS article is a complete piss-take for the most part? The whole DX12 thing in bold should have hinted at that, if nothing else did.


Well, I thought the DX12 bit was comedic exaggeration (with all the jokes of Crysis running on future hardware)... but were the 32% downturn in color and raise in carbon production by over 300% bits lies as well?

I guess I should've taken hint from the ridiculous texture comparisons...

Arrrgghh! Why is it so tough to catch sarcasm on the 'net?

DustyDrB said:
At the risk of making myself sound like an ass if you do realize it, that article is a joke. I don't mean it's bad reporting. It's an actual intentional joke.
Nah, thanks for stopping me from making a fool of myself any further...

I still think Crysis 1 had better open-world maps though.
Nah, it all was from what I can tell - the whole thing about a 0.1m drop in *whatever it was* over a 12 joule map was the biggest clue (joules are a measure of energy).
 

JimmyC99

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Jul 7, 2010
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CrystalShadow said:
James Charles said:
"If I can deliver a bit of a beating to one of last year's sacred cows: Mass Effect 2"

We've all or should all have seen your lets play of this game Shamus, you insult ME2 is like Ruts trolling mumbles. oh but rightly so of course Sci-Fi Liner shooter with a strange plot that i still seam to want to defend.

speaking of colour, Fallout suffers imo from the worse case of brown shooteritis, simply because the world was huge and everything was grey/brown and bland, if we took a pan from two parts of the wasteland you'd struggle to tell someone which is in zone 1 and which is zone 9. its like their entire colour budget went into Oasis, which was severl shades of green instead of brown/grey, different but would have been even better if there was the odd rose bush or vibrant radioactive man eating daisy.

edit: note i dont mean make everything zany and mad, but hell the real world is a bland uninteresting mess, id rather games add some vibrancy to it sure have grey and brown but not just grey and brown.
You know, the real world is not as bland as it's made out to be. I've seen enough of it to know that.

From the strikingly dark red dirt in Central Australia, to the trees & flowers in the local gardens, or even the garish colours of shopfronts and billboards, there is a lot of variation in colour in the real world.

Granted, it doesn't have the level of planning of a controlled environment like a film (or well designed game - Well, to be honest, the arrangement of plants in a garden is hardly arbitrary), but it's hardly as bland as it's made out to be.

A case in point, it's now spring here, and there's a spot in near the town square (which is surrounded by the upper and lower gardens), where there are 3 adjacent trees with very striking colours:

The middle one is a cherryblossom, with the pale pink petals made famous by Japanese imagery (Not that this is Japan). To one side is some kind of tree with bright yellow flowers or leaves or something...

And to the other side, something with really dark red leaves.

Further into the park, there's all manner of trees, including some that have some of the most intricate and colourful patterns in their bark I've ever seen.

Going the other way, you get ferns, large trees, and massive carefully arranged and very colourful flower beds.

Then there's all the old architecture, and lamp-posts in a shade of dark green...
Buildings in textures from the dark red of brick, to yellowish brown of sandstone, pale whitish grey of limestone, darker grey of concrete, pale red stret tiles, a massive mosaic of a mermaid constructed from pebbles, dark asphalt of roads, and of course, towards the water, the stark contrast of cliff-tops covered in plants of a variety of different colours, the bright white cliff-faces themselves, the sand underneath, and the ocean.

The sheer amount of variation of colours, textures, and environments crammed into what is a fairly small urban town centre shows that even 'realistic' environments have little excuse for being bland and colourless.
That all sounds brilliant, shame i live in.... well its not too bad, shame i don't really like it here.
 

Sentox6

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Jun 30, 2008
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Raiyan 1.0 said:
Well, I thought the DX12 bit was comedic exaggeration (with all the jokes of Crysis running on future hardware)... but were the 32% downturn in color and raise in carbon production by over 300% bits lies as well?
Define "carbon production" in a graphics engine for me, then decide if you think it's a lie.

Truthfully, the large majority of that article is pure nonsense, on the level of flux capacitors.

This [http://www.eurogamer.net/articles/digitalfoundry-tech-comparison-crysis2] is a genuine tech analysis, although it's more of a comparison between the console and PC versions than the game's predecessor.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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Mass Effect 2 had several industrial ruins where everything was the color of rusted metal. When your floors, walls, horizon, and characters are all the same color, you have a recipe for monotony.
Bleh. Reminds me of Arrival, where you spent most of the time shooting people in halls and rooms white everywhere. White walls, white floor, white ceiling. Bleh. Well, the first part was better, but you spend about 2/3rd of the pack in white-land. No thanks.

Jonesy911 said:
I don't mind the lack of colour in some of the areas Mass Effect 2, it only served to make the colourful parts look even amazing. Everyone remembers the first time the stepped into Aria's night club (whuzzit called again?)
I guess this is probably why it never bothered me in the main game. It had its colorful, nice looking spots too, and you got to see them just as much as the bland areas.

It's called... Wait. Fuck. I can't remember either. RAGE! Sorry but I have to cheat. *goes to Wiki*
Afterlife! It is called Afterlife. Also, speaking of color, the ME Wiki really needs some new ones. Reading that white on dark blue makes my eyes wonk out.
 

Defense

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Oct 20, 2010
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Maybe instead of having color, we could have atmosphere instead? I like the use of pastel in games and all, but it's a bad move when it doesn't fit with the theme of the game.

I think a bigger issue is being strictly bound by realism. I'd take Gran Pulse over another WWII war torn beachhead area any day of the week.
 

Soviet Heavy

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Jan 22, 2010
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I really didn't like the Art design for Mass Effect 2. Even on supposedly "lush" planets like Horizon or Jacob's loyalty mission, everything was through an ugly red filter. Everything in the game was either through a red filter or a silver one, such as on the Normandy or Zakera Ward.

And Afterlife? That nightclub hurts my eyes.
 

JEBWrench

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Apr 23, 2009
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Tin Man said:
JEBWrench said:
I haven't seen a lot of Crysis 2, but I'm assuming this is an April Fool's joke from what I've seen of it in action...
What?
From all I saw of it in action, it looked like a whole bunch of blue with more blue thrown in.
 

ryo02

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Oct 8, 2007
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Urthman said:
The colors you see in movies are carefully chosen to set mood, to draw the eye. To denote importance. To make the audience remember an otherwise unremarkable detail.

How you could omit a shout-out to Mirror's Edge at this point is beyond me.
I found the green areas in Mirrors Edge relaxing for some reason
 

potemkin.hr

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Dec 8, 2009
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I agree that the color scheme is important for the athmosphere of the game, but there is one thing obviously time forgot: Hand-drawn art (2 examples: Baldur?s Gate 2 [http://goo.gl/g2V6I] and Broken Sword [http://goo.gl/VORC1])
Those games are almost magical with their drawing style, and i can?t simply understand why no one has tried making a hand-drawn game in the past 10 years.
I couldn?t care less for flashy graphics (yeah, they have a short WOW! effect, but that?s it more or less), but those hand-drawn graphics games have ?that something? that gives them lasting beauty and appeal, I could just look at the graphics and appreciate it like some painting.
Once you see such a game, it?s not something you?ll forget, remember my words? :)
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Suddenly want Jade Empire 2 more than ever.

Actually, that's my natural instinct whenever that game is mentioned. I hope Bioware doesn't bland it up. The colors, that is.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
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Raiyan 1.0 said:
Woodsey said:
You realise that RPS article is a complete piss-take for the most part? The whole DX12 thing in bold should have hinted at that, if nothing else did.


Well, I thought the DX12 bit was comedic exaggeration (with all the jokes of Crysis running on future hardware)... but were the 32% downturn in color and raise in carbon production by over 300% bits lies as well?

I guess I should've taken hint from the ridiculous texture comparisons...

Arrrgghh! Why is it so tough to catch sarcasm on the 'net?

DustyDrB said:
At the risk of making myself sound like an ass if you do realize it, that article is a joke. I don't mean it's bad reporting. It's an actual intentional joke.
Nah, thanks for stopping me from making a fool of myself any further...

I still think Crysis 1 had better open-world maps though.
I couldn't tell if you were sarcastic or not. Someone posted that article here yesterday and more than a few people did take it seriously, so I had that in mind.
 

Crimsane

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Apr 11, 2009
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JEBWrench said:
Tin Man said:
JEBWrench said:
I haven't seen a lot of Crysis 2, but I'm assuming this is an April Fool's joke from what I've seen of it in action...
What?
From all I saw of it in action, it looked like a whole bunch of blue with more blue thrown in.
You [http://i.imgur.com/Yn7Tx.jpg] must [http://i.imgur.com/tunMh.jpg] not've [http://i.imgur.com/kOrx4.jpg] seen [http://i.imgur.com/isGmA.jpg] much. [http://i.imgur.com/g0hHh.jpg]
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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Shamus is right, I completely agree with him this time around (except for the part of ME2).

My PC could be considered crap by now, heck, I just replayed the first Crysis just to get in tone for Crysis 2 and my PC could barely keep up with the action, but it still looked purty.

I was a bit skeptical about Crysis 2, for the record, Crytek did an awful job at advertising the game with bland trailers and a less than stellar multiplayer beta. I gave it a shot and I went ahead to buy it.

I was simply dazzled from the amazing visuals my PC was making, heck, while playing through the game, sometimes a thought came to my mind, "why doesn't every damn developer make their games with this engine?, I'm tired of all the samey Gears of War esque UE3 games".

The game ran surprisingly smooth (for my standards) and the game looked a lot much better than many other games. Sometimes I thought "wow, if this scene would've been rendered with the UE3, it would've brought my PC down to it's kneels".

But Shamus said it better than me, rather than having every single developer switching to new engines, they should bring more colors and life to what they already have.

And yes, I loved Crysis 2, despite it's shortcomings.
 

Jonesy911

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Jul 6, 2009
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Soviet Heavy said:
I really didn't like the Art design for Mass Effect 2. Even on supposedly "lush" planets like Horizon or Jacob's loyalty mission, everything was through an ugly red filter. Everything in the game was either through a red filter or a silver one, such as on the Normandy or Zakera Ward.

And Afterlife? That nightclub hurts my eyes.
Are you sure your monitor wasn't just fucked? I didn't get any red or silver filter thingys going on
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
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Woodsey said:
OT: Personally, I thought ME2 had a lot of striking colour.
I thought so too, I thought it fit with the sci fi setting. Despite what people might say about Crysis as a whole, I will have to agree that visually it's very well done, not just graphically but colours. I honestly wish they would stop this CoD "Zomg this is realistic!!1!" horse shit.
 

draythefingerless

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Jul 10, 2010
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SupahGamuh said:
Shamus is right, I completely agree with him this time around (except for the part of ME2).

My PC could be considered crap by now, heck, I just replayed the first Crysis just to get in tone for Crysis 2 and my PC could barely keep up with the action, but it still looked purty.

I was a bit skeptical about Crysis 2, for the record, Crytek did an awful job at advertising the game with bland trailers and a less than stellar multiplayer beta. I gave it a shot and I went ahead to buy it.

I was simply dazzled from the amazing visuals my PC was making, heck, while playing through the game, sometimes a thought came to my mind, "why doesn't every damn developer make their games with this engine?, I'm tired of all the samey Gears of War esque UE3 games".

The game ran surprisingly smooth (for my standards) and the game looked a lot much better than many other games. Sometimes I thought "wow, if this scene would've been rendered with the UE3, it would've brought my PC down to it's kneels".

But Shamus said it better than me, rather than having every single developer switching to new engines, they should bring more colors and life to what they already have.

And yes, I loved Crysis 2, despite it's shortcomings.
Want me to blow your mind right now?.........

Bioshock, American McGee, Borderlands, and last but not least, Mirrors Edge, all use the Unreal Engine. There are pretty games out there. Its easy to overlook them to promote how bad some others look.