SupahGamuh said:
Maybe I overreacted saying UE3 in every sentence I wrote
You did have a point, though.
Most UE3 games have this almost "neon glow" post-process effect that gets a little tiring to look at for extended periods of time, at least for me. However, I'll admit it really suits sci-fi games like Mass Effect.
I could see it in Batman: Arkham Asylum too. It was tolerable, but it didn't "feel" quite right to me.
Of course there are games where it is either not present or not noticeable (again, to me) - Mirror's Edge, Borderlands - but sadly, they are in the minority.
Also, FYI, Bioshock uses UE2.
I have yet to play Crysis 2, but the original certainly had great use of colour, too; and while the screenshots of Crysis 2 seem to show less colour in some areas (it's in a city, of course there's going to be concrete, rocks and asphalt everywhere), they don't seem to have changed their use of colour significantly (this is a good thing); the grey and brown parts only serve to make the brighter colours, where they are used, stand out even more.