Industry Vet to Young Devs: You Might Never Be AAA

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Industry Vet to Young Devs: You Might Never Be AAA

Longtime game developer Dave Ellis says that young designers should accept the fact that they may never work on a AAA title like Halo.

"You don't always get to work on original games. In fact, you might never get to work on original games," Ellis, senior game designer at Vicious Cycle Software, told attendees at the East Coast Game Conference. But up and coming developers shouldn't let that discourage them, however, because just because you're not working on the next blockbuster smash, that doesn't mean you're not using your mojo.

"It's fun and creative, just in a different way," he said.

Vicious Cycle works on licensed games for movies and TV shows like Despicable Me and Dora the Explorer, which are frequently overlooked by the larger gaming community, but which still sell quite well. Turning out a quality licensed game requires a particular set of creative skills, explained Ellis, starting with perhaps the most obvious: Finding a game genre that fits with the source material. Barney and Friends wouldn't make for a really great fighting game, explained Ellis, and the less said about Shrek Kart, the better. (Personally, I'm going to have to disagree on this point. I would play the hell out of Barney Kombat.)

Many developers of licensed games fall back on ye olde 2d platformer, but Ellis says that with another valuable skill - the ability to find the story within the story - a clever designer can rise above the usual formula. In the movie Despicable Me, the main character Gru builds a rocket as part of his plan to steal the moon. In the movie, the construction of the rocket is short montage, but Vicious Cycle decided to make that the entire point of Despicable Me - The Game. In the game, Gru must break into different facilities, complete flying levels, dodge traps, and solve puzzles in order to collect the bits and pieces he needs to build his rocket. Expanding on the source material in this way not only makes for a more engaging play experience, says Ellis, but it also "enhances the license by expanding the universe and gives the player something they haven't seen before."

Licensed games typically have a much shorter development cycle than AAA titles, which is both good and bad. On the good side, a faster cycle means you can ship more games. On the bad side, you might find yourself having to create games practically overnight. Ellis and his team had just three months - total - to make the videogame tie-in for the Yogi Bear movie. "I didn't even know they were making a movie until we got asked to make the game," chuckles Ellis, who was a little amazed that they manged to make a game out of stealing pic-a-nic baskets and getting yelled at by a park ranger.

Ellis wanted attendees to leave with this final thought: Working on licensed games may not be as glamorous as working on a game that has its own line of t-shirts, but it can still be a very rewarding living. A character Ellis created for a Ben 10 game even got made into an action figure. "That was so cool," he said.

Very cool indeed, Dave. Now get to work on that Barney fighting game.

[Note: There has apparently been some confusion regarding Ellis' message. His reference to an "original" game means "new IP," not "creative and new."]



Permalink
 

JEllery

New member
May 12, 2010
11
0
0
I don't see why Halo is classed as an original AAA title. It was just a first person shooter that was pretty good. The fact that it got popular doesn't mean it was original.

There will be plenty of original things to come in the future, as there are original things coming out every day on the app store - to name one place.

Also, when you really get to thinking about it - no one has had a truly original idea in centuries.

I'm just rambling, that was fun :D
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
JEllery said:
I don't see why Halo is classed as an original AAA title. It was just a first person shooter that was pretty good. The fact that it got popular doesn't mean it was original.

There will be plenty of original things to come in the future, as there are original things coming out every day on the app store - to name one place.

Also, when you really get to thinking about it - no one has had a truly original idea in centuries.

I'm just rambling, that was fun :D
Original in the sense that it wasn't based on anything. It was a brand new IP.
 

Mordwyl

New member
Feb 5, 2009
1,302
0
0
Straight off the first quote this guy has lost my entire attention. Never is a very strong word, particularly in an ever-evolving industry such as this one.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
My favorite GBA game is a licensed Astro Boy game, so I'm inclined to agree. It truly mastered a "story within a story" with branching endings and time travel based level select.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
2,634
0
0
To be fair, in addition to copious use of the butt guns, that Astroboy game allows you to travel through time and confuse the heck out of everybody when you do things that would not be possible without being a time traveler.

This is also why my most recent underrated treasure is Radiant Historia
 

Taunta

New member
Dec 17, 2010
484
0
0
I was skeptical of this at first, but then I read more, and I don't see this as trying to discourage young developers, but instead to not scoff at licensed games, just because they aren't original. Hmm, interesting.
 

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
I'm not sure if he doesn't know what hes trying to say or it's just poorly worded, what he seems to be saying it not everyone will be working on a triple A title... fairly obvious.

As for originality, the block busters are always playing it safe, they don't want to throw away a good money stamping formula, do something of your own if you want original... but that is always a scarce money market.
 

zombie711

New member
Aug 17, 2009
1,505
0
0
I think the problems with licensed games are
1. Not enough time to make it
2. Not the biggest budget to make a game
3. Not enough freedom to do what you want with the license ( if it's a movie game the plot has to expand upon the movie but can't be unrelated tongue movie with it's own story)
 

faefrost

New member
Jun 2, 2010
1,280
0
0
Am I alone in thinking that "Barney and Friends" would make for the most awesome fighting game ever?

Just think of the the fuzzy purple dinosaur on the ground bleeding beneath the horned hooves of his opponent and the console screams out "FINISH HIM!"

I think Dora the Explorer would work quite well in the survival horror genre.
 

JEllery

New member
May 12, 2010
11
0
0
Susan Arendt said:
JEllery said:
I don't see why Halo is classed as an original AAA title. It was just a first person shooter that was pretty good. The fact that it got popular doesn't mean it was original.

There will be plenty of original things to come in the future, as there are original things coming out every day on the app store - to name one place.

Also, when you really get to thinking about it - no one has had a truly original idea in centuries.

I'm just rambling, that was fun :D
Original in the sense that it wasn't based on anything. It was a brand new IP.
Ah, true, you're right. I withdraw that part of my comment :)
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
Taunta said:
I was skeptical of this at first, but then I read more, and I don't see this as trying to discourage young developers, but instead to not scoff at licensed games, just because they aren't original. Hmm, interesting.
Yeah, that's what I mainly got from this. Something like "No job is beneath you" or something, taking any opportunity you can get to be creative or something.

Still, not the most cheerful news. Not like I expected to work in a AAA studio, but still, I can dream can't I?
 

Master Kuja

New member
May 28, 2008
802
0
0
While not exactly cheery and happy news, my first immediate thought was "Is might never grammatically correct?"

Seriously, shouldn't it be 'may never'?
 

RatRace123

Elite Member
Dec 1, 2009
6,651
0
41
I'm in complete agreement with this guy. Sure we might all think of ourselves as the next great designers, but realisticall, it's thousands of people scrambling for a handful of jobs.
The speech may be a downer, but 'tis something that may happen.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
FalloutJack to Industry Vet: "Pull the other one!"

A veteran of the industry says originality may never come to younger developers in one sentence, and then harps about Halo in another. Uhhhh...Halo really isn't that unique or special. It has an immense popularity, but it's JUST ANOTHER HUMANS VERSUS ALIENS GAME! Sheesh, give us a break here. The last thing we need is for some guy to be delivering his mopey anecdotes to his peers. Here's a clue for you: If humanity were to quit imagining and lose all creativity or desire to grow and learn, IT DIES!
 

rsvp42

New member
Jan 15, 2010
897
0
0
That's just about every job in entertainment though. Unless you're ridiculously talented or well-connected right out of college, you'll be doing smaller jobs that might not be very impressive. I managed to get a decent film animation position right out of school, but largely because of an internship at the same studio. I'm expecting plenty of "lowly" gigs from here on out though, at least until I'm more experienced/talented. Doesn't mean I won't still shoot for the big dogs.
 

Byere

New member
Jan 8, 2009
730
0
0
As someone who is studying to become a developer, I know exactly what he means... and I haven't even started working on actually making any games myself.

I don't expect to make any awesome, original, never-before-seen games. I intend to make the best damn games that I can, but with all the ideas that have been done before now and up till I actually get into the business itself, I doubt I or anyone I work with in the future could create a totally original game.