It's not about doubting you, it's about painting a realistic picture of the way jobs are distributed in the industry - and then telling you that, hey, even if you're not one of the few who gets to work on the big-budget blockbuster, that doesn't mean you're not using your creativity.Direwolf750 said:That doesn't change the meaning of what is being said. It still is a big kick to anyone trying to get in. "Sorry, you will probably get stuck working on Madden umpteenbillion and similar for the rest of your career" is not that much different than "You will probably never get to work on anything that you will actually want to be associated with." To me, the latter actually seems a little bit worse...Susan Arendt said:Folks, "original" in this sense means "new IP" not "new and creative idea."
I know that what I and so many others have set out to do isn't easy, but I really don't need to hear about another person doubting us.
I get where he's coming from. A *lot* of newbie reviewers expect to come in and review the big games right away, but that rarely happens. You have to earn your stripes, hone your craft, and pay your dues. And a few other cliches. A lot of them drop out as soon as they discover that their vision of what their "dream job" would be like doesn't match the immediate reality. I can only imagine that the same is true on the development side of things, and Ellis is trying to prevent some of that.