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You raised my hopes and dashed them quite expertly sir.
You raised my hopes and dashed them quite expertly sir.
Well, I don't see how Halo could be classed as a "AAA" title.Susan Arendt said:Original in the sense that it wasn't based on anything. It was a brand new IP.JEllery said:I don't see why Halo is classed as an original AAA title.
Yes, never is a strong word. However, in this case it is prefaced with the word 'might.' Lost your attention? Might I suggest that you weren't paying attention in the first place?Mordwyl said:Straight off the first quote this guy has lost my entire attention. Never is a very strong word, particularly in an ever-evolving industry such as this one.
It depends on WHY you're trying to break in, If you just want to work at EPIC games or something then it'll be a hard road. But if you want to make games, the sky is the limit, all the tools are out there.Xzi said:+1. I'm glad I'm not trying to get into the video game industry right now, what with the huge influx of qualified students taking that path already. I think I'd blow my brains out if I worked my ass off for four years just to get hired by the studio working on the video game adaptation of Hop.HankMan said:AgreedThe_root_of_all_evil said:When did we go from "Everyone is special" to "You'll never fulfil your dreams".
A little spirit crushing, isn't it?
Downer speech is a Downer
It's not about doubting you, it's about painting a realistic picture of the way jobs are distributed in the industry - and then telling you that, hey, even if you're not one of the few who gets to work on the big-budget blockbuster, that doesn't mean you're not using your creativity.Direwolf750 said:That doesn't change the meaning of what is being said. It still is a big kick to anyone trying to get in. "Sorry, you will probably get stuck working on Madden umpteenbillion and similar for the rest of your career" is not that much different than "You will probably never get to work on anything that you will actually want to be associated with." To me, the latter actually seems a little bit worse...Susan Arendt said:Folks, "original" in this sense means "new IP" not "new and creative idea."
I know that what I and so many others have set out to do isn't easy, but I really don't need to hear about another person doubting us.
I'm not entirely sure if I'm supposed to be offended by that or not... so I'll just explain what I mean by original idea: the most original games are Pacman and Space Invaders, but even they are NOT completely original. A game about things coming from space and something shooting it? That idea's been around since the first person thought "I wonder if there's life out there?".Donnyp said:I want to see the Creator of perfect dark to see this burst into laughter then point at Perfect Dark and spit at the camera lol.JEllery said:I don't see why Halo is classed as an original AAA title. It was just a first person shooter that was pretty good. The fact that it got popular doesn't mean it was original.
There will be plenty of original things to come in the future, as there are original things coming out every day on the app store - to name one place.
Also, when you really get to thinking about it - no one has had a truly original idea in centuries.
I'm just rambling, that was fun
Ok, fair enough - what would you suggest to convey the same basic idea?Rosetta said:Boy am I sick of people using the term 'AAA'.
It was made by Treasure, one of the better developers out there, see Ikaruga and Gunstar Heroes.Onyx Oblivion said:My favorite GBA game is a licensed Astro Boy game, so I'm inclined to agree. It truly mastered a "story within a story" with branching endings and time travel based level select.
Well aware of that.Idocreating said:It was made by Treasure, one of the better developers out there, see Ikaruga and Gunstar Heroes.Onyx Oblivion said:My favorite GBA game is a licensed Astro Boy game, so I'm inclined to agree. It truly mastered a "story within a story" with branching endings and time travel based level select.