I don't see why it would matter if you're working on an AAA title or something else, as long as you get to work with what you want to do. Games.
I don't think it's "You'll never fulfill your dreams".The_root_of_all_evil said:When did we go from "Everyone is special" to "You'll never fulfil your dreams".
A little spirit crushing, isn't it?
FalloutJack said:FalloutJack to Industry Vet: "Pull the other one!"
A veteran of the industry says originality may never come to younger developers in one sentence, and then harps about Halo in another. Uhhhh...Halo really isn't that unique or special. It has an immense popularity, but it's JUST ANOTHER HUMANS VERSUS ALIENS GAME! Sheesh, give us a break here. The last thing we need is for some guy to be delivering his mopey anecdotes to his peers. Here's a clue for you: If humanity were to quit imagining and lose all creativity or desire to grow and learn, IT DIES!
You missed the point. He doesn't mean "original" as in "No one's ever thought of this idea before", he means "original" as in it's its own IP. Which is why he goes on to talk about follow-up games for movies.neurohazzard said:"Industry Vet to Young Devs: You Might Never Be Original"
directly followed by:
"Longtime game developer Dave Ellis says that young designers should accept the fact that they may never work on a AAA title like Halo."
Wait...what? AAA titles are often some of the least original, because big studios don't like taking risks on untested concepts. Indy games are often some of the most original, and it's not as hard to get a job in that field (as long as you're willing to live on ramen for a while =P).
That's his entire point though. If you work your ass off for four years, you should be glad to be hired by any studio that pays well, even if you aren't working on the new blockbuster IP. Not everyone is going to sit down with a keyboard and be the next J.K Rowling.Xzi said:+1. I'm glad I'm not trying to get into the video game industry right now, what with the huge influx of qualified students taking that path already. I think I'd blow my brains out if I worked my ass off for four years just to get hired by the studio working on the video game adaptation of Hop.
Sure you can. But there's a difference between "dreaming" and "expecting". If you dream too high, fine, but if you expect too high, then you're setting yourself up for failure and disappointment.Jumplion said:Yeah, that's what I mainly got from this. Something like "No job is beneath you" or something, taking any opportunity you can get to be creative or something.Taunta said:I was skeptical of this at first, but then I read more, and I don't see this as trying to discourage young developers, but instead to not scoff at licensed games, just because they aren't original. Hmm, interesting.
Still, not the most cheerful news. Not like I expected to work in a AAA studio, but still, I can dream can't I?
Very well said. Glad someone actually read the entire story.Taunta said:FalloutJack said:FalloutJack to Industry Vet: "Pull the other one!"
A veteran of the industry says originality may never come to younger developers in one sentence, and then harps about Halo in another. Uhhhh...Halo really isn't that unique or special. It has an immense popularity, but it's JUST ANOTHER HUMANS VERSUS ALIENS GAME! Sheesh, give us a break here. The last thing we need is for some guy to be delivering his mopey anecdotes to his peers. Here's a clue for you: If humanity were to quit imagining and lose all creativity or desire to grow and learn, IT DIES!You missed the point. He doesn't mean "original" as in "No one's ever thought of this idea before", he means "original" as in it's its own IP. Which is why he goes on to talk about follow-up games for movies.neurohazzard said:"Industry Vet to Young Devs: You Might Never Be Original"
directly followed by:
"Longtime game developer Dave Ellis says that young designers should accept the fact that they may never work on a AAA title like Halo."
Wait...what? AAA titles are often some of the least original, because big studios don't like taking risks on untested concepts. Indy games are often some of the most original, and it's not as hard to get a job in that field (as long as you're willing to live on ramen for a while =P).
That's his entire point though. If you work your ass off for four years, you should be glad to be hired by any studio that pays well, even if you aren't working on the new blockbuster IP. Not everyone is going to sit down with a keyboard and be the next J.K Rowling.Xzi said:+1. I'm glad I'm not trying to get into the video game industry right now, what with the huge influx of qualified students taking that path already. I think I'd blow my brains out if I worked my ass off for four years just to get hired by the studio working on the video game adaptation of Hop.
Sure you can. But there's a difference between "dreaming" and "expecting". If you dream too high, fine, but if you expect too high, then you're setting yourself up for failure and disappointment.Jumplion said:Yeah, that's what I mainly got from this. Something like "No job is beneath you" or something, taking any opportunity you can get to be creative or something.Taunta said:I was skeptical of this at first, but then I read more, and I don't see this as trying to discourage young developers, but instead to not scoff at licensed games, just because they aren't original. Hmm, interesting.
Still, not the most cheerful news. Not like I expected to work in a AAA studio, but still, I can dream can't I?
Oh believe me, most every day I think "You're not special, you're not unique, you're probably end up in a standard dead-end job. Do something that will make you special, unique, and go for it." I try to push myself by being both realistic and idealistic.Taunta said:Sure you can. But there's a difference between "dreaming" and "expecting". If you dream too high, fine, but if you expect too high, then you're setting yourself up for failure and disappointment.
You can hardly blame them when from playgroup(kindergarten) they are told they are special. Especially when they watch programmes designed to make you think you have a chance of being the next great thing.Baby Tea said:If that's discouraging to anyone, then they are in the wrong industry.