Industry Vet to Young Devs: You Might Never Be AAA

neurohazzard

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"Industry Vet to Young Devs: You Might Never Be Original"
directly followed by:
"Longtime game developer Dave Ellis says that young designers should accept the fact that they may never work on a AAA title like Halo."
Wait...what? AAA titles are often some of the least original, because big studios don't like taking risks on untested concepts. Indy games are often some of the most original, and it's not as hard to get a job in that field (as long as you're willing to live on ramen for a while =P).
 

Sehnsucht Engel

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I don't see why it would matter if you're working on an AAA title or something else, as long as you get to work with what you want to do. Games.
 

Ghaleon640

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Yes it may be a bit of a downer speech, but it is soemthing that people need to understand. If you're going to go to the industry, know the risks. In another thread some studio or something said that they only hire .4% of applicants. It doesn't mean people shouldn't follow their dream, but like every job, people need to understand the consequences. And with this one, the reality of possibly never rising above doing whatever someone else tells you is a possibility, even if you somehow manage to get into the industry in the first place.

Yes it sucks, but I thank this guy for giving it straight.
 

Drake_Dercon

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Ehh... I find that ideas imported into other mediums tend to become... less. Especially movies to games. I'm not saying not to take the universe and do something with it (star wars did ridiculously well, ST:O looks cool, Avatar could have had a good thing) but converting pre-existing property into a game? I take issue with that. It doesn't help the industry. It makes the whole thing stagnate. If you want to do that, go into TV so you can do spinoff series and come up with some game concepts or find someone who can. It's really easy.

Hack n' slash. Four characters (emphasis on the chemistry). Uses Cyborg implants to give heightened abilities.

Character 1: Female. Tech gives sword and increased agility (DPS). Name: Samantha Hawking. Character: intelligent, if a bit agressive. Role: Brains

Character 2: Male. Tech gives sniper rifle and temporary cloak (Ranged Support). Name: Sun Tao-Ming (huzzah for google). Character: Fairly quiet, a bit no-mercy. Role: Tactical. (Optional romantic sub-plot with character 4)

Character 3: Male. Tech gives AOE abilities, plasma weapons (Control). Name: Rich Jameson. Character: Moral, hates conflict (dark and troubled past). Role: Party mediator.

Character 4: Female. Tech gives increased endurance, repair abilities (Tank/Healing Support). Name: Catherine Lakan (google ftw). Character: Cynical, saracastic, fairly hardened. Role: Brawn/Medic.

Premise: The year is 2143 (bungie rule, try to find it). Humans are colonizing their fourteenth planet when the three local sentient species (one stand-alone (eight limbs, say, but bone inside flesh) and a race that shares its mind with a symbiote (six-fingered grey-purple humanoids with a ban on pointy ears that are slightly taller than humans), the symbiote looks like a long lump along their spine and outside looks like a red worm with teeth), revolt, taking over human technology which involves vehicles that resemble modern mining equipment only even bigger and hovers. The tanks, dump trucks and exo-suits are all yellow. Cyborg tech that is visible is gleaming white. The characters fight on humanity's side but will likely switch back and forth over the course of the game. Unlike Pokahonatavatar, which I'm realizing this is staring to look like, the natives are not without guilt. Fighting the humans, their goal is to eventually take their technology and wipe out the humans on other worlds for holy glory. Also, they have a medieval society and tech, let's say.

There. Done. Now you come up with something. I DARE YOU.
 

LaughingJester

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Nov 8, 2010
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It's been said here many times but truly, what a terrible thing to say to aspiring developers who look up to guys like this.
 

Baby Tea

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Sep 18, 2008
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The_root_of_all_evil said:
When did we go from "Everyone is special" to "You'll never fulfil your dreams".

A little spirit crushing, isn't it?
I don't think it's "You'll never fulfill your dreams".
I think it's "Be realistic".

For example: I'm a radio producer. I went to school to learn how to write copy, how to produce a commercial and imaging for the radio, and how to voice it. I can do accents, funny voices, I write creative commercials, and I produce things in creative ways...occationally. Most of the time, that's not what happens. I write the same schlock that ever retarded client thinks they want (Really? You have "friendly and knowledgeable staff"? Wow! Nobody has ever said that before!), I voice things with the same 'radio voice' voice, and I produce things with voice over a music bed.

Some people don't want fancy or creative. They want 'finished'.

But also, there is room, when the situation arises, to be creative within the confines of a given job. This happens far more then 'go ahead and write/produce/voice what you want', and it's just as challenging and freeing. The guy wants a commercial for a concert, but how I arrange my voice, my effects, the music, and how I read it makes it my own. I can phone it in, or I can fill the boundaries of my job with every ounce of creativity it allows.

That's the reality of working in a media industry like that: You won't always be working on Halo.
I'm not working on Virgin Radio, or Z103 imaging.

But I can make what work I do have my own, creative piece.
Even when there are boundaries.

If that's discouraging to anyone, then they are in the wrong industry.
 

Taunta

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FalloutJack said:
FalloutJack to Industry Vet: "Pull the other one!"

A veteran of the industry says originality may never come to younger developers in one sentence, and then harps about Halo in another. Uhhhh...Halo really isn't that unique or special. It has an immense popularity, but it's JUST ANOTHER HUMANS VERSUS ALIENS GAME! Sheesh, give us a break here. The last thing we need is for some guy to be delivering his mopey anecdotes to his peers. Here's a clue for you: If humanity were to quit imagining and lose all creativity or desire to grow and learn, IT DIES!
neurohazzard said:
"Industry Vet to Young Devs: You Might Never Be Original"
directly followed by:
"Longtime game developer Dave Ellis says that young designers should accept the fact that they may never work on a AAA title like Halo."
Wait...what? AAA titles are often some of the least original, because big studios don't like taking risks on untested concepts. Indy games are often some of the most original, and it's not as hard to get a job in that field (as long as you're willing to live on ramen for a while =P).
You missed the point. He doesn't mean "original" as in "No one's ever thought of this idea before", he means "original" as in it's its own IP. Which is why he goes on to talk about follow-up games for movies.

Xzi said:
+1. I'm glad I'm not trying to get into the video game industry right now, what with the huge influx of qualified students taking that path already. I think I'd blow my brains out if I worked my ass off for four years just to get hired by the studio working on the video game adaptation of Hop.
That's his entire point though. If you work your ass off for four years, you should be glad to be hired by any studio that pays well, even if you aren't working on the new blockbuster IP. Not everyone is going to sit down with a keyboard and be the next J.K Rowling.

Jumplion said:
Taunta said:
I was skeptical of this at first, but then I read more, and I don't see this as trying to discourage young developers, but instead to not scoff at licensed games, just because they aren't original. Hmm, interesting.
Yeah, that's what I mainly got from this. Something like "No job is beneath you" or something, taking any opportunity you can get to be creative or something.

Still, not the most cheerful news. Not like I expected to work in a AAA studio, but still, I can dream can't I?
Sure you can. But there's a difference between "dreaming" and "expecting". If you dream too high, fine, but if you expect too high, then you're setting yourself up for failure and disappointment.
 

Susan Arendt

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Jan 9, 2007
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Taunta said:
FalloutJack said:
FalloutJack to Industry Vet: "Pull the other one!"

A veteran of the industry says originality may never come to younger developers in one sentence, and then harps about Halo in another. Uhhhh...Halo really isn't that unique or special. It has an immense popularity, but it's JUST ANOTHER HUMANS VERSUS ALIENS GAME! Sheesh, give us a break here. The last thing we need is for some guy to be delivering his mopey anecdotes to his peers. Here's a clue for you: If humanity were to quit imagining and lose all creativity or desire to grow and learn, IT DIES!
neurohazzard said:
"Industry Vet to Young Devs: You Might Never Be Original"
directly followed by:
"Longtime game developer Dave Ellis says that young designers should accept the fact that they may never work on a AAA title like Halo."
Wait...what? AAA titles are often some of the least original, because big studios don't like taking risks on untested concepts. Indy games are often some of the most original, and it's not as hard to get a job in that field (as long as you're willing to live on ramen for a while =P).
You missed the point. He doesn't mean "original" as in "No one's ever thought of this idea before", he means "original" as in it's its own IP. Which is why he goes on to talk about follow-up games for movies.

Xzi said:
+1. I'm glad I'm not trying to get into the video game industry right now, what with the huge influx of qualified students taking that path already. I think I'd blow my brains out if I worked my ass off for four years just to get hired by the studio working on the video game adaptation of Hop.
That's his entire point though. If you work your ass off for four years, you should be glad to be hired by any studio that pays well, even if you aren't working on the new blockbuster IP. Not everyone is going to sit down with a keyboard and be the next J.K Rowling.

Jumplion said:
Taunta said:
I was skeptical of this at first, but then I read more, and I don't see this as trying to discourage young developers, but instead to not scoff at licensed games, just because they aren't original. Hmm, interesting.
Yeah, that's what I mainly got from this. Something like "No job is beneath you" or something, taking any opportunity you can get to be creative or something.

Still, not the most cheerful news. Not like I expected to work in a AAA studio, but still, I can dream can't I?
Sure you can. But there's a difference between "dreaming" and "expecting". If you dream too high, fine, but if you expect too high, then you're setting yourself up for failure and disappointment.
Very well said. Glad someone actually read the entire story. :)
 

Jumplion

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Taunta said:
Sure you can. But there's a difference between "dreaming" and "expecting". If you dream too high, fine, but if you expect too high, then you're setting yourself up for failure and disappointment.
Oh believe me, most every day I think "You're not special, you're not unique, you're probably end up in a standard dead-end job. Do something that will make you special, unique, and go for it." I try to push myself by being both realistic and idealistic.

I do want to get into the entertainment industry, primarily film and/or video games at the moment. Specifically into that, I do enjoy animating and that is a very flexible field from what I understand. I doubt I'll be directing the next "Toy Story" any time soon, but dammit I'll climb that opportunity ladder with one hand if I have to.
 
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Baby Tea said:
If that's discouraging to anyone, then they are in the wrong industry.
You can hardly blame them when from playgroup(kindergarten) they are told they are special. Especially when they watch programmes designed to make you think you have a chance of being the next great thing.

For someone to come out and tell you "Yeah, you probably will have a shitty job, but you can make it YOUR shitty job" seems a little the other way.

For instance: Media Molecule, Mojang, Bay12, Novio... I bet they were told similar as well.
 

Nimbus

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Oct 22, 2008
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Between the recent success of Minecraft, the birth of the Free-To-Play model for AAA games, the recent explosion of the indie scene, the advent of motion controls, the success of digital distribution, and the idea of cloud gaming, I am eternally convinced that "Never" is a word that does not exist in this industry.

(Also it doesn't hurt that I just watched the entirety of Gurren Lagann in one sitting and every atom in my body is overflowing with optimism...)

So go ahead young developers! Show him what you can do! Show him the meaning of the word "original"! Grab the future with your own hands!

(Okay, maybe that was a bit much...)
 

Asuka Soryu

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I gotta admit, when I heard "Barney Kombat", I imagined, Barney Gumble from, The Simpson's fighting people in the Bar.
 

theklng

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i'm not going to disagree with the man, but you set your standards and ambition yourself. you want to make something worthwhile, you'll have a drive to get there somehow. if you settle for mediocrity, well, you turn out like the guy in the article.
 

Mordwyl

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Why would I want to join a triple A studio if I want to make original games anyway? All the good franchises started off with very humble origins, I won't see this changing soon.