8 Disappointing Videogame Endings

Silence

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Wait, the ending of KoToR 2 is made by Kreia? I just began the game, and, oh how annyoing she already is. And it does make no fucking sense that she is there, anyways. Like "Hey, you're the last Jedi, i'm definitely-not-also-a-Jedi".

And I'm so glad I played Fallout 3 much later and just sent the super mutant in the thing.
 

Pyrian

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ChupathingyX said:
Pyrian said:
The Fallout 3 ending had problems, for sure (such as the likely presence of an immune to radiation character), but I don't think the fact that you can die is one of them. Nothing wrong with a heroic sacrifice to end a story.
There is when said heroic sacrifice is completely unnecessary and avoidable.
Mmmm, I mentioned that, but it's a fundamentally different issue. The article asserts that the ending is bad because you must die (which isn't even true, even at release you could send the knight instead), and not because they bungled the logic getting to that point.

This is the entirety of the critical portion in the article: "You couldn't continue exploring the world to experience those changes for yourself, or go back to clear up any quests you might have missed along the way."

Interestingly, this has basically nothing to do with whether you died, since it was true even if you didn't. The critique apparently is that the game ends at the end.
 

Ugicywapih

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Myself, I were severely let down by the System Shock 2 ending. It was awesome about up to the point where you enter the Many, but then, the map suddenly switched to something, that felt both underdeveloped and simply forced in to facilitate a conclusion, not to mention the final fight and the whole "FTL=MAGIC!" crud, which felt like it was just there to add urgency to the fight against Shodan (I mean, without that, what could she do, really, with one ship against the whole of mankind?)
 

FoolKiller

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The one I have a hate on for is Soul Reaver 1 and 2. The first one is a masterpiece only to get to the end fight, where the bad guy steps through a portal and it writes out "To Be Continued".

The second one involves time travel and so you kill someone that is impossible to kill and it still is to be continued with the phrase "History abhors a paradox".

AAAAAAAHHHHHHH!!!!
 

Ascarus

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ffronw said:
8 Disappointing Videogame Endings

There's nothing worse than a bad ending for a videogame, as these eight examples show.

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i would add witcher 2. such a great game in acts 1 and 2 then act 3 was a total sprint to the finish. two quests and then a long conversation with Letho where nearly every major plot point is neatly summed up.

that was a real let down for me.
 

MetalDooley

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ffronw said:
8 Disappointing Videogame Endings

There's nothing worse than a bad ending for a videogame, as these eight examples show.

Read Full Article
Actually you don't have to die in Fallout 3.You can refuse to sacrifice yourself and the female Brotherhood of Steel member(Lyons?)will do it instead and then you get the bad ending where it makes you out to be a colossal asshat even though you spent the previous 100 hours saving everyone in the capital waste

Doesn't make it any less shite an ending though
 

Johnlives

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Haven: Call of the King.

It ends with you strapped to a rock left to die. There was supposed to be a to be continued but the next games never got made. Poor Haven is still stuck on that rock. He's probably dead from dehydration by now.
 

Imre Csete

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If the Fallout and ME3 DLCs got mentioned why not mention the Borderlands DLCs too? One (maybe two) definetly plays after the campaign, making up for the disappinting last boss sooner than the sequels.
 

Pyrian

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The game does plenty of foreshadowing, complete with the standard "are you sure you want to" sort of dialog stuff. But frankly, a game ending when it ends - when you complete the main quest - is not something that should be necessary to foreshadow. It's like, have you ever played a game before?

The reason that the DLC half-asses the changes is because it would be too difficult to do them justice - which is also the reason they weren't there in the first place.
 

Soviet Heavy

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the silence said:
Wait, the ending of KoToR 2 is made by Kreia? I just began the game, and, oh how annyoing she already is. And it does make no fucking sense that she is there, anyways. Like "Hey, you're the last Jedi, i'm definitely-not-also-a-Jedi".
Kreia is a bit more complicated than that. And she is definitely not a Jedi, nor a Sith. She makes it clear that while she was at some point members of both orders, in the end she believes both have their flaws and that adhering to neither is better than joining a cult.

Also, almost everything Kreia will tell you is a lie, colored by her own perceptions. She has an agenda and she wants to force those teachings on those that have done wrong in her (blind) eyes.
 

THM

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Janichsan said:
No mention of RAGE?
Definitely a letdown, that one. Actually, REALLY a letdown.

Not to mention Burial at Sea - all right, so Elizabeth wasn't going to rewrite the whole Bio 1 story, fine. I even get that she had (or felt she had) to go through some serious shit to atone for using that kid as bait...but geez, the ending of Chapter 2 was such a downer. Which isn't to say 'downer' endings don't have their place, but I felt that kinda ruined the ending of the full game, not to mention the end of Chapter 1. Frankly, they'd almost have been better off making Chapter 1 longer, and not having Chapter 2 at all - then again, maybe not.

Oh well.
 

Dalisclock

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THM said:
Janichsan said:
No mention of RAGE?
Definitely a letdown, that one. Actually, REALLY a letdown.

Not to mention Burial at Sea - all right, so Elizabeth wasn't going to rewrite the whole Bio 1 story, fine. I even get that she had (or felt she had) to go through some serious shit to atone for using that kid as bait...but geez, the ending of Chapter 2 was such a downer. Which isn't to say 'downer' endings don't have their place, but I felt that kinda ruined the ending of the full game, not to mention the end of Chapter 1. Frankly, they'd almost have been better off making Chapter 1 longer, and not having Chapter 2 at all - then again, maybe not.

Oh well.
I'm really torn by the BaS ending. On one hand, I love how everything ends up feeding back into the original bioshock and further establishing how Rapture and Columbia end up feeding into each other. OTOH, It's really disappointing for Elizabeth to Sacrifice herself for....Jack. Who has no personality to speak of and is pretty much following orders the entire time.
 

Fox12

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Oh, come on. The ending to Fallout 3 was not bad. Certainly not as bad as ME3. The game ends, I'm sorry. I'm personally glad they experimented with something new, and had a sacrificial ending. The only tragedy is that the fanbase threw a fit, and now they'll play it safe with every game they make from now on. Disappointing. The only thing they need to address is that Fawkes can't help you out.
 

SomebodyNowhere

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it has been a while since I played it but I thought in vanilla FO3 you could send Paladin Lions into the irradiated room to push the button.
 

THM

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Dalisclock said:
I'm really torn by the BaS ending. On one hand, I love how everything ends up feeding back into the original bioshock and further establishing how Rapture and Columbia end up feeding into each other. OTOH, It's really disappointing for Elizabeth to Sacrifice herself for....Jack. Who has no personality to speak of and is pretty much following orders the entire time.
The new connections were interesting (although for me they ended up raising more questions than they answered), even if I didn't agree with all of them. (Then again, those versions of Rapture and Columbia could be from a different dimensional 'branch', so whatever. :) ) The sacrificing wasn't my major issue; it was the fact that now Elizabeth is the Centre of Everything (TM), without which nothing could ever have happened.

Plus, I'm not sure it makes sense. For one thing, how is there a surviving Comstock at all, if he was supposed to be 'wiped out' of time and space? If Columbia ends up having never happened, how do the events of Bio 1 still happen? Or did they cease to exist as well?

Thinking about this stuff is a great way to get a headache. :)
 

Darth_Payn

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I just hate any game ending that kills the PC, no choice given, when you spend THE WHOLE BLOODY GAME trying not to die.
 

Silvanus

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Quantum Conundrum had a pretty disappointing ending.

You spend much of the game trying to free the professor from some alternate dimension he's got himself trapped in. Eventually, you free him, but seem to get yourself trapped in it yourself. The ending sequence isn't a cinematic, but rather a series of still images with a voice-over from the prof, as he explains that he's going to have to make his way out of the collapsing laboratory, and says, "this... is going to be interesting". Is it?! Because the game just ends right there!