Last year I was thinking about either getting back into WH:FB or start playing Flames of War instead. I decided to go with Flames of War, mostly because it i much, much cheaper. I am now certain I made the right decision.
No, they're piss take rules Muspelheim made up. These aren't actual AoS rules.GabeZhul said:Are... Are these rules meant for drunken frat parties? Because I don't think anyone plays WH at drunken frat parties...Muspelheim said:I came up with a few more!
Wrath of the Sands (Tomb Kings)
If you have fielded High Queen Khalida, you may, during the magic phase, dump a bucket of sand (if brought along) on the opposing player's models. Used cat litter may be used instead of sand, which will add the "Poisoned" effect to all models in base contact with the litter.
Hammer of Sigmar (Empire)
If the Empire player has dressed up as Sigmar for the occasion, they may smash the game table with a hammer once per magic phase. Any models knocked over are considered casualties, including models caught under the hammer.
The Darkened Woods (Beasts of Chaos)
If available, the Beastmen player may feed the eliminated opposing player's models to their goat.
Horns and Claws (Beasts of Chaos)
If the Beastmen player is suitably dressed up for the occasion, they may headbutt the opposing player after each resolved mêlée phase.
Dwarven Life and Livery (Dwarfs)
A Dwarven player must drink one shot of an alcoholic beverage for every dice rolled, model moved, test taken and whenever the opposing player calls them a wee sissy that cannae hold their drink.
If the Dwarven player vomits on the table, all models in base contact with the vomit are considered eliminated.
If the Dwarven player starts a fight and break the terrain over the opposing player's head, they win the battle.
This is damn fun.
Captcha: get out.
Oh, captcha, you're a right bore you are!
Also... Is it just me, or about half of these are about breaking/defiling/making the miniatures unusable? Is this some kind of stealth ploy by GW so increase their sales by making players destroy each other's figurines?
Provided you ban summoning spam, change measurements back to base-to-base, change the messed up cover mechanics which mean that models on top of walls get saves while those behind them don't, and change the fact that you could bring nothing but single model units of normal infantry to stop them having to take morale checks.ccggenius12 said:After giving the rules a read, the game itself seems playable enough
Not to mention you can shoot into combat and shoot and melee whilst in combat, make the sudden death choices an actually challenge, able to take multiples of named characters, not have it actually state "You can continue setting up units until you have set of all the units you want to fight in this battle, or run out of space. This is your army."09philj said:Provided you ban summoning spam, change measurements back to base-to-base, change the messed up cover mechanics which mean that models on top of walls get saves while those behind them don't, and change the fact that you could bring nothing but single model units of normal infantry to stop them having to take morale checks.ccggenius12 said:After giving the rules a read, the game itself seems playable enough
What? What? Never in all the days of Ward... I'm guessing Lustria and whatever the fuck those Egyptian themed skellingtons are called aren't the only ones messed about.Thunderous Cacophony said:I'm sorry, it's too late; rain of meteors destroyed Lustria, most of the Lizardmen died (including most of the Slaan) and the rest pulled an Ancient Aliens and flew away in their ziggurats. The End Times did a lot of stupid things, but that was probably the worst (even beating Settra getting smashed in Inter-Skellington Combat).
No, not really. 40K is the one that's all grimdark all the time (with some exceptions for Orks), Fantasy has always had plenty of colour and humour mixed in. In any case, the way to lighten things up would be to do so in the actual game. In fact they've made the world significantly more grimdark, and making players prance around like idiots just so that their armies can actually work isn't going to help with that.Muspelheim said:If any game could use some lighten-up, it'd be Warhammer.
So did I. I thought this had to be a terrible idea at humour, so I went to the GW website, looked at the empire PDF and the one about riding the invisible horse is actually in there.008Zulu said:Are these serious rules? I thought they were bad jokes (no offense).
40k used to be Grimdark in 80/90's dark British comedy ways, though.Kahani said:No, not really. 40K is the one that's all grimdark all the time (with some exceptions for Orks), Fantasy has always had plenty of colour and humour mixed in. In any case, the way to lighten things up would be to do so in the actual game. In fact they've made the world significantly more grimdark, and making players prance around like idiots just so that their armies can actually work isn't going to help with that.
I know... Matt Ward isn't around to blame for the absolute retardation that is the Age of Sigmar ruleset. The broken special rules, the lack of points costs, and the blandness of the reduced stats. It's just lame and we no longer have the eternal scapegoat Matt Ward to blame. GW are just complete idiots.The Great JT said:Damn it, Matt Ward! I wish you were still with Games Workshop so I could laugh at you being blamed for this!
I don't play Warhammer of any kind, I just laugh at how stupidly grimdark the setting is.
Personally, I blame the Cruddace making rules for a game that doesn't have tanks and hating it as he does so. Thast or someone replaced the water cooler water in their offices with the leftover bong water.The Material Sheep said:I know... Matt Ward isn't around to blame for the absolute retardation that is the Age of Sigmar ruleset. The broken special rules, the lack of points costs, and the blandness of the reduced stats. It's just lame and we no longer have the eternal scapegoat Matt Ward to blame. GW are just complete idiots.The Great JT said:Damn it, Matt Ward! I wish you were still with Games Workshop so I could laugh at you being blamed for this!
I don't play Warhammer of any kind, I just laugh at how stupidly grimdark the setting is.
How so? I mean, this is kind of similar to the older editions of WHFB, where the focus wasn't as much on huge armies but more on smaller warbands. And even if you disagree with that: it also has a lot of Warhammer: Mordheim thrown in.Kahani said:I don't get it. I was never into Fantasy as much as 40K, but as far as I can tell it effectively no longer exists at all. This is an entirely different game that happens to re-use the word "Warhammer" simply because they couldn't be bothered to come up with a new name.
I think you're missing the point of the settings. 40K is all Grimmdark all the time in an over the top parody. WHFB is colourful, yes. However, the setting itself is grimdark in a much more insidious way. The main game doesn't make that completely clear, but the RPGs in the setting do.No, not really. 40K is the one that's all grimdark all the time (with some exceptions for Orks), Fantasy has always had plenty of colour and humour mixed in. In any case, the way to lighten things up would be to do so in the actual game. In fact they've made the world significantly more grimdark, and making players prance around like idiots just so that their armies can actually work isn't going to help with that.
Pain for Pleasure (Units with the mark of Slaanesh):Thunderous Cacophony said:Those are great. Here's another:Muspelheim said:quote
Fey Step (Wood Elves)
During the movement phase, a Wood Elf player may throw one (and only one) handful of leaves over the board to blind their opponent. While the opponent is blinded, they may move every model they can grab up to 6 inches in a random direction until the opposing general calls "no takebacks".