A Farewell to Galaxies

Dennis Scimeca

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Mar 29, 2010
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A Farewell to Galaxies

Dennis Scimeca returns to Star Wars Galaxies one last time before the servers shut down, and finds himself wondering if it was ever really the game he thought it was.

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Best of the 3

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Oct 9, 2010
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I cant speak for MMOs or this game I'm particular but it is quite scary that games you used to play and love is so empty and lifeless. I remember playing a few multiplayer games online with something like the last 2-3 people it would find. Back in the day it would never struggle to find a whole bunch of people. Is kind of an eerie feeling.

Ps: sorry for spelling, iPod sucks
 

Mister Benoit

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Sep 19, 2008
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I hope FFXI doesn't go down anytime soon. I haven't played in a long time but I've still got quite a few old online friends still going strong.

Although considering the state of FF XIV I'm pretty sure they wouldn't want to harm FFXI's subscription numbers.

The game has changed an absolute ton over the years though >.>
 

Dragunai

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Feb 5, 2007
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Galaxies is shutting down?
If I said I was shocked it would only be half true.

I have played Galaxies on and off and I saw the decline with my own eyes.
Granted one or two servers could still muster a good number of players in the cities but in the end it was so full of bugs, lag and poor quality gameplay thanks to the N.G.E and CU that this was just a matter of time.

Probably killing it now instead of trying to compete with T.O.R like a wounded gazelle fleeing a lion.
 

Neverhoodian

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Best of the 3 said:
I cant speak for MMOs or this game I'm particular but it is quite scary that games you used to play and love is so empty and lifeless. I remember playing a few multiplayer games online with something like the last 2-3 people it would find. Back in the day it would never struggle to find a whole bunch of people. Is kind of an eerie feeling.

Ps: sorry for spelling, iPod sucks
I agree. It's always sad to see multiplayer titles you enjoyed back in the day slowly wither and die (hence the reason why I think it's often important to have a good single player component to go along with it). I remember playing the crap out of Jedi Outcast for a few years after its release, but now there's only a handful of populated servers left. It must be particularly hard to have the developer pull the plug on the entire game.

I never played Galaxies myself, but the idea of player-generated cities and shops was very intriguing. Back then I was a teenager still living with my parents, and they refused to pay a monthly fee for what they saw as just another computer game. By the time I was old enough to make such financial decisions myself, the infamous NGE update and subsequent community outrage scared me away from trying it.

Will the emulator still work as intended after Sony officially axes Galaxies? If so, it's probably going to experience a huge influx of players.
 

Dragunai

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Neverhoodian said:
Best of the 3 said:
I cant speak for MMOs or this game I'm particular but it is quite scary that games you used to play and love is so empty and lifeless. I remember playing a few multiplayer games online with something like the last 2-3 people it would find. Back in the day it would never struggle to find a whole bunch of people. Is kind of an eerie feeling.

Ps: sorry for spelling, iPod sucks
I agree. It's always sad to see multiplayer titles you enjoyed back in the day slowly wither and die (hence the reason why I think it's often important to have a good single player component to go along with it). I remember playing the crap out of Jedi Outcast for a few years after its release, but now there's only a handful of populated servers left. It must be particularly hard to have the developer pull the plug on the entire game.

I never played Galaxies myself, but the idea of player-generated cities and shops was very intriguing. Back then I was a teenager still living with my parents, and they refused to pay a monthly fee for what they saw as just another computer game. By the time I was old enough to make such financial decisions myself, the infamous NGE update and subsequent community outrage scared me away from trying it.

Will the emulator still work as intended after Sony officially axes Galaxies? If so, it's probably going to experience a huge influx of players.
I've played the Emu and while it is still in need of some hugs and polish it really does deliver the essence of what was SWG classic. If you can play the emu and just tell yourself that there are no expansions for the game *wink* then act surprised when they implement the software for the expansions to work, you can enjoy it as a whole new game xD

That's what I plan to do haha. Give it a shot, its free and doesn't need a big download.
The emu I mean not the game, thats a few gig if you don't have it on cd.
 

Pedro The Hutt

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Apr 1, 2009
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Neverhoodian said:
Will the emulator still work as intended after Sony officially axes Galaxies? If so, it's probably going to experience a huge influx of players.
Problem is apparently that you need an SWG install disc, unless that's going to be fixed at a later point in time it's kind of the major limiting factor on how many people can enjoy SWG even after its demise.
 

Riff Moonraker

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Mar 18, 2010
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To me, they dropped the ball on small things that added up. A big one for me was ambient music. I spend alot of time trekking across Tatooine listening only to my footsteps, when I should have been hearing John Williams music. Ah well. One of the two MMOs that I played, and even with its flaws, I did love it.

I wonder how EverQuest fares these days, or has that shut down as well?
 

Stall

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Apr 16, 2011
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Yes, blame the customer. That's how you do it. Blame the people who had their favorite game... their favorite past time gutted and flayed before their eyes. This article is cauldrons of nothing along with this smug, obnoxious sense of "oh, everyone who quit was wrong! It's all THEIR fault!". I was expecting a heart-felt goodbye to one of the jewels of the golden age of MMOs, but no... all I got was insults and condescension as an original SWG player. This is a bait-and-switch in the worst possible way.

EDIT: Also, MMO players are nomads. Why fucking blame MMO players for their nature? This article is just bad. Nothing new is contributed, nothing thought provoking is discussed... it's just some internet nobody who thinks he's better than me insulting people who left SWG for good reasons.
 

Therumancer

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Nov 28, 2007
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Hmmm, well, ignoring the whole issue with the NGE, I will say that I think your not being critical enough of Sony in this case. The issue with SWG going down is not one of a lack of players. To be perfectly blunt if they condensed servers they could easily pack them with people like the "old days". The Emulation project (which I lack discs for) benefits to an extent because it's only got one server at the moment. Pack all those "light" and "very light" servers into a few more condesed ones, and there you go.

The issue here is purely greed. SWG is a game that has long since recouped it's development costs, and has enough players interested (and dare I say addicted) to justify running a few servers. The issue is that with liscencing fees Sony doesn't feel there is enough of a profit to justify the game, when really, I would think a company with Sony's level of bad PR would want to keep it alive if it was just breaking even.

It's pretty much a "F@ck the customers and the fans" move, and there is no way around that.

To be honest, I also have some doubts about the whole liscensing costs issue as well, largely because Sony has apparently not announced any intention to take down "Clone Wars Adventures", or at least not that I have seen. They are already maintaining the rights to run that game, and it's a point that I think a lot of people are missing.

Now yes, players leaving SWG en-masse after the NGE probably didn't help things, but apparently the game managed to survive all this time just the same. What's more, I think the issue here is just as much one where Sony decided to do whatever it wanted to do, and ignored fans who were speaking out against the new engine before it happened. As the number of people leaving showed, it was not a tiny minority of neighsayers who jumped ship. SoE was also too arrogant to decide to dial back the game to an earlier build, which they doubtlessly could have done very easily, the current emulation project sort of demonstrates now people can
even re-construct the game without their resources. Heck, Sony could even have run differant versions of the game on differant servers.

The basic point here is that now or in the past, the majority of the blame has to be placed on Sony. The same Sony that took away features from PS-3 users, inspired one of the biggest hate inspired corperate hacker attacks in history, and then pretty much tossed users a bit of free advertising in compensation for their loss of service.

It's a small thing, but keeping SWG alive, or giving it to another company like Bioware under contract for them to run it (you know as a sort of wierd bonus feature/product for ToR or something... maybe playable from a computer inside the game like "Day Of The Tentcle" did with the original Maniac Mansion... that would be amusing), you know "it's free if you use it" or whatever), or heck just making both versions public domain, would be a small start on building them some genuine good will.

See the thing is that people would say I don't understand "complicated issues", really I understand perfectly. In the end it all comes down to a choice to turn it off or not, and really it's that simple. There is no question that this could be sustained without going to a FTP model, but Sony figures they aren't making enough money to justify it, and that right there is the problem since I have no doubts that they would continue to make a profit, and even a loss would be justified through the positive PR.
 

DaxStrife

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Nov 29, 2007
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Interesting points, but it fails to talk about Sony Online Entertainment's completely draconian response to player complaints. Anyone else remember this little incident? [http://www.penny-arcade.com/comic/2004/8/25/] Treating customers like the enemy when you rely on them for your profits is a really bad business strategy (which others companies like UbiSoft are still learning).
 

Giftmacher

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Jul 22, 2008
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As an ex-player I have to say I found the loss of the skill system a real blow (though that wasn't why I left). Ok the NGE addressed some of the issues with a lack-luster combat system but it also removed a sizeable portion of class customisability.

It's all well and good saying the game *now* has content and class specialisms but neither came in with the NGE, just how long were customers expected to wait around for these things? Seriously, even prior to the NGE I wasn't alone in asking, repeatedly, for more content to be added to SWG; there just comes a point when you give up.

Anyway, of course the lack of player base killed SWG but you can hardly ask people to pay for something "as it'll get better eventually" and then proceed to set a glacial pace of improvement. This is especially true on the back of radical changes, when you'll have even less good will to count on.

On reflection I see SWG as a lesson hard learned for SOE they, unwisely, took a bit too much away without appearing to add enough in return. That was always going to be risky in a game so heavily dependent on communities to keep it afloat; once your friends start leaving there's less and less reason to hang around in game yourself. It was a bit of a sad, viscous circle really, I remember fewer voices in guild chat as more people decided they couldn't really justify the expense any more until in the end I reached the same conclusion and left myself...

It's a great shame, and I feel sorry for the current players especially as I hear SWG has improved a great deal over the years. However, the damage was done a long time ago and it's very difficult to draw in new players so long after launch without going F2P (which someone SOE or LA were/are unwilling to do).

-Gift.
 

Fursnake

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Jun 18, 2009
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Even though I played SWG for years, I felt that it was lacking the entire time. It had a good social system setup and quite an open, sand-box world and a great class/skill system but it was really grindy without much in the way of an intersting story. Setting it in the timeline of the original movies was a bad idea; turned it into a very themeparkish type of sandbox and the continuity of the game story went to shit.

Now onto the statement - "If we're going to assign blame for who killed Galaxies, however, the people who fled the NGE in a mass fit of pique might have to accept their rightful share."
That is so much bullshit to blame the players for the shitty design decisions of the game developers. This sounds like the same sort of assinine rant that Hayden Blackman uttered back when the NGE failed. Somehow it is the fault of the players that the developers fucked the game up? I don't think so.
 

Cape_Mario

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Sep 18, 2010
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Tis always sad to see a game end. All good things must end. That way they stay good, in our memories.
 

Kingsnake661

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Dec 29, 2010
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I was a launch Vet. I played a Rifle/CH for, well, for as long as it was in game... him and a "Jedi" hunter. The strews that broke *MY* back where, 1, the constent, unrelenting CH nerfing. (though alot of it was justifed, playing a class what was in constent flux was highly annoying) 2, CH being eventually "removed" (the fist class i can think of that was accually nerfed out of existence.) 3, the constent changing requirments for becoming a Jedi. First it was unknown, which was frustrating but kind of cool non the less. Then holo grinding... then a village or something, then, screw it, Jedi for ALL. At this point, or right before the NGE i left.

I came back a few years later to scratch my Star Wars Ich. I played a Jedi. I found i was shuned and hated by "proper" Jedi cause i didn't "earn" it, dispite the fact i put ALOT of work into "earning" it, just not being able to complete it because the requiremenets keep changeing. (had like, 1 more holo to grind and my "random" class... then the village hit... was working it on, but, at some point i just got frustrated and left.) Thanks to that, and smaller populations in general, finding teams to run some of the coller stuff wasn't happening. Once i reached the point where i'd done the majortiy of the solo Jedi stuff, I left.

I went back about 3 weeks ago, kind of like the OP of this artical to look around... bah. I didn't see the point. I WAS going to hang around until the servers went off line, but, no ones around to play.

It was a fun ride in the start. It even wasn't THAT bad once i came back a second time RIP SWG.

LONG LIVE TOR!
 

Iridul

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Feb 14, 2010
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This is an excellent article that really captures the essence of what made SWG so amazing. The social side and dynamic economy. Armor that had to be replaced every week which meant building relationships with Crafters to get the best gear at the best price so you could go out into the world and hunt Krayts or Gorax (or, in my case, Jedi :D)

I left before the Obi-Wan expansion, not because of any changes, but because WoW had lured all my real world friends and their call to join them became too strong. At that time WoW was beginning to reach a critical mass, a tipping point that saw it snowball into the leviathan that it has become; I wonder how many others did as I did around that time...

I keep going back to WoW to find the same formulaic world, a simple repeating holding pattern of instance followed by heroic followed by tiers of raiding and on and over again. The recipe in SWG was so much more rich and complex, and yes ultimately flawed. But I'd have traded all my WoW epics for my friends to have been bitten by the SWG bug rather than the WoW bug.
 

LogicNProportion

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Lagao said:
How dare you try to write about how a game was before it went down when all you could speak of was that old buggy game of pre-cu? The game was NOTHING before the NGE! No Content, no point in grinding, all there was, was to either "unlock jedi" or become a TKM/Doctor because thats what everyone was! If you wanna talk about the game, talk about how it was before it went down. There was so much content added into it! From just new areas to heroics where you would fight bosses that required coordination. (Exar Kun example) They re-released Creature handler in Ch 6 called Beast Master and with that they introduced a new meta game trying to make the best pets and mutating them!

Sure the game became very easy throughout the years but you know what? Look how EASY WoW is? You can afk that and still be alive! SWG turned easy because a lot of people couldnt handle the difficulty of the game. And before the game goes down, they are adding a lot more, like space invasions and atmospheric flight.

And for those talking about SWGemu, that game is much buggier then the pre-cu with so many classes not even working and I bet that game is going to be targeted by Lucas to be shut down next.
Fact: Popular opinion is not always the smart thing to do.

Also Fact: If you play MMO's just for grinding/combat, then you're missing out on a lot.

Final Fact: Jump to Lightspeed came out before the upgrade.

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