Bethesda Explains What Playing Skyrim Will Be Like

Logan Westbrook

Transform, Roll Out, Etc
Feb 21, 2008
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Bethesda Explains What Playing Skyrim Will Be Like


If you're expecting Skyrim to just be "Oblivion 2," then you may be rather surprised when you get to play it.

Fighting dragons and stealing their souls to compress into phrases of power is pretty exciting, but it's not what you're likely to spend most of your time doing in Skyrim [http://www.amazon.com/gp/product/B004HYIAPM/ref=s9_bbs_gw_d5_g63_ir02?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-3&pf_rd_r=1XZA3K13GY8YA95KFEMA&pf_rd_t=101&pf_rd_p=470938811&pf_rd_i=507846]. Bethesda's Pete Hines has taken the time to explain what going about your business in Skyrim will actually be like.

Hines said that Skyrim was the kind of game where the player spent a lot of time looking at menus, so Bethesda had tried to make them as intuitive and user friendly as possible. Players would also have the ability to assign favorite items, meaning that they didn't need to dive into the menu quite so often. "We spent a lot of time making the game ... more natural," he said. "I think that all of that has been really successful and the game plays really fluidly as a result."

Lock picking had received something of an overhaul, with Bethesda borrowing - which is to say, stealing - the lock picking mechanics from Fallout 3. Hines said that Fallout 3's system was more intuitive, and actually felt a lot more like actual lock picking than Oblivion's system. Hines said that dungeons would be much improved in Skyrim as well. Bethesda had hired a lot of level designers, he explained, so not only would the dungeons be well made, there would be a lot of them.

Finally, he explained the game's new crafting system. Players would be able to mine ore, and then turn it into ingots. Those ingots, along with leather harvested from Skyrim's creatures, could be used to create new weapons and armor, or reinforce and upgrade existing gear, and what players could make was linked to their smithing skill. Players would also be able to cook their own food, which would be better than what they'd find just lying around. Hines stressed that players would never need to make dinner or forge a sword, but if they wanted to, they could.

Skyrim is shaping up to be a rather deep RPG. For all the consternation about the simplification and streamlining of the stats and skill systems, it looks like Bethesda is adding in quite a lot actual gameplay content to make up for it.

Elder Scrolls V: Skyrim comes out for PC, PS3, and Xbox 360 on November 11th.

Source: Destructoid [http://www.destructoid.com/the-finer-points-of-elder-scrolls-v-skyrim-209510.phtml]





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Ren3004

In an unsuspicious cabin
Jul 22, 2009
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Well, everything that comes out about Skyrim makes me more and more excited to play it. Now, if you'll excuse me, I need to change my pants.
 

guise709

New member
Feb 2, 2010
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As much as I like these changes and do agree that it is great for a game I feel like all they did was play Gothic and expand on those ideas.
 

unacomn

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Mar 3, 2008
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But, but, but, what if I was expecting the perfect combination of Daggerfall and Morrowind?
 

Tiamat666

Level 80 Legendary Postlord
Dec 4, 2007
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guise709 said:
As much as I like these changes and do agree that it is great for a game I feel like all they did was play Gothic and expand on those ideas.
Mixing up Gothic's interactions and crafting with Elder Scrolls' scale and magic system sounds like a good idea to me.

Reading this has made me happy for today.
 
Apr 28, 2008
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unacomn said:
But, but, but, what if I was expecting the perfect combination of Daggerfall and Morrowind?
Then keep dreaming, because such a game would be too amazing to exist.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Allow me to describe it better. It will be like having sex with a supermodel in a warm jacuzzi filled with cookies and milk while listening to your favorite song and hearing her say that your favorite game just announced a sequal being made by all your favorite developers.
 

Riku'sTwilight

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Dec 21, 2009
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It's always good to know that they're not forcing the players into forging and cooking things to survive in the game world.
If they provide added bonuses then i'll happily go out of my way to do them!

hensethe1 said:
Sounds like single-player WoW. I don't get the hype
You just kind of answered your own question... WoW is a massively popular fantasy role playing game, Elder scrolls is a massively popular fantasy role playing game, but because it is single player it can offer a story and deeper immersion into the game world
 

Amphoteric

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Jun 8, 2010
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hensethe1 said:
Sounds like single-player WoW. I don't get the hype
Amphoteric said:
I'll be spending the majority of my time mass murdering civilians i'll have you know...
hensethe1 said:
Sounds like single-player WoW. I don't get the hype
Wha?!?!?

No it doesn't, it doesn't in any way sound like WoW single player mode.
 

Lacsapix

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Apr 16, 2010
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This in combination with the falloutNV "hardcore" system can result in a stairway to heaven.
 

PAGEToap44

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Jul 16, 2008
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Logan Westbrook said:
Finally, he explained the game's new crafting system. Players would be able to mine ore, and then turn it into ingots. Those ingots, along with leather harvested from Skyrim's creatures, could be used to create new weapons and armour, or reinforce and upgrade existing gear, and what players could make was linked to their smithing skill. Players would also be able to cook their own food, which would be better than what they'd find just lying around. Hines stressed that players would never need to make dinner or forge a sword, but if they wanted to, they could.
So, do I call it Skycraft or Minerim? This... this is a smart move Bethesda. I can't wait to play it!!! Roll on November.
 

Robert Ewing

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Mar 2, 2011
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I was trying really hard not be excited for this game. Because I went through the same pants wetting stage when oblivion was on its way. Urghghfijgfdskgfdfs WANT IT
 

Weaver

Overcaffeinated
Apr 28, 2008
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Looks like Mojang will counter-sue for having mining and crafting in the game.
 

John the Gamer

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May 2, 2010
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Once more, I'll let Harry Partridge do the talking.


I didn't particularly love Oblivion (I just liked it), but I'm rather psyched about skyrim... We'll see how that goes.

Until then, it's deus ex for me!

EDIT: I rather hope they remove the fast-travel system from oblivion and replace it either with: Something like Assassins's creed 2 (riding a carriage/cart from village to village, possibly in real time)

Or maybe give us the ability to get a dragon mount (maybe by raising a baby dragon or something) and flying it around the map burning down saving villages and such.
 

unacomn

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Mar 3, 2008
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SmashLovesTitanQuest said:
Then you obviously missed Oblivion. Also, combination of Daggerfall and Morrowind? You didnt play Daggerfall, am I right?
I didn't miss Oblivion, I just couldn't stand it having a worse interface than Daggerfall. Yes, I have played it(in spite of the myriad of bugs and crashes), it still holds the title of Elder Scrolls game that has the character progression with most depth. Also best atmosphere. And somehow, the randomly generated generic NPC's acted more like characters than the ones in Morrowind and were less annoying then the ones in Oblivion.