Not really. About 1/3rd of the way through the game (Basically once Blighttown was completed...dear God, that place was awful), I could fling myself into a mass of enemies and beat them all to death with my bare hands. Which do 2 damage a hit.Mirrorknight said:It's been pretty fun. You have to play it smart. If you're one of the types to want to run in and kill guys, you're going to get your butt handed to you on a platter.
I think that's just the 1-handed strong attack for the halbred.This one guy said:How do you do that move with the halbred where you spin around after blocking?
It's fair because literally everything in the game has a counter. You can combat EVERYTHING.ccdohl said:Why does everyone always call these games fair? I played a game where ghosts come through the walls and hit you from every direction, dragon bosses and spear bosses one-shot you if they get the right hit, some monsters are untargetable, and poisonous wasps come at you in unlimited numbers. Sure, it's a fantastic game, but it's far from fair just because these things can be avoided, often with luck playing the biggest part of that avoidance.
If being beatable means that something is fair, then I'm not sure what constitutes an unfair game.
This. One million times over. I have yet to play it, but I've seen gameplay vids where they compare two different play styles, mainly going in head-on, or playing it tactfully. I'm guessing you can tell which one didn't pan out so well.Mirrorknight said:You have to play it smart. It's chess, not checkers.
Yes, I can see the game clutching its sides as Smough tossed me into the air like a ragdoll for the upteenth time. But it still manages to be extremely addictive. It is sadistic like that.Fiz_The_Toaster said:As hard as this game is, I can't stop playing it. It's not the kind of hard where I will rage quit and not touch it for days, but it's the kind of hard where I will take a deep breath and try again. If I finally beat a boss, I feel like I actually accomplished something, and actually get excited...... and then die again.
I swear it's giggling at me when I die.
1. It's about as open as Metroid or Castlevania. There's different paths to take, but it isn't a wide open overworld for you to explore like in Oblivion or something similar.vivster said:i have only 3 questions to this game
1. how open world is this game? it often claims to be open world but all i see from gameplay footage is narrow castle corridors
is there an outside world? is there something to do there? and is there freedom to lay off the fighting and do something else like exploring or hunting or trading?
2. is there sun? again the only thing i've seen are dark corridors and more darkness outside
i really appreciate some light in my games
3. is online mode mandatory? i really like to avoid other people influencing my single player experience... in any way
It's similar to Demon Souls, except the checkpoints are a bit more common. Also, usually for each checkpoint there's a shortcut you can open up once you get to the end of that section, that lets you skip most of it to get to the boss.Zhukov said:I want to know what the checkpoint/save system is like.
That's what prevented me from buying Demon's Souls. I don't mind difficulty, but making me repeat obnoxiously large amounts of content because I died to a one-hit-kill enemy is bad design in my book, no matter how you try to pretty it up.
So, what's it like in Dark Souls?