ZeroMachine said:
Well, congratulations on your many successes in Dark Souls! I'm glad that the game has been so fair to you (not easy though, not easy).
You have a point. They have to make it clear that the game is winnable by saying that it is fair. A game known for its toughness would sound like a waste of time without that assurance that, when you encounter something, it will be something that can be overcome.
Still, that alone doesn't make it any more fair than any other game, even other games that are considered hard.
I think the fairness comes from the fact that you have a lot of control over your character.
Take modern shooters for example. You have a gun, you have grenades, and you can sprint around a bit faster. Sometimes you can hide behind walls better. The problem is all you can do is hide and peek out to shoot every once in a while. You can't do anything special to kill the hoards of enemies peppering your general area, just peek out and shoot, or toss a grenade once in a while.
If enemies suddenly start getting better AI, hitting harder, or if ranged enemies pepper you with bullets while melee enemies flank you, it suddenly becomes really unfair because there's not a lot you can do.
In dark souls you can get the character to do pretty much anything. You have a lot of ways to dodge, you can carry 4 weapons around at once ( 2 in 1 hand and 2 in the other), you can switch to new weapons anywhere you want, you can wield all weapons with either 1 hand or 2 hands (you can even fight with a shield as your primary weapon), you can block, parry, and shield bash your enemy, you can do a kick to take down enemies who like to use shields a lot (or a fancy dodging move if you're using rapiers or scimitars), you can do a powerful jump attack, and you have a large variety of spells and miracles that can help you.
You have a ton of tools for handling any situation, not just a light attack, hard attack, and block.