I started last week with an introduction [http://www.escapistmagazine.com/articles/view/columns/hexproof/9241-Hexproof-Introduction], if you care to check it out. The purpose here is not to delve too deeply into the subject, but to make concepts more accessible to new players, while still trying to touch on topics that will interest more advanced Magic players!fanklok said:Where did this article come from, why didn't any one tell me about it, and why does it seem it doesn't actually say anything about anything?
I miss serious Mill decks sometimes, though they seem to be bringing some of it back in Innistrad with Laboratory Maniac [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221186] if you want to go with a "mill yourself" strategy instead.amaranth_dru said:I quit playing after the Ravnica block went out of style, but this type of deck was my favorite of all time.
http://magic.tcgplayer.com/db/deck.asp?deck_id=555118
Straight up Mill deck, force players to discard repeatedly.
I did mention in the comments last week that the deck was a Invisible Stalker [http://www.escapistmagazine.com/forums/read/6.328407-Hexproof-Introduction#13378544]s aren't seeing competitive play. Mission Accomplished!godofallu said:We told you your deck was bad BEFORE THE TOURNAMENT. You can't come in with the next article and be all like, "oh I had no idea I would lose so soundly, I blame the metagame." It wasn't the metagame, it was a bad deck and a pilot who refused to make any changes.
I get that we have a novice writing the articles, but couldn't we at least have a novice who attempts to perfect himself and his deck? You should have started with the list of the deck you ran in the tourney, and the tweaks you made before entering since last article.
I couldn't agree more with your sentiment. Once you've found a deck that does well locally, you just need to expand your circle! FNM is a great place to start if he's looking for ways to improve his deck outside of his normal play group.DuelLadyS said:My metagame (currently consisting of a group of friends) is pretty damn aggro heavy. One person has a bit of a control thing going on, and my fiance aims to combo whenever he can, but aggro pretty much rules the roost. All my decks are aggro variants.
This is interesting timing for me, becuase my fiance has been bugging me to help him 'make his deck stronger'- he uses mono black removals like Doom Blade and vampire synergy and usually takes the win. I told him I can't help becuase he's beating all of us, and he really needs to get to a FNM and break out of our metagame to really see the kinks he's got to work out. (As for me, I'm looking for counter cards in colors other than blue to deal with those Doom blades, since it seems to be the worst I've got to deal with.)
How did he not have a 1/1 beating you in the face while you sat there doing nothing?BaronFelX said:/Card/Details.aspx?multiverseid=247200]Darksteel Ingot[/url]. But one day, I played with a kid who thought he was being clever with his Winter/Icy combo, but forgot to put in a victory condition. We went through turn after turn, draw after draw, with nothing of importance ever happening. I kept waiting for him to pull out something to complete his win, but I think he drew nearly his entire deck and never pulled out anything. Longest and worst game I've ever played.
By the time the combo arrived, I already had a smattering of creatures and some non-land mana sources in play. Every time I was able to squeak something out, he's manage to use all his resources to keep me from making and progress and we'd revert to our stalemate. He really had the "control" part down pat, he just didn't have anywhere to go once he controlled the board.Draconalis said:How did he not have a 1/1 beating you in the face while you sat there doing nothing?