s0osleepie said:
Are you thinking of Omnath, Locus of Mana [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34684] is an amazing card. I haven't seen him played in standard, but he is REALLY nasty as the commander of a mono-green EDH deck.
No, the card just makes them an 8/8, regardless of their previous power. If you put it on a 10/10, it becomes an 8/8. The card is called Gigantiform
DuelLadyS said:
Deck as follows: Welcome to the Jungle [http://www.mtgvault.com/ViewDeck.aspx?DeckID=269135] (my decks are named after songs. Just a flavor thing.)
I prefer cards like Caravan Vigil to things like Llanowar Elves for ramping, helps the Dungrove Elder's case. (I really to get some Rampant Growths.) Filers are pretty common in my group too. I DONT like full playsets, if I can avoid using 4 of the same card, I will. I prefer the variety.
I'm defintely going to be looking at all these cards you guys have brought up so far- if not for me, than for my friend who really needs to split her red/green deck up.
I understand not enjoying play sets, but the problem with that mentality is that you have a lower change of getting the card you need, when you need it. Running a bunch of singletons can screw you over. Take for example that you prefer spell ramp because mana dorks don't help your dungrove elder, yet you only have 1 elder. So you may never pull him, and all your ramp was due to spells, thus you have no creatures on the field to work with.
One thing you need to do is cut your deck down to 60, and the first thing I see that should be gone is the caged sun.
I have tried over and over to think of a use for the caged sun... but ultimately... the initial mana cost is just too high. By the time you have the mana to cast it, you should be casting a big creature in green ramp.
I question the satchel too, I like the card, but I've never seem to make it viable. I think it's the 2 and tap, it's too slow. The wurm's tooth is another card like that, you gain life for playing cards, but on turn 2, you'd rather be either playing a ramp spell, or a 3 mana cost creature.
Speaking of three mana cost creatures, Leatherback Baloth is amazing, 4/5 for 3.
The hamlet captain wont help you at all, as he only buffs other humans, and you have..... 1 other human in your deck? And he turns into a werewolf, losing your ability to buff him.
Looking things over, it just seems like you have too many creatures that are about 3 to 4 ish mana, and aren't game winners. What you want are lots of mana spells, to drop bombs quick.
For quick aggro, the Scythe Tiger wouldn't be bad, it's a 3/2 shroud for 1 green, but you have to sac your land afterwards. Since he has creature removal protection, I've been debating how good that is.
I have alot more to say, but I don't really want you to think you're "doing it wrong" because the game is about having fun. If it works for you even some of the time and you have fun, sure. If you want something that will work more often, I can help you make a deck that will stomp faces. It's ultimately up to you.
Edit:
Oh... and in the case of caravan vigil, I find that even in my morbid deck, it's a pain in the ass to get the morbid effect due to it being a sorcery. It's a ramp spell, sure... but it's kind of a "to late for real ramp, I need a third swamp for this spell though" kind of card.
Edit x2:
What's the 1 white mana source for?