The Metagame

Draconalis

Elite Member
Sep 11, 2008
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DuelLadyS said:
Indeed. I didn't look your account over at the time, but I'll add it to the things I need to do in the next few days. The feeling of being so locked down due to a small amount of cards is a fairly valid one, but another matter is the idea that if you have too many cards, your deck has no focus, which I think you're starting to understand, yourself.

At the current moment, I am busy screwing with my new computer, getting it all right. Then I am going to be heading over to my grand parents home to play magic with my cousin, so I'm busy at the moment, but at some point, I'll make a card for card copy of my friend's deck and show you how it works.

He has all the mandatory key cards, but he likes to run alot of singleton big green dumb guys for flavor.
 

DuelLadyS

New member
Aug 25, 2010
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Draconalis said:
He has all the mandatory key cards, but he likes to run alot of singleton big green dumb guys for flavor.
Sounds like my kinda player.

Since it came up tonight- anyone have suggestions for a cheap red/green deck suitable to put Sarkhan Vol in? Another of my friends started recently and hopes to come across him in a booster, but her deck is... well, it looks a lot like my first deck did. She asked me for help, and I know she basically needs to split into 2 focuses. The mono green spider dredge I can work with, but right now I don't do so good with dual colors, so I'm at a loss for the Sarkhan deck (aside from 'more red!' Her deck's 80ish percent green.) Her budget is crazy-tight, so the cheaper the better.
 

Draconalis

Elite Member
Sep 11, 2008
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DuelLadyS said:
My other friend runs a red green deck that is basically like mono green ramp. He uses spell ramp to get out his land then pulls out inferno titans... so... many... inferno titans... ugh.

That being said, he also runs Sarkon Vol in his deck because... why not? The planeswalker buffs creatures, steals creatures, and generally kicks a bit of ass.

He's currently using a little bit of creature ramp as well, but he's still tweaking and testing it. One of the problems he's coming across is pulling land and ramp creatures when he no longer needs it, so he's thinking of cutting the creature ramp, for the most part.

Dual Color decks can be particularly interesting, The biggest thing is that you don't lose focus with them. You want both colors to have synergy with what you're doing, not have one color do one thing, then have another color to do something else. If you want two different ideas, make two different decks, don't try to throw both of them in a single one, because then you end up with parts of a combo, but not a complete combo, big creatures, but no ramp, etc.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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The local metagame where I'm at is pretty much written as all aggro, all the time. It might be BU zombie aggro, or BUR zombie aggro, or W human aggro, or GR werewolf aggro. Every once in a while, a BR vampire aggro deck shows up, and then the rare UW spirit control deck shows up. Generally the spirit deck shows up and wins, because nobody plans for it.

I'm thinking about throwing everyone off their game by working on a BUW control deck, but I don't have a real endgame for it.