number2301 said:
Give one, just one reason why the game is actually broken. And not broken in this bizarre sense that people insist on using, but actually BROKEN as in does not work.
Level any criticism you like at the game/ending, it may be an unsatisfying ass pull which leaves more questions than it answers which renders much of your efforts pointless. But the game has an ending. The game works. The ending works. Not explaining everything does not mean it is broken.
Not going to get into the debate really beyond the simple fact that the end of ME3
is quite broken from a narrative mechanics standpoint. Almost every aspect of it violates just about every major rule of storytelling there is.
The EC did a lot of good in making it emotionally statisfying, but it didn't correct the glaring flaws in the actual mechanics of the narrative. A brief synopsis of the biggest of those flaws is as follows:
1) The Catalyst (a major character/exposition font) appears with no foreshadowing whatsoever
during the resolution.
2) New plot points and elements ("To stop you from being killed by robots, I built robots to kill you", et al) are introduced
during the resolution
3) The tone and central themes of the series are abandoned in that scene
4) It completely and utterly lacks something called "Narrative Coherence [http://en.wikipedia.org/wiki/Narrative_paradigm]", which in short means that it's jarring and cohesive.