What's bad about PCs? Let's see.
Any electronic could fail at any time. A few years ago, my PS3 blu-ray drive just quit, without warning, right when I finally wanted to use the machine after months of sitting there. I was ordering a part off Amazon when I just wanted to play Jak 3 for the first time.
And there's the fact that internet connectivity for both PC and consoles allow publishers to push out half-finished games (which sell well because everyone preordered them) and patch them to a "finished" state. Buggy games on consoles are more common than back when things couldn't be fixed remotely.
DRM- Some Publishers still think the moment they release a DRM free game, all of the company's assets will be stollen right out from underneath them. Most games/clients aren't bad about it (usually) but when they stack DRM[footnote]Ubisoft, get rid of Uplay on all of your Steam listings already.[/footnote] or the DRM harms your system, it's a definite negative for the PC version of a game.
Cost of Entry- If you plan on playing more than ancient AAA games (if they will work easily on new hardware) and most indie titles, it will be more expensive than a console. Though, with some good research and asking experts online (like here) you can get something that outperforms the consoles for maybe $200 more (at least in some parts of the world). But, sales happen often on most distribution platforms, so a patient PC user will have more than enough games in short time.
Knowledge/Experience- If you barely ever used a PC, using one for games, even the overpriced big name models, will require a lot of learning over the years. OS settings, installs, controller drivers, troubleshooting all require knowing the basic ins and outs. You can learn as you go, but any problem could mean you're not playing a game until it's fixed.
Console Exclusives- They are still titles that make it to mutliple console brands, but not to PC. Or, the PC port takes a long time. (Of course, some cases that's a good thing, like Arkham Knight just demonstrated.) Though, it's not as bad today since the two consoles with third party support are built off PC hardware.
Bad Ports/optimization/control schemes- I'm not bashing consoles. I'm bashing game makers that release something that runs like crap, doesn't have basic graphic options(at the very least give us resolution and full-screen/windowed mode options), and doesn't allow re-bindable keys/buttons (especially if they chose horrible key placement to begin with). If a game does play better with a controller, I will gladly use a controller.
Digital Market- If a physical disc of a game is sold today, it either locks to your Steam, GoG, Origin, or Uplay (or some other paranoid publisher's DRM system) account when you install it, or it's just a redemption code that does the same thing. Is a game you want only available on some distribution system you don't have an account to? Well, get ready to come up with another username and password to keep track of. Physical console titles at least can be traded or resold. That doesn't happened too often with PC games. And for both console and PC digital titles, some things you might like could get patched out of a game you own. (Old GTA sound tracks are the recent talking point for that.)
TV Connectivity/Single Screen Multiplayer- With controller support on PC rising, the universal use of HDMI, and streaming boxes, both problems are not as prolific as they were 10 years ago. But some people still have trouble dragging the big tower close to TV. If my tower wasn't so close my TV, I wouldn't take advantage of that ability very often. Also, many games don't support local multiplayer. Some really petty devs/pubs don't even support LAN anymore
Cost of Entry- If you plan on playing more than ancient AAA games (if they will work easily on new hardware) and most indie titles, it will be more expensive than a console. Though, with some good research and asking experts online (like here) you can get something that outperforms the consoles for maybe $200 more (at least in some parts of the world). But, sales happen often on most distribution platforms, so a patient PC user will have more than enough games in short time.
Knowledge/Experience- If you barely ever used a PC, using one for games, even the overpriced big name models, will require a lot of learning over the years. OS settings, installs, controller drivers, troubleshooting all require knowing the basic ins and outs. You can learn as you go, but any problem could mean you're not playing a game until it's fixed.
Console Exclusives- They are still titles that make it to mutliple console brands, but not to PC. Or, the PC port takes a long time. (Of course, some cases that's a good thing, like Arkham Knight just demonstrated.) Though, it's not as bad today since the two consoles with third party support are built off PC hardware.
Bad Ports/optimization/control schemes- I'm not bashing consoles. I'm bashing game makers that release something that runs like crap, doesn't have basic graphic options(at the very least give us resolution and full-screen/windowed mode options), and doesn't allow re-bindable keys/buttons (especially if they chose horrible key placement to begin with). If a game does play better with a controller, I will gladly use a controller.
Digital Market- If a physical disc of a game is sold today, it either locks to your Steam, GoG, Origin, or Uplay (or some other paranoid publisher's DRM system) account when you install it, or it's just a redemption code that does the same thing. Is a game you want only available on some distribution system you don't have an account to? Well, get ready to come up with another username and password to keep track of. Physical console titles at least can be traded or resold. That doesn't happened too often with PC games. And for both console and PC digital titles, some things you might like could get patched out of a game you own. (Old GTA sound tracks are the recent talking point for that.)
TV Connectivity/Single Screen Multiplayer- With controller support on PC rising, the universal use of HDMI, and streaming boxes, both problems are not as prolific as they were 10 years ago. But some people still have trouble dragging the big tower close to TV. If my tower wasn't so close my TV, I wouldn't take advantage of that ability very often. Also, many games don't support local multiplayer. Some really petty devs/pubs don't even support LAN anymore
Well, the good thing about the big towers is an equivilant part in a console, laptop or proprietary form factor PC[footnote]Screw you, Apple, for your stupidly hard to repair towers and all-in-ones, and for re-popularizing all-in-one PCs in general.[/footnote] is hard to find and costs a lot more than a standard PC part. If my GFX card went out, I could finally get the upgrade I can later use in a newer build. Whenever, something proprietary breaks, I'm spending hours looking up parts online and cross referencing model/part #s to make sure I'm buying right thing, or I'm dealing with a customer service reps, paying to ship my device to their repair centers, and hoping they don't warrantied send stuff back unfixed because of an error or lazy lying repeir tech (which did happen to a Sony customer recently).LostGryphon said:I enjoy my PC for the most part...except for the constant crippling knowledge that, at any time, a part could fail and it'll bring the bulk of your experience with media to a grinding halt.
Any electronic could fail at any time. A few years ago, my PS3 blu-ray drive just quit, without warning, right when I finally wanted to use the machine after months of sitting there. I was ordering a part off Amazon when I just wanted to play Jak 3 for the first time.
I agree. Consoles still are simpler to use and easier to develop for than PCs, but they are blurring the line. Hard drives and updates offer tons of PC benefits, but they also bring with them some of the issues.mikozero said:One of the huge advntages of consoles everyone used to talk about was supposed to be idea they were much simpler and straightforward IE no bugs in thier games (more or less), no patches, no need for this that and the next thing extra to be able to play them, no hardware problems and so on.
That "it just works" thing.
That's dead.
[snip]
And there's the fact that internet connectivity for both PC and consoles allow publishers to push out half-finished games (which sell well because everyone preordered them) and patch them to a "finished" state. Buggy games on consoles are more common than back when things couldn't be fixed remotely.