Rebel_Raven said:
There were years in the past where you couldn't even get a game with a female protagonist outside of going indie, or getting games that are a few years old, or really researching and looking hard, and you didn't even really have the option to suck it up, and buy a game that's potentially aesthetically insulting. When there were games with female protagonists, they were oversexualized women. You either dealt with it, or you just didn't get new games.
This year is probably the best since Y2K in terms of game releases with women in practical clothes, nevermind releases with female protagonists in general. But saying that, it's not exactly hard for a year to be the best. Tomb raider, and Remember Me, largely. Maybe a few low profile games that most have never heard of.
I always have to wonder about these things. "Even" as a guy I like playing female characters and preferably female characters with some character. Sure, those sexualized characters have their appeal, but when they are thrown at me a dime a dozen they are just plain boring. I found it quite weird when they said, that Transistor had problems raising funding, because the suits didn't believe gamers wanting a game with (that kind of?) female protagonist...
As a juvenile my differents probably were different, but considering that http://www.theesa.com/facts/ says that the average gamer is 30, and weighted by game purchases 35, I wonder about the relevance of juvenile tastes.
To be fair (and avoid too obvious bigotry), I still DO react to sexualized advertisment. It is just an easy method to raise some first interest, so yes, sexualized advertising or generally visually attractive female cast is likely to increase my chance of buying the game, or at least informing myself about the game. And while "visually attractive" doesn't necessarily mean showing a big bosom in sparse clothing but might also be achieved by visuals that hint at character, the first is possible the easier method to raise the interest of the widest possible range of potential customers.
As for Dragon's Crow, it is so overdone here, that it doesn't even have the described advertisment effect on me, so I'd let it go as proper caricature, even though it may still be sexist depending on how the stereotypes are used in the actual story/gameplay. Shallow, big-bosom female characters have valid use in a game-culture-caricature after all. I just fear, that the caricature-character may be lost to enough gamers in order to fill the game community with enough mysgonist atmosphere to make it uninteresting not only to female gamers, unless they are very strict about kicking players for abusive attitudes.