What? And interfere with the merchandise revenue? =Pjoshthor said:what companies should do is give extras to people who actually choose to pay. (posters, t-shirts, art books, trinkets)
What? And interfere with the merchandise revenue? =Pjoshthor said:what companies should do is give extras to people who actually choose to pay. (posters, t-shirts, art books, trinkets)
Right, so, what about preventing a person who honestly purchased the game from being able to play it because their Internet connection out for a moment. Or keeping users from being able to install a game as many times as they would like, maybe do to reformatting or simply because they uninstalled it at some time. Oh and what about the bloated software that impacts the performance of the game and sometimes even your very computer and things like rootkits. To me this says, 'we're glad that you paid money for our game, but we still don't think you have the right to play this game.', as though we're being punished for paying.Paragon Fury said:DRM does not "punish" anyone.
You shouldn't have been put on probabation for this because you're justified in the points you make. This method of D.R.M. seems like a better way than most of the current ones in place at the moment.he problem is there is no arguement to be had.
PC gamers and pirates are simply wrong.
They have no moral/ethical high ground, no legal high ground, and no practical high ground.
They simply have a case of the "MEMEMEMEMEME!"s, and their constant heel dragging on the issue is pretty close to douchebaggery as you can get. And when you've listened to it for 10 damn years, and then see the childish outrage that erupts when a company decides its finally time to throwdown (albeit not with most effective opening move ever), I think douche is a rather nice term for it.
You can't act surprised when you act like something, or remain silent about something, and the get called that something, or something akin to it.
the figures are generally regarded to be 1 in 1000.Ayay said:I so love when companies scream pirates as soon as the game don't make the money they was counting on , but so far i have not seen any figures of how much they figure pirate's will cost them in lost winnings.Every company i worked for that produce any thing have a figure for lost income just for thief's.Now protection of the game i can live with , (except ubisoft so no more Assassin's creed for me). But i really think they need to check their figures before they start pouring money in to a game.Thief's will always be around(pretty sure its the second oldest profession after hookers)
Yes, I especially love it when they're crying about a game that's already been out on consoles for at least 6 months and already played to death by most people who had even a passing interest in it. Gee, must be them pirates(yarrr) at work and not, say, totally misjudging their target market.Ayay said:I so love when companies scream pirates as soon as the game don't make the money they was counting on
Trolling much?Paragon Fury said:Most of it centered around how PC gamers are ignorant, selfish douches.
HG131 said:It was the uneeded insult to PC gamers.
Explain to me how being forced to be connected to a server that can go down easily, and then lose support for the game because the company doesn't want to pay the cost of maintaining the server costs.Paragon Fury said:Ubisoft's "Always On" DRM does not punish anyone.
Except that DRM is almost always broken within 48 hours of release (and oftentimes on big-name titles, it's broken before the official release).Paragon Fury said:Because releasing something without making sure most people have to pay you in order to get it is insane.
It'd be like leaving doors to your Ferrai unlocked, keys sitting in the ignition, leaving on vacation, and then not expecting someone to take it.
Also, you execute tighter controls on the release, possibly making it so that physical copies are not distributed until after the digital version is released in order to cut down on the time hackers have to get at it.
Combine this with the stigma of "Hey, were giving you a lot for only $40 and 10 minutes of your time" so that pirates don't look like liberators, but rahter asses.
Except that with an "average" cable connection (I'm running what Comcast claims is a 15 Mbps line, the middle of the road deal), I can download 400 GB in a 2-3 days, a week tops with bad seeders. Connectivity is such that this idea simply won't work.Hopeless Bastard said:Heres a solution: Move PC gaming to bluray, games at least 400gb.
Once CDs hit, the average game size greatly exceeded the average internet connection's ability to move it. The pirate's solution were 'rips.' Games with all the movies removed, the sound files reduced to absurdly low bitrates and/or compressed with retarded schemes that took hours upon hours to decompress. But were still fucking huge, compared to the average connection. In this period, piracy was dead. The only people who could even hope to pirate any game had to work in IT as the administrator.
So, yea, content, content, content. The longer it takes to download, the less people will want to expose themselves on public trackers. The more content you force the pirates to remove/compress/downsample/re-encode to make distribution viable, the better the retail version becomes.
And hell, putting bluray games on a platform capable of doing something of actual fucking worth with the format would be a huge step forward.
Maybe it's Tough Love.dududf said:Seems like a punishment from the looks of it.
Sure, in countries with GOOD communications infrastructure and management.Agayek said:Connectivity is such that this idea simply won't work.
If it's love then I demand long walks on the beach.RhomCo said:Maybe it's Tough Love.dududf said:Seems like a punishment from the looks of it.
[commentary comparing publisher-consumer interactions to abusive relationships deleted]dududf said:If it's love then I demand long walks on the beach.RhomCo said:Maybe it's Tough Love.dududf said:Seems like a punishment from the looks of it.
Until I buy the game and their servers go down for hours or even days at a time. Or my spotty internet connection craps out on me. Or any of a hundred other possibilities that end with me not being able to play the game I paid for. It's bullshit when it stops legitimate customers from being able to play the game they paid for, that's all there is to it.Paragon Fury said:Base what on what? DRM is a reaction, not a pre-emption (grammar?). How far do you think DRM wouldn've gotten if the PC community had had a little more integrity early on and said "No, piracy is wrong. We might not agree with your DRM idea, but we're not going to steal, or support or harbor those who do just because we feel slighted."?
DRM does not "punish" anyone. Anyone with a basic understanding of copyrights, IPs and law knows this. A game is the developer's/publisher's product to the end - regardless if you give them $40 or $60 or $100 or $1000. You are getting the privilege to use the item until you break the rules or abuse it, or until it is no longer functional. Your sense of entitlement means nothing in the face of the rules.
Ubisoft's "Always On" DRM does not punish anyone. They have decided that they want to be able to watch those using their products as best as possible, and thus have implemented a way to do so, as is their legal right. No legitimate customer is hurt in the process. If you do not agree, have the moral forititude to do without, rather than playing victum or stealing.
[witty retort deleted]RhomCo said:[commentary comparing publisher-consumer interactions to abusive relationships deleted]dududf said:If it's love then I demand long walks on the beach.RhomCo said:Maybe it's Tough Love.dududf said:Seems like a punishment from the looks of it.
*looks at DRM-free copy of Sins of a Solar Empire*Paragon Fury said:Obviously, some form of DRM has to be used - to suggest otherwise is insanity.