Agayek said:
AverageJoe said:
Steam games are all pirated just as easily as a boxed game. I don't know why people seem to think its effective at stopping piracy... Most Steam games are ripped the day they are released, a new EXE is created to launch the game independent from Steam, and viola. Some haven't been cracked yet (namely Assassin's Creed 2) but that's due to the games seperate DRM that is also used on the boxed version and has nothing to do with Steam. Steam isn't effective at all at stopping piracy but that isn't the purpose of its existence anyway.
Technically, Steam is a DRM platform (online activation and an online check every time you launch the game), but stopping piracy is not really the focus. To paraphrase Gabe Newell, it's more about offering a service to the customer (like the overlay, friends lists, and all the other nifty goodies) more than trying to stop pirates.
Good argument about the DRM issue from one of the top game designers out there.
Offtopic (sorry, I've done the DRM discussion to DEATH and this seems much more interesting ATM), but what really got me interested in that video (he's right about everything he said btw, about DRM and the works), is the last bit, where he talks about buying games in advance, or privately funding a game development and "I own a piece of this game going forward"..
Is he saying that we'd make our money back? In his eyes at least, is that how anyone else heard it? you fund the game, you get your money back and the game?
Even if not, even if it was just buying a game in advance directly from the developer (rather then pre-ordering it from a retail store), not getting your money reimbursed, I would probably do that, and be comfortable doing it, with established development teams.
I would buy Diablo 3 right now, if my money would help directly make it get done better and faster.
Would anyone else buy their games directly from the developer months or years before it's release (granted of course that you're reimbursed if a game goes into the ether?)
What if you could privately invest in a game and make money yourself that way? Like, say I paid Blizzard 300 dollars to make Diablo 3, and when the game is released, I get my 300 dollars back, plus benefits if the game sells well? maybe not get the game, but just privately fund the development of a single game.
As of right now, you can invest in a company, but shares in a company are expensive, and maybe it would be nice to have the option to invest in only a specific project.. something you love already and just want them to have all of the resources to do it the best they can.
Thanks for the thought food Gabe. I'll be chewing on this for a while.. I heard something like it a few years back, but it's in my head right now.