Shamus Young:
You're not allowed to have an opinion on a game until you've played it.
It's unfair to judge a game before it comes out, or to decide you don't want to get a game when you haven't tried it.
Um... why is this rule in with the rest of the sarcastic rules? Why is this an unfair rule to hold critics to, exactly?
I think he began with more reasonable rules first, to sort of ease you into how a hypothetical critic might be examining the range of possibilities left for what they can do to not make fanboys angry. Eventually, they see that directly contradictory arguments can be leveled at them from the same people, so they give up on pleasing the fanboys.
But if you read a little further, I think he points out that this applies to the pre-release cycle. Fanboys have no problem with everyone mindlessly repeating the hype of what will clearly be the best game of all time lol, but then tell other people who see something to be worried about with the design philosophy, graphics shots, corporate press releases, etc. to wait until the game is out and they've played it, moron.
There's nothing wrong with tentatively expressing concern (or admiration) for a game coming out, especially if the hype cycle is in overdrive...
Fanboys ARE critical. They are the first to tell you the KOF 98 is better than KOF 12 or whatever. People who understand the genre and enjoy the mechanics enough to delve deep into them are the most qualified people for a review.
On a side note: I wish story snobs would shut up. They've done more bad to video game dissertation than good.
SOME fanboys are critical. Others mindlessly accept everything in the game and like every game in the series. Not every fanboy is BoXeR or Daigo Umehara: A lot just enjoy it but are far from tournament level players.
But even those players are NOT necessarily better reviewers. Why? Because not everyone is a fighting game snob, or a RTS genius, or a connoisseur. Daigo might notice flawed, simplistic mechanics and a broken tier system in a mascot tournament game. But a lot of people buying games like that are there for the characters, or like some crazy, unpredictable fun. Not everyone always likes to play two player Smash Bros with items turned off on Final Destination. Sometimes it's fun to throw a damn Pokeball.
A reviewer with little experience in the field will struggle to understand the experience of a minority of his audience, the hardcore players, but will be able to express how a new player might feel. Similarly, a reviewer with a lot of experience will struggle to understand the experience of the majority of his potential audience, new players. Why is the latter better than the former? Both will focus on things they can perceive, but the former will provide a better review for the majority of the audience.
Now, I think the best solution is experienced (if not necessarily tournament champion-level) players who are good enough writers and sensitive enough to understand what a newcomer might think, or reviewing teams of varying skill levels, but it's absurd to say that only connoisseurs can issue good reviews. The local food snob who likes his food covered in truffles and foie gras may not be the best guy to review the new BBQ stand or burger place.
As for story snobs: I wonder how you could even possibly begin to support that argument. Not because story snobs are by definition right, but because you'd have to define "harm" and "good" (and do so in a way that is more than just your opinion or your particular value set) and then take a sufficiently large and representative sample to demonstrate your point. It's just a standard, unsupportable Internet argument.
As Shamus has pointed out repeatedly: If you don't think story is important, then ask for them to GET RID OF IT. Bad Dudes was a fun (if not particularly good) game with an awesome intro to get people psyched. Mario didn't need more than "save Princess, beat turtle", and still doesn't do much more than that. Games don't NEED to have stories.
But if you're going to put them in, and have them be massive and convoluted, and force us to sit through cutscenes expositing them while you make the avatars we're enjoying playing do stupid things to preserve your story railroad...
Then at least have the courtesy to make the damn thing GOOD.