How i explain this to you....i wanted since 2010 do a proyect that basically saids "I can do better than this idiots" to a ........ certain group of people that MANAGED to piss me off. The insane part is that i dont know how to animate, never write a history in my life (not even fan fiction) and i never even DRAW something in my life; All i got is my love for games of the golden age of gaming and a SHITLOAD of game music that actually ARE what inspire some escenes in the first place. (OH and English isnt my first language, isnt that JUST PLAIN fantastic?)IamQ said:Oh? You've got an animaion on the shelf? Be sure to show it to us when it's done. Since you're a fan of this synchronized fighting jazz, maybe yours will truly show that, no?DioWallachia said:I am just asking to see if the world of entertaiment actually managed to push at least SOME boundaries.IamQ said:I'm sorry to say, but I think you're simply asking for too much nowadays.DioWallachia said:The tony example didnt work but the Sherlock one it seems that it has been edited to match up, its ok but most of the examples (the good ones) are mostly fights done with clever editing rather than one long take (like the Chaplin one) or fluent animation (like the Tom and Jerry)IamQ said:snip
Apparently it didnt....................good
Moar glory for me then if i ever finish my fucking animation for once.
My problem besides the constant reminder that this may as well be pointless, because people have just devolved into liking crap like Twilight and Transformer and if i somehow manage to pull it off, the people will most likely become mindless fanboys that just like what they see because its unique rather than say WHAT i did right (The worst you can do to an artist is to never say why did such thing work) IS that, in theory, making a fighting animation that its timed to the music its AWESOME. However, why i have seen so FEW examples of it? its too hard to pull off? its the people being fucking lazy to make one of those? maybe its one of those things that look good on paper but when done its just ridiculous for several reasons, like conflicting tones on the work; As in, for example, just before the fight the combatans were just joking around and being good budies and then comes the fight when they just brutalize each other, or maybe the overall tone of the series/movie/whatever its too absurd to take something as "serious" as this fight.
Dont want to spoil much (and even if i tell it it wont change much because it will take forever to do alone) but here is what i had in mind:
Just like in a videogame, one of the fights will have a diferent music and art style, and one of those stages will be draw like a homage to this game: "Another World"
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AnotherWorld
Around 0:44 its how the stage will sort of look like
To build up tension before the fight, it will have this music from Legacy of Kain: Soul Reaver 1 :
I use the same music around 26:59 upward for the fight and you will see WHAT kind of rithm do i want. Keep in mind that my dilema is that if i want to make a fluent animation that its easy to recall then i will have to sacrifice some of my "homage" to that game because....well, just compare the "action" scenes of that game and you will see what i am talking about.