Sure, it'd just take effort, as games are wont to do.
The world's already there, so there's not much design needed for that, just implementation. My suggestion for gameplay could be thought of as BioShock without guns. There would be some sort of RPG-element system for acquiring and possibly even leveling up spells which you would use by aiming and firing 3rd person shooter style. It would also be beneficial to have both a hotkey system for spells you wish to switch rapidly between (Reducto, Stupifey) and a keybinding system for spells you want to stay in the same place (I would want Protego on SHIFT and Lumos/Nox on, say, V).
I think this could actually be made to be quite fun, and as these folks [http://harrypotterspells.net/] can tell us, there are plenty of spells in Harry Potter to keep players busy leveling up until an expansion can be released.
So, yeah. Any studio that wants to do this, I think it's worth a go.
The world's already there, so there's not much design needed for that, just implementation. My suggestion for gameplay could be thought of as BioShock without guns. There would be some sort of RPG-element system for acquiring and possibly even leveling up spells which you would use by aiming and firing 3rd person shooter style. It would also be beneficial to have both a hotkey system for spells you wish to switch rapidly between (Reducto, Stupifey) and a keybinding system for spells you want to stay in the same place (I would want Protego on SHIFT and Lumos/Nox on, say, V).
I think this could actually be made to be quite fun, and as these folks [http://harrypotterspells.net/] can tell us, there are plenty of spells in Harry Potter to keep players busy leveling up until an expansion can be released.
So, yeah. Any studio that wants to do this, I think it's worth a go.