A little advice about one of our players...

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
1,979
0
0
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
 

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
1,979
0
0
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
 

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
Yeah, he calls it "Lawful Stupid" and thinks that Neutrality is the best thing ever. Am I the only one who thinks being Neutral is boring as fuck? I mean, I'm a Lawful Good mage hunter on a team FULL of arcane spell casters. I'm basically a one stop shop of conflict right there.

And on account of the Flawless Stride, Flying isn't a "stride" and I SERIOUSLY doubt it was meant to be used as such.

Luckily I was able to get ahold of our DM at this ungodly hour, and his second rule is "Only one tertiary sourcebook to a person" which means he's going to have to overhaul his character BIG time, since his race and all of his classes are from different books. I don't think he has a SINGLE aspect of his character from the Player's Manual
 

AquaAscension

New member
Sep 29, 2009
313
0
0
I'm surprised that no one has linked this series of comics yet:

http://penny-arcade.com/comic/2011/11/23

Visit this and perhaps it will give you ideas. And a chuckle or two.
 

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
AquaAscension said:
I'm surprised that no one has linked this series of comics yet:

http://penny-arcade.com/comic/2011/11/23

Visit this and perhaps it will give you ideas. And a chuckle or two.
Don't know if it's really pertinent, but I do love Penny Arcade
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
1,979
0
0
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
Yeah, he calls it "Lawful Stupid" and thinks that Neutrality is the best thing ever. Am I the only one who thinks being Neutral is boring as fuck? I mean, I'm a Lawful Good mage hunter on a team FULL of arcane spell casters. I'm basically a one stop shop of conflict right there.

And on account of the Flawless Stride, Flying isn't a "stride" and I SERIOUSLY doubt it was meant to be used as such.

Luckily I was able to get ahold of our DM at this ungodly hour, and his second rule is "Only one tertiary sourcebook to a person" which means he's going to have to overhaul his character BIG time, since his race and all of his classes are from different books. I don't think he has a SINGLE aspect of his character from the Player's Manual
Assumedly his feats would be from there. And his classes and races come from two books, Complete Adventurer and Races of the Wild. Unless master thrower comes from Complete Warrior. I guess if you DM consider the Complete book tertiary then you should be fine. Looks like the problem has been solved. And yes, neutral is boring.
 

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
Yeah, he calls it "Lawful Stupid" and thinks that Neutrality is the best thing ever. Am I the only one who thinks being Neutral is boring as fuck? I mean, I'm a Lawful Good mage hunter on a team FULL of arcane spell casters. I'm basically a one stop shop of conflict right there.

And on account of the Flawless Stride, Flying isn't a "stride" and I SERIOUSLY doubt it was meant to be used as such.

Luckily I was able to get ahold of our DM at this ungodly hour, and his second rule is "Only one tertiary sourcebook to a person" which means he's going to have to overhaul his character BIG time, since his race and all of his classes are from different books. I don't think he has a SINGLE aspect of his character from the Player's Manual
Assumedly his feats would be from there. And his classes and races come from two books, Complete Adventurer and Races of the Wild. Unless master thrower comes from Complete Warrior. I guess if you DM consider the Complete book tertiary then you should be fine. Looks like the problem has been solved. And yes, neutral is boring.
Yeah, Raptoran and StormTalon and from Races of the Wild, Master thrower is from Complete Warrior, and Scout is from Complete Adventurer.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
0
0
Have your DM shut him down, but keep it in the spirit of roleplay.

For instance, your next quest involves facing down a powerful evil wizard of some kind. You jump him, your resident munchkin does his trademark killstorm on his ass. The evil mage uses his last breath (and maybe some powerful artifact) to cast a permanent curse on the munchkin. Something that kills his attributes and imposes some kind of restriction on him. Don't completely gut him, but knock him down a fair bit. Then have a subplot where he gets to try and lift the curse and if he succeeds let him get SOME of his stats back, but not all of them.

That's how I'd do it...
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
1,979
0
0
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
Yeah, he calls it "Lawful Stupid" and thinks that Neutrality is the best thing ever. Am I the only one who thinks being Neutral is boring as fuck? I mean, I'm a Lawful Good mage hunter on a team FULL of arcane spell casters. I'm basically a one stop shop of conflict right there.

And on account of the Flawless Stride, Flying isn't a "stride" and I SERIOUSLY doubt it was meant to be used as such.

Luckily I was able to get ahold of our DM at this ungodly hour, and his second rule is "Only one tertiary sourcebook to a person" which means he's going to have to overhaul his character BIG time, since his race and all of his classes are from different books. I don't think he has a SINGLE aspect of his character from the Player's Manual
Assumedly his feats would be from there. And his classes and races come from two books, Complete Adventurer and Races of the Wild. Unless master thrower comes from Complete Warrior. I guess if you DM consider the Complete book tertiary then you should be fine. Looks like the problem has been solved. And yes, neutral is boring.
Yeah, Raptoran and StormTalon and from Races of the Wild, Master thrower is from Complete Warrior, and Scout is from Complete Adventurer.
It somewhat scares me thatbI remembered those last two without checking, considering how little I actually get to play. Oh well, at least it wasn't something really obscure like a bunch of random spells from varying books. I'll never get those down. Or the monster manuals.
 

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
Yeah, he calls it "Lawful Stupid" and thinks that Neutrality is the best thing ever. Am I the only one who thinks being Neutral is boring as fuck? I mean, I'm a Lawful Good mage hunter on a team FULL of arcane spell casters. I'm basically a one stop shop of conflict right there.

And on account of the Flawless Stride, Flying isn't a "stride" and I SERIOUSLY doubt it was meant to be used as such.

Luckily I was able to get ahold of our DM at this ungodly hour, and his second rule is "Only one tertiary sourcebook to a person" which means he's going to have to overhaul his character BIG time, since his race and all of his classes are from different books. I don't think he has a SINGLE aspect of his character from the Player's Manual
Assumedly his feats would be from there. And his classes and races come from two books, Complete Adventurer and Races of the Wild. Unless master thrower comes from Complete Warrior. I guess if you DM consider the Complete book tertiary then you should be fine. Looks like the problem has been solved. And yes, neutral is boring.
Yeah, Raptoran and StormTalon and from Races of the Wild, Master thrower is from Complete Warrior, and Scout is from Complete Adventurer.
It somewhat scares me thatbI remembered those last two without checking, considering how little I actually get to play. Oh well, at least it wasn't something really obscure like a bunch of random spells from varying books. I'll never get those down. Or the monster manuals.
I hope I can help streamline the rules a bit, cause I honestly like my Paladin/Kensai/Pious Templar build. But I'm willing to part with it if I must
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
1,979
0
0
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
Yeah, he calls it "Lawful Stupid" and thinks that Neutrality is the best thing ever. Am I the only one who thinks being Neutral is boring as fuck? I mean, I'm a Lawful Good mage hunter on a team FULL of arcane spell casters. I'm basically a one stop shop of conflict right there.

And on account of the Flawless Stride, Flying isn't a "stride" and I SERIOUSLY doubt it was meant to be used as such.

Luckily I was able to get ahold of our DM at this ungodly hour, and his second rule is "Only one tertiary sourcebook to a person" which means he's going to have to overhaul his character BIG time, since his race and all of his classes are from different books. I don't think he has a SINGLE aspect of his character from the Player's Manual
Assumedly his feats would be from there. And his classes and races come from two books, Complete Adventurer and Races of the Wild. Unless master thrower comes from Complete Warrior. I guess if you DM consider the Complete book tertiary then you should be fine. Looks like the problem has been solved. And yes, neutral is boring.
Yeah, Raptoran and StormTalon and from Races of the Wild, Master thrower is from Complete Warrior, and Scout is from Complete Adventurer.
It somewhat scares me thatbI remembered those last two without checking, considering how little I actually get to play. Oh well, at least it wasn't something really obscure like a bunch of random spells from varying books. I'll never get those down. Or the monster manuals.
I hope I can help streamline the rules a bit, cause I honestly like my Paladin/Kensai/Pious Templar build. But I'm willing to part with it if I must
Hmm, my group only recently got the complete divine so I don't quite know how that would work. Sounds good thematically at least.
 

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
Yeah, he calls it "Lawful Stupid" and thinks that Neutrality is the best thing ever. Am I the only one who thinks being Neutral is boring as fuck? I mean, I'm a Lawful Good mage hunter on a team FULL of arcane spell casters. I'm basically a one stop shop of conflict right there.

And on account of the Flawless Stride, Flying isn't a "stride" and I SERIOUSLY doubt it was meant to be used as such.

Luckily I was able to get ahold of our DM at this ungodly hour, and his second rule is "Only one tertiary sourcebook to a person" which means he's going to have to overhaul his character BIG time, since his race and all of his classes are from different books. I don't think he has a SINGLE aspect of his character from the Player's Manual
Assumedly his feats would be from there. And his classes and races come from two books, Complete Adventurer and Races of the Wild. Unless master thrower comes from Complete Warrior. I guess if you DM consider the Complete book tertiary then you should be fine. Looks like the problem has been solved. And yes, neutral is boring.
Yeah, Raptoran and StormTalon and from Races of the Wild, Master thrower is from Complete Warrior, and Scout is from Complete Adventurer.
It somewhat scares me thatbI remembered those last two without checking, considering how little I actually get to play. Oh well, at least it wasn't something really obscure like a bunch of random spells from varying books. I'll never get those down. Or the monster manuals.
I hope I can help streamline the rules a bit, cause I honestly like my Paladin/Kensai/Pious Templar build. But I'm willing to part with it if I must
Hmm, my group only recently got the complete divine so I don't quite know how that would work. Sounds good thematically at least.
Exactly, I make characters who's levels and classes make sense
 

Krion_Vark

New member
Mar 25, 2010
1,700
0
0
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
I would actaully talk to your DM about that because it can if the DM allows it but it also says ACROSS not over (IE by flight) Your DM can say that he still has to roll dodge on trees since he isn't moving across the terrain but rather over it.
 

angry_flashlight

New member
Jul 20, 2010
258
0
0
You could go into a cave or dungeon or something do his flying ability would be nerfed then blast him with some spell he's weak against, like Illusion.

Are there paralysis spells? What field are they under? (I don't know DnD that well) It could be pretty funny to have him frozen on the sidelines for the fights. Or hit him while he's in the air and have him take fall damage. Enemy mage: 'Oh, you're 300 ft in the air?' ZAP! 'Terminal velocity *****.' SPLAT.

Or you could send your group through a meat grinder like the one in Spoony's video (already linked in thread), but this might kill everyone, so might not be the best idea. :/

Or your DM could grow a pair and literally drop a bridge on him. Or bring a can of deus ex whoopassia down on him.
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
1,979
0
0
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
Yeah, he calls it "Lawful Stupid" and thinks that Neutrality is the best thing ever. Am I the only one who thinks being Neutral is boring as fuck? I mean, I'm a Lawful Good mage hunter on a team FULL of arcane spell casters. I'm basically a one stop shop of conflict right there.

And on account of the Flawless Stride, Flying isn't a "stride" and I SERIOUSLY doubt it was meant to be used as such.

Luckily I was able to get ahold of our DM at this ungodly hour, and his second rule is "Only one tertiary sourcebook to a person" which means he's going to have to overhaul his character BIG time, since his race and all of his classes are from different books. I don't think he has a SINGLE aspect of his character from the Player's Manual
Assumedly his feats would be from there. And his classes and races come from two books, Complete Adventurer and Races of the Wild. Unless master thrower comes from Complete Warrior. I guess if you DM consider the Complete book tertiary then you should be fine. Looks like the problem has been solved. And yes, neutral is boring.
Yeah, Raptoran and StormTalon and from Races of the Wild, Master thrower is from Complete Warrior, and Scout is from Complete Adventurer.
It somewhat scares me thatbI remembered those last two without checking, considering how little I actually get to play. Oh well, at least it wasn't something really obscure like a bunch of random spells from varying books. I'll never get those down. Or the monster manuals.
I hope I can help streamline the rules a bit, cause I honestly like my Paladin/Kensai/Pious Templar build. But I'm willing to part with it if I must
Hmm, my group only recently got the complete divine so I don't quite know how that would work. Sounds good thematically at least.
Exactly, I make characters who's levels and classes make sense
I think most people do really. Some people just have no clue how to, or their dream build doesn't and shouldn't makes sense.
 

742

New member
Sep 8, 2008
631
0
0
i would try getting your DM a spine. call it a late new years gift. also assuming this is 3.5/PF: what about long range enemies (longbows taking range penalties or long range spells like fireball), underwater encounters (thrown weapons dont work there) mind control (especially posession) on him and the other party members, large quantities of DR, enemies that can do a ton of damage in one round (twf rogue w/ CON poison?), save-or-die (the assassin prestige class, good old fashioned finger of death, phantasmal killer in a pinch) or a frenzied berserker-who cant actually die from damage while frenzy is running+an invisible cleric

add an EL mod to the problem race? even just one. let him use EL buyoff if he likes.

or you could be *really* nasty, and maybe have the paladin die in battle, and instead of rezzing him make a new character. maybe a particularly underhanded villian slips a spy into the party, maybe that spy tries to slit the parties throats on her watch, maybe they go in order of listen check/percieved threat after seeing the party through a handful of combats. dont make it a rogue. make it someone everyone trusts and relies on frequently; maybe a cloistered cleric cross classing hide/move silently. the rules for killing someone in their sleep are right there in the PHB. they get a listen check.

i think 1 noncore sourcebook/person is a bit harsh, it punishes people who arent really doing anything wrong. two would probably work, but it still wont solve the problem if this asshat is intentionally misinterpreting rules.

also: not a fan of lawful good in general-but tell this asshat theres a difference between lawful good and lawful stupid. theres also a difference between chaotic neutral and troll.
 

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
angry_flashlight said:
You could go into a cave or dungeon or something do his flying ability would be nerfed then blast him with some spell he's weak against, like Illusion.

Are there paralysis spells? What field are they under? (I don't know DnD that well) It could be pretty funny to have him frozen on the sidelines for the fights. Or hit him while he's in the air and have him take fall damage. Enemy mage: 'Oh, you're 300 ft in the air?' ZAP! 'Terminal velocity *****.' SPLAT.

Or you could send your group through a meat grinder like the one in Spoony's video (already linked in thread), but this might kill everyone, so might not be the best idea. :/

Or your DM could grow a pair and literally drop a bridge on him. Or bring a can of deus ex whoopassia down on him.
There ARE paralysis spells, and they WOULD be incredibly useful since they need Will saves to negate I Belive.
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Aaaaaand that seals it! There truly is no hope. Your 30d6 is no exaggeration, it's actually an understatement. Forbid the race, possibly ban the player. I think I can kind of conceptualize what he's doing now, and it's pure bullshit.
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
Revnak said:
Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
Unfortunately, he has the Gloves of Infinite Daggers or some related bullshit. Basically an infinite supply of ethereal daggers.
This individual is clearly a grade A munchkin then. There is no hope. He must be ejected from the group. Anyone who thinks a build through that far is no longer an optimizer and is way too far gone. I really hope he just read about this build and some website and really has no clue what he's doing, but that is unlikely. So, how many knives can he throw in a single turn right now?
I think he said at level 12 he'll be throwing something like 8 daggers, all at different targets and they have a chance to trip or disarm, and if he's diving from the air, he gets a charge bonus plus two talon attacks from his StormTalon class
Storm talon is how he's getting there. It lets him throw daggers with his feet. Master Thrower I believe gives him multi-shot, the gloves five him infinite daggers, skirmish triples his damage output as long as he can move, and flying makes it so ha can use skirmish anywhere without a ceiling. Unless he is constantly under the effects of mind affecting abilities, he will be killing everything that moves.

Edit: I think I should add that my group never powergames. I also have no clue how that top paragraph got up there. I thought I erased it.
Honestly I think I'd be okay with his character if he changed one thing, the race. I think a big issue is with the vertical he has as a flying race. If he was, let's say a Halfling, he could keep his classes except Stormtalon and he could play EXACTLY the same way, and it would make WAY more sense since he's wanting to be a wisecracking smart ass. StormTalons are a hard nosed military group, not wisecracking assholes. Know who are generally wisecracking assholes? Halflings. What do Halflings get? Halfling Skip Rocks. Which sounds like a WAY better weapon for a Master Thrower.
You're probably right, and after having read up on the classes it looks like he is a bit of a failure as a munchkin. Not only are there aparently better builds, but his build doesn't even work. The gauntlets actually only give him one dagger a turn and five may be +3 while the rest are normal. He needs seven levels of scout before he can become a master thrower (+5 bab before taking up the class), and the charge thing the guy above said. The guy probably has no clue what he's doing and just feels like he needs to be the center of attention. Not letting him be the race should honestly be enough.
He's taking 8 levels in Scout before going into Master Thrower. But now I have a question, would the Scout's "Flawless Stride" class ability work while flying? He's saying he's immune to things like heavy wind effects and having to avoid trees in dense forest because the ability says he moves across terrain without impedement.
Literally, it would work, but considering that the ability already makes exceptions for climbing and swimming, probably not. Guy really sounds like a munchkin in training, especially considering how many convenient mistakes he's made.
That's incredibly Lame. I REALLY wish he would just play Halfling. But he is just dead set on playing a goddamn bird person, he wants his own personal anime where he can be the wisecracking, Captain Do-Everything. He absolutely HATES Halflings for some unknown reason.

Something else that bugs me is how much he shits on my character for simply being Lawful Good. He says I'm the "worst kind of character" when he's playing a Chaotic Neutral and completely missing what his precious StormTalon class really is, which is a hard nosed military sect.
Goes and insults my real-life alignment and then plays what I can safely assume to be chaotic-stupid. I do not like this person. Hopefully your DM will put a stop to him by making him be a different race. At the very I hope your DM sees the places where he's lying or interpreting the rules in whatever manner is most convenient for him. Your DM will probably shoot down the flying through trees thing at least. That part is really shaky.
Yeah, he calls it "Lawful Stupid" and thinks that Neutrality is the best thing ever. Am I the only one who thinks being Neutral is boring as fuck? I mean, I'm a Lawful Good mage hunter on a team FULL of arcane spell casters. I'm basically a one stop shop of conflict right there.

And on account of the Flawless Stride, Flying isn't a "stride" and I SERIOUSLY doubt it was meant to be used as such.

Luckily I was able to get ahold of our DM at this ungodly hour, and his second rule is "Only one tertiary sourcebook to a person" which means he's going to have to overhaul his character BIG time, since his race and all of his classes are from different books. I don't think he has a SINGLE aspect of his character from the Player's Manual
Assumedly his feats would be from there. And his classes and races come from two books, Complete Adventurer and Races of the Wild. Unless master thrower comes from Complete Warrior. I guess if you DM consider the Complete book tertiary then you should be fine. Looks like the problem has been solved. And yes, neutral is boring.
Yeah, Raptoran and StormTalon and from Races of the Wild, Master thrower is from Complete Warrior, and Scout is from Complete Adventurer.
It somewhat scares me thatbI remembered those last two without checking, considering how little I actually get to play. Oh well, at least it wasn't something really obscure like a bunch of random spells from varying books. I'll never get those down. Or the monster manuals.
I hope I can help streamline the rules a bit, cause I honestly like my Paladin/Kensai/Pious Templar build. But I'm willing to part with it if I must
Hmm, my group only recently got the complete divine so I don't quite know how that would work. Sounds good thematically at least.
Exactly, I make characters who's levels and classes make sense
I think most people do really. Some people just have no clue how to, or their dream build doesn't and shouldn't makes sense.
I ALWAYS make my characters make sense. I'm not going to go Paladin then something like Drunken Master or some bullshit, because it doesn't make sense.
 

Jitters Caffeine

New member
Sep 10, 2011
999
0
0
742 said:
i would try getting your DM a spine. call it a late new years gift. also assuming this is 3.5/PF: what about long range enemies (longbows taking range penalties or long range spells like fireball), underwater encounters (thrown weapons dont work there) mind control (especially posession) on him and the other party members, large quantities of DR, enemies that can do a ton of damage in one round (twf rogue w/ CON poison?), save-or-die (the assassin prestige class, good old fashioned finger of death, phantasmal killer in a pinch) or a frenzied berserker-who cant actually die from damage while frenzy is running+an invisible cleric

add an EL mod to the problem race? even just one. let him use EL buyoff if he likes.

or you could be *really* nasty, and maybe have the paladin die in battle, and instead of rezzing him make a new character. maybe a particularly underhanded villian slips a spy into the party, maybe that spy tries to slit the parties throats on her watch, maybe they go in order of listen check/percieved threat after seeing the party through a handful of combats. dont make it a rogue. make it someone everyone trusts and relies on frequently; maybe a cloistered cleric cross classing hide/move silently. the rules for killing someone in their sleep are right there in the PHB. they get a listen check.
He had an Assassin before this I really wish he had stuck with, it would have been SO much more manageable