Jitters Caffeine said:
Alright, I'm having an issue with one of my fellow players in our D&D campaign. Basically, he's making our game not fun. Every encounter boils down to him hurling a hail of daggers down on the enemies from the sky, doing something crazy like 30d6 damage to everything, and ending the fight with just a few rounds. He's turned the game into his own personal Anime with him as the wisecracking protagonist.
Now my question is this, what should my course of action be? I'm not the DM so I can't crush him with rocks, and I'm Lawful Good so I can't plot to secretly murder him. I would be fine if he would just let every one play, but sometimes whole encounters are over before the last person can even act.
So far, my plan is to ask our DM to instill a few rules and restrictions. Because we're all getting really frustrated and our DM is threatening to switch systems on us.
Has anyone who's faced a similar problem with a spotlight stealing powergamer that has some friendly advice?
Tell your GM he needs to get OLD TESTAMENT on this munchkins ass. Dungeons filled with inescapable traps that only lead to more inescapable traps that WORK FASTER. He needs to throw some ethereal enemies in the mix, the kind immune to ALL PHYSICAL DAMAGE. What's that? His hail of daggers only ENRAGED the ghosts, and now he faces imminent ectoplasmic deflowering? Yeah, suddenly he realizes this ISN'T some anime fantasy, he CANNOT handle the negative modifier to his acrobatics skill as he slides down the greased pit into the clacking maw(s) of the Flesh Beetle Swarm... well, he can't handle it ALONE at least. He better hope the Bard is willing to sing his Song of Legendary Alacrity so he doesn't botch that acro roll.
Don't give him any quarter, otherwise this minmaxing weeaboo fucktard will find a way to always roll crits on FUN ITSELF.
Reminds me of how I dealt with my own Munchkin. We were playing Dark Heresy (the TTRPG equivalent of Warhammer 40k where you play as normal humans in the service of the Inquisition)
Everyone so far has proved very complimentary to eachothers abilities, they manage to scrape through MANY difficult encounters by sheer teamwork and clever thinking. Then along comes the Munchkin, and he brings in his Nobleborn Scum Character, "Havelock Von Fulcrim", which, over the course of 3 game sessions everyone too to calling "Havelock Von Buttfuck", due to the fact that he would not, read, WOULD NOT (not could not) roleplay for shit, and expected his retardedly gimped stats and dice roll modifiers to compensate for this fact. This guy actually BELIEVED he could roll high enough on his Charm to get out of trouble for killing 3 children of minor nobility in BROAD DAYLIGHT, in a BUSY METROPOLITAN AREA, literally 20 feet away from the Adeptus Arbitres (Space police/Judge Dredd fanclub) This inevitably got the entire party into messy situations they would otherwise never have gotten into. Not only that, but the player of this Buttfuck character would go behind my back and READ THE ADVENTURE BOOKS to gain an advantage over everyone else, and try to use his knowledge of the books to make it look like he was indispensable to the team and their survival at large.
So what did I do?
OLD.
MOTHERFUCKING.
TESTAMENT.
Not all minmaxers are munchkins, but all munchkins are minmaxers. That means they wil lhave at the minimum, 1 or 2 stats that are very weak. This is where you attack them, in the one place they can do fuck all about, and it's the place that hurts the most. For example, the Havelock character, he had dumped and focused all his experience points into Toughness (Constitution) Wounds (HP) Fellowship (Charisma) Agility (Dexterity) and Ballistics (Skill with guns) and bought as many perks as he could to fortify these skills while also negating and boosting his ability to dual wield pistols (Don't get me started on the dual pistol wielding, EVERY SINGLE CHARACTER this guy makes, or has ever made, has always dual wielded either scimitars or pistols)
All his other stats (Intelligence, toughness, and willpower, most notably willpower) were mediocre or outright shitastic.
So I threw Daemons at them. Daemons that possess people. Daemons that possess people based on opposed willpower tests. The rest of the party had little to moderate difficulty with this, and Havelock did as well as I expected. Havelocks player threw a ragefit, I told him "Maybe you should think less about minimizing weaknesses and more about characters with good roleplay potential."
But he didn't listen, and went on to create clones of his Havelock character when they all inevitably died, and became the buttmonkey of our group, forever an unwitting jester, never learning from his mistakes, only ever making a SLIGHT change to his attitude when the entire group confronted him, dropping all pretense and telling him straight up to spend more time reading background lore and less time combing the rulebooks with a magnifying glass looking for loopholes to give him that extra +10 to whatever. So I continued with the OLD TESTAMENT style of GMing, everyone had fun except the poor Munchkin, who wouldn't listen to the rest of us.
TL;DR : GM should go OLD TESTAMENT on the Munchkin. He'll either learn his lesson and be a team player/better roleplayer and everyone will have fun, or he'll never learn and become the groups buttmonkey, forever ridiculed. Everyone EXCEPT him will have fun, but that's his fault for not changing to accommodate other people besides himself, so your conscience is clean.