A mod ruined Skyrim for me.

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Cid Silverwing

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FeedTheBeast made it impossible for me to return to vanilla Minecraft, because there's just so much kickass in it. Ssslightly buggy, ok, but I'll happily deal with that if it means I get to wear a jetpack. :D
 

Ieyke

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RedEyesBlackGamer said:
So I installed the Interesting NPCs mod which is pretty awesome. Too awesome as I found out. When interacting with the characters the mod added they put dialogue choices for you with actual personality. You can be a smarmy asshole, no-nonsense, violent, etc. So I go back to normal quests and I started losing interest. The Bethesda three choice system (inquire further, agree to the quest, smart off, but get yelled at by the NPC and put back on the railroad ) was not doing it for me anymore. I hadn't even realized it was there until the mod pointed it out by doing it better. Interesting NPCs made me feel free and now I felt like I was back in a cage I had never known existed. I'll try playing some more, but it isn't promising.

Discussion: Has anyone ever pointed something out, or a sequel/mod done something that just ruined a game for you?
That's just the least of the problems I have with the FalloutScrolls games.
The fact that Skyrim uses a modified version of a game engine from 1997...and thus the game lives deeeeeeeep in the Uncanny Valley....I can't deal with that. Metal Gear Solid 4 came out at the same time as Fallout 3. One game moves like real people, the other moves like creepy ass marionettes.
UNACCEPTABLE.
 

OurGloriousLeader

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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
Rather than making this post, why didn't you look into the mods more? The briefest research would've shown how wrong you were.
 

oversoon

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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
You sound like you haven't even tried or are just trolling. Have you even been to the Nexus? I'm running 193 mods. 1 is UI improvement, 0 are sex mods, and 192 are major graphical fixes, new spells, abilities, animations, totally finished armors and weapons, ai overhauls, and enough voiced quest/follower mods to constitute 2 paid DLC's... Skyrim is essentially a finished game that won't ever stop developing further; at least not until the next single player Elder Scrolls launches. The mod community is insane for these games.

In total work done, the modders do more than the developers. Skyrim was 5 gigs on disc, and my Skyrim is 27 gigs now... I'm running more mod than original content, 4 times over.
 

Ieyke

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RedEyesBlackGamer said:
So I installed the Interesting NPCs mod which is pretty awesome. Too awesome as I found out. When interacting with the characters the mod added they put dialogue choices for you with actual personality. You can be a smarmy asshole, no-nonsense, violent, etc. So I go back to normal quests and I started losing interest. The Bethesda three choice system (inquire further, agree to the quest, smart off, but get yelled at by the NPC and put back on the railroad ) was not doing it for me anymore. I hadn't even realized it was there until the mod pointed it out by doing it better. Interesting NPCs made me feel free and now I felt like I was back in a cage I had never known existed. I'll try playing some more, but it isn't promising.

Discussion: Has anyone ever pointed something out, or a sequel/mod done something that just ruined a game for you?
That's just the least of the problems I have with the FalloutScrolls games.
The fact that Skyrim uses a modified version of a game engine from 1997...and thus the game lives deeeeeeeep in the Uncanny Valley....I can't deal with that. Metal Gear Solid 4 came out at the same time as Fallout 3. One game moves like real people, the other moves like creepy ass marionettes.
UNACCEPTABLE.
michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
So what you're saying is that you don't know how to use the internet.
 

Snotnarok

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No...I tend to enjoy games regardless of others opinions, which is real awkward when I dislike a game and the other person gets riled up.

I did ruin 1 game for at least 4 people, Amnesia, I'm a big scardy cat when it comes to horror games, I get super immersed often and into the ambient sounds and the atmosphere and I get startled easily, as I've been corrected it's startled not scared...but on to the point. I basically boiled down why Amnesia isn't scary and it ruined the game for at least 4 of my friends.
The game isn't scary, at all, coming from someone who was startled in minecraft by creepers I think that means something. I played with a friend and realized how the game functions and it's ruined forever for me.
You are never in any danger, by dodging around the corner, facing away from the monster you are very likely to avoid them easily. There's no horror in the game when the best option is to cower while looking away, yes I get the defenseless thing but it doesn't really work when you can cower most of the enemies away.
A amusing experience regardless but, far from the 'scariest game ever' I think Eternal Darkness got that cornered at least from a nostalgic point of view.
 

Joccaren

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Mar 29, 2011
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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.

What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
Uhh... Have you actually looked for mods, or just heard people talking about them?

SkyRe - Skyrim Redone. New Skills? Check. New gameplay mechanics? Check.
Forgotten what it was called, but there was a mod inspired by shadow of the colossus that had giant bosses roaming Skyrim for you to take on.
Paper maps have been made in mods, as have improved map details, roads shown on maps, removed fast travel options, added fast travel options and a whole lot more.
New Races have also been added in like every second mod. I really hate it when they do that as IMO they're often shit.

Then there's the mods like the animal overhaul one that I've forgotten its name. Makes animals roam in packs like they would IRL. Horses are in heards of 20 or so, roaming the plains. There are white wolves, black wolves and normal wolves, which will all hunt you in packs of 10-20. Packs also have alpha leaders, normal adults, and cubs. They go to watering holes to drink, they hunt to eat. It completely reworks animals so they are now awesome. Its the one reason I really don't want to mod animals in the mod I myself am making ATM - because it could interfere with that mod and I love that mod.

Additionally, CTDs are pretty damn rare if all you've got are nudity mods and texture mods. If you're experiencing them, its your PC that has problems, not Skyrim. Worst case get the 4Gb Skyrim patch. CTDs occur usually because of scripts, which will always effect gameplay in some way, even if minor.
Also haven't found any problems with the unofficial patches. Get the official unofficial patches, and they fix things beautifully. No scripts, they just alter item values to what they should be, and place things where they were intended to be placed. I.E: Swinging a 1 Handed sword increases your 2 Handed skill [There is one sword that does this]? Its a simple value modifier in the modding kit, so they change that value.

Stop bashing mods when you haven't even looked at them in over a decade. They are the sole reason Skyrim survives on the PC today. Otherwise most people would have sold it off due to the amazing boredom the vanilla experience supplies.
 

Denamic

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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
Literally all of the things you listed exist.
 

Arnoxthe1

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Dec 25, 2010
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RedEyesBlackGamer said:
So I installed the Interesting NPCs mod which is pretty awesome. Too awesome as I found out. When interacting with the characters the mod added they put dialogue choices for you with actual personality. You can be a smarmy asshole, no-nonsense, violent, etc. So I go back to normal quests and I started losing interest. The Bethesda three choice system (inquire further, agree to the quest, smart off, but get yelled at by the NPC and put back on the railroad ) was not doing it for me anymore. I hadn't even realized it was there until the mod pointed it out by doing it better. Interesting NPCs made me feel free and now I felt like I was back in a cage I had never known existed. I'll try playing some more, but it isn't promising.
I don't think this will help your perspective at all but it's worth a shot anyway.

You do know that the major dialogue options for quests that actually will make a difference in the world and/or how you play are much more time-consuming than just throwing some more audio and text into the game? If the mod also allowed for that, I bet that the mod would have taken a LOT longer to produce.
 

DalekJaas

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I can't play vanilla Skyrim, Oblivion or Morrowind now. There are a few must have mods that improve each game so much, stuff that should have been in there originally.
 

Aesir23

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Yes, yes, definitely yes.

Like you, there is a particular mod that I would not be able to play Skyrim without. In this case it is the Frostfall mod (possible Realistic Needs and Diseases as well but I haven't had the chance to try it out). Playing Skyrim with Frostfall installed makes it feel much more like an epic adventure and after that, I don't think I'd even consider playing vanilla Skyrim.
 

aozgolo

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Mar 15, 2011
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I certainly do understand the frustration modding brings, particularly in how much overhead you have to go through to get them to work. While I understand the frustration, I think "making it more easy and streamlined" is kind of missing the point of the whole thing. Modding in Bethesda games is NOT done poorly, and while yet often many third party utilities are needed to get multiple mods to play nice, this in my mind is actually a GREAT thing!

Why?

Well because they didn't water down the modding experience, this isn't Neverwinter Nights where they give you a fairly basic toolset to make custom adventures. No in Bethesda games you can literally change everything, and I do mean every little thing in the game because the developers gave mod creators the same tool they used to build the game proper. This means that mod creators can make vast sweeping grandiose mods that drastically alter or improve the game, and yes at times break it horribly, and the fact that Bethesda gives us these powerful tools capable of BREAKING their own game is a big thumbs up in my opinion because that level of freedom and power also is what allows mods to be so robust and game changing.

While other critics I hear also bash the "offerings" of these mods as being low quality or appealing to a more demure "teenage boy" crowd with it's nude skins and warcraft swords, I would simply counter by saying these people have never actually LOOKED into modding properly. You go to the Nexus, the best hub for mods out there, and if you have an idea of what you want, you will find an amazing amount of VERY high quality mods that fit into your game perfectly.

Yes it's a bit stressful and time consuming to get some mods to work right, but once they do, the amount it changes the game is simply amazing. With just 2 mods, Dragon Combat Overhaul and Deadly Dragons you can take the feared wyrms of Skyrim from petty annoyances that guards can dispatch without your help, to terrifying behemoths you can't survive a single full breath attack against, which in my opinion makes the fights with them so much more intense. Hiding under bridges or behind stone columns to avoid being roasted alive while guzzling nearly every potion in your inventory just to stay alive is how a dragon fight SHOULD feel.
 

Shadow-Phoenix

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Mar 22, 2010
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Easton Dark said:
Well then start with something simple.

Texture replacement.

Drag and drop the texture folder into the game's data files folder. Done. Your game is now modded.

Move up to more folders from there, like meshes folders. Then learn what to do with load order. Then you know everything you need to with modding.
I've done simple mods before (I'm in no need of hand holding just to let you know how that comes off as), I was referring to mods that require more than a mere drag and drop or yes/no or on/off.
 

cryogeist

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After playing Brutal Doom I just can't go back to the old ones
Nor can I go back to Men of War after playing it with the German Soldiers mod
 

oversoon

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Oct 12, 2013
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Shaun Kennedy said:
I certainly do understand the frustration modding brings, particularly in how much overhead you have to go through to get them to work. While I understand the frustration, I think "making it more easy and streamlined" is kind of missing the point of the whole thing. Modding in Bethesda games is NOT done poorly, and while yet often many third party utilities are needed to get multiple mods to play nice, this in my mind is actually a GREAT thing!

Why?

Well because they didn't water down the modding experience, this isn't Neverwinter Nights where they give you a fairly basic toolset to make custom adventures. No in Bethesda games you can literally change everything, and I do mean every little thing in the game because the developers gave mod creators the same tool they used to build the game proper. This means that mod creators can make vast sweeping grandiose mods that drastically alter or improve the game, and yes at times break it horribly, and the fact that Bethesda gives us these powerful tools capable of BREAKING their own game is a big thumbs up in my opinion because that level of freedom and power also is what allows mods to be so robust and game changing.

While other critics I hear also bash the "offerings" of these mods as being low quality or appealing to a more demure "teenage boy" crowd with it's nude skins and warcraft swords, I would simply counter by saying these people have never actually LOOKED into modding properly. You go to the Nexus, the best hub for mods out there, and if you have an idea of what you want, you will find an amazing amount of VERY high quality mods that fit into your game perfectly.

Yes it's a bit stressful and time consuming to get some mods to work right, but once they do, the amount it changes the game is simply amazing. With just 2 mods, Dragon Combat Overhaul and Deadly Dragons you can take the feared wyrms of Skyrim from petty annoyances that guards can dispatch without your help, to terrifying behemoths you can't survive a single full breath attack against, which in my opinion makes the fights with them so much more intense. Hiding under bridges or behind stone columns to avoid being roasted alive while guzzling nearly every potion in your inventory just to stay alive is how a dragon fight SHOULD feel.
Agreed, very much. I couldn't play without Dragon Combat Overhaul. Deadly monsters (included with Deadly Dragons) also has slider bars for every broad enemy type (undead, humanoid, creatures, etc) which provides a way to do away with that wierd RPG health balance. Now in my game Dragons are world ending disasters to run into, and humans die when they take ONE arrow in the face, like they should.
 

Strazdas

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May 28, 2011
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This is why i play vanilla all the way trough thye first time i play a game and only mod it afterwards if its worth the second try. You just loose the regualr game with all the mods. Especially where in games like X3:Reunion the mods literary triples the game.
 

Arkhangelsk

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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
When modders have actually fixed botched PC ports like Dark Souls so it actually works properly, I'd say modders deserve their praise, even more so when you consider that they're doing this for free, and the Dark Souls mod that saved that shoddy piece of port was released within 24 hours of the game's release!
 

VodkaKnight

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Jul 12, 2013
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Obviously, I can't play Garry's Mod without all my usual addons.
I tried to play it at a friends house and had to install all of the addons I use until I could play it.
Other than that, after installing ANY mods I find it difficult to play the game vanilla.

Something that I flatout CAN'T play without mods or addons is probably Skyrim though.
The vanilla is pretty good, it's just the mods make it SO much better.
 

Charli

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Nov 23, 2008
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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
Either you're looking in the wrong place for mods or this kind of game just isn't appealing to you on some deeper level and you're in denial.

I've modded the fuck out of skyrim and I couldn't go back to it as it was, but at the same time I'm glad the community is so creative and around to consistently make my 1 person MMO experience all the more enjoyable. (Seriously it's like a single player MMO where we get to choose our patches)

I hang around a few people who modded skyrim for stupid sex mods and I honestly don't see the appeal of that.
But that definitely isn't the cream of the crop. It's popular because the demographic is still largely teenaged boys with too much bedroom time. And it's like a roundabout legal way of having porn 'hidden' on your computer.

And sorry but Falskaar? That mod deserves praise. Don't care what kind of disgruntled hobbit birth defect you are.