A mod ruined Skyrim for me.

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Zenn3k

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RedEyesBlackGamer said:
So I installed the Interesting NPCs mod which is pretty awesome. Too awesome as I found out. When interacting with the characters the mod added they put dialogue choices for you with actual personality. You can be a smarmy asshole, no-nonsense, violent, etc. So I go back to normal quests and I started losing interest. The Bethesda three choice system (inquire further, agree to the quest, smart off, but get yelled at by the NPC and put back on the railroad ) was not doing it for me anymore. I hadn't even realized it was there until the mod pointed it out by doing it better. Interesting NPCs made me feel free and now I felt like I was back in a cage I had never known existed. I'll try playing some more, but it isn't promising.

Discussion: Has anyone ever pointed something out, or a sequel/mod done something that just ruined a game for you?

This is what I mean when I say to people: Skyrim is actually really bad and really really shallow RPG. To which people down vote me to hell (Reddit).
 

thefascistpig

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RedEyesBlackGamer said:
thefascistpig said:
RedEyesBlackGamer said:
Joseph Harrison said:
I cannot play Vanilla Skyrim anymore and I have not been able to play Fallout 3 since playing Fallout New Vegas. I just like Fallout New Vegas so much that going back to play Fallout 3 just bugs me because I miss playing FNV, unoimsayin?
Definitely. The Three-Dog conversation perfectly encapsulates the problem with Bethesda games. New Vegas just kicked 3's ass.
What was the conversation about three dog about again because last time I play fo3 I either killed three dog or skipped over his quest entirely and yeah fnv killed fo3 in writing
"I'm won't help you till you help me. Yeah, those dialogue choices that don't agree with me just lead to me yelling at you and putting you back on the railroad."
Not only that, you as a player are railroaded into the choices where you have to say you actually care about your dad and you have to suck up to the jackass.
I feel like you actually could have persuaded him to give you the info but either way that's worse than I remember lol
 

RedEyesBlackGamer

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thefascistpig said:
RedEyesBlackGamer said:
thefascistpig said:
RedEyesBlackGamer said:
Joseph Harrison said:
I cannot play Vanilla Skyrim anymore and I have not been able to play Fallout 3 since playing Fallout New Vegas. I just like Fallout New Vegas so much that going back to play Fallout 3 just bugs me because I miss playing FNV, unoimsayin?
Definitely. The Three-Dog conversation perfectly encapsulates the problem with Bethesda games. New Vegas just kicked 3's ass.
What was the conversation about three dog about again because last time I play fo3 I either killed three dog or skipped over his quest entirely and yeah fnv killed fo3 in writing
"I'm won't help you till you help me. Yeah, those dialogue choices that don't agree with me just lead to me yelling at you and putting you back on the railroad."
Not only that, you as a player are railroaded into the choices where you have to say you actually care about your dad and you have to suck up to the jackass.
I feel like you actually could have persuaded him to give you the info but either way that's worse than I remember lol
There is, but that involves reloading until you get it (percent chance). So even skipping his stuff involves tedium.
 

Artaneius

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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
Unreal Tournament 3 mods pretty much saved the game. Map Mixer and Foxmod with its changes to the UI and bot AI did wonders. Brutal Doom made Doom into a much better experience for younger generations. Mods have done a lot of things worthwhile within the past couple years.
 

Sanunes

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I have a love-hate relationship with Bethesda, I like the fact they have mods for their games, but to me they rely upon them too much to fix the issues in their games and at times it feels like they plan on that customer support being there. It feels like I am paying Bethesda for a game the community made and developed.
 

thefascistpig

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RedEyesBlackGamer said:
thefascistpig said:
RedEyesBlackGamer said:
thefascistpig said:
RedEyesBlackGamer said:
Joseph Harrison said:
I cannot play Vanilla Skyrim anymore and I have not been able to play Fallout 3 since playing Fallout New Vegas. I just like Fallout New Vegas so much that going back to play Fallout 3 just bugs me because I miss playing FNV, unoimsayin?
Definitely. The Three-Dog conversation perfectly encapsulates the problem with Bethesda games. New Vegas just kicked 3's ass.
What was the conversation about three dog about again because last time I play fo3 I either killed three dog or skipped over his quest entirely and yeah fnv killed fo3 in writing
"I'm won't help you till you help me. Yeah, those dialogue choices that don't agree with me just lead to me yelling at you and putting you back on the railroad."
Not only that, you as a player are railroaded into the choices where you have to say you actually care about your dad and you have to suck up to the jackass.
I feel like you actually could have persuaded him to give you the info but either way that's worse than I remember lol
There is, but that involves reloading until you get it (percent chance). So even skipping his stuff involves tedium.
Ah ok thanms for clarifying
 

Mech__Warrior

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major_chaos said:
OT: The complete mods make vanilla STALKER unplayable by comparison. As for sequels ruining past games I can't play the first Dead Space anymore because it just feels so clunky compared to DS2.
I never tried the mods for STALKER, playing it completely vanilla for SoC and CoP. I tried playing Clear Sky and that was such a buggy mess even I couldn't tackle it.

OT, I play games vanilla at first and then if something interesting pops up as a mod, I go and get it. For example, the Misery mod for STALKER; Call of Prypait. I never managed to find a mod that cranked the difficulty level to as high as that one, but I suppose I should update it again since I beat the 1.2 version of it. I did not find the dragons that it promised.

The mods that I used to play were separate games entirely, like Sven Coop, Natural Selection, Cry of Fear, Afraid of Monsters, etc. Though, I do have Brutal Doom and that completely changed Doom for me. I can never go back to it.
 

Someone Depressing

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I have a realism mod on Skyrim. Nutritional requirements, outdoor camping, sleep deprevation, seasons (winter's a *****), a companions loyalty system, and it shows how much an NPC likes you (which is usually invisible, and hard to guess). I also installed a character physics mod, which adds physics to hair, skirts, loose boots, ect.

I simply can't play vanilla anymore. It's, like... I suddenly realised: Underneath the modding, not only are Bestheda lazy bastard, but Skyrim...

is a lazy, horribly written, boring, unmechanical, simplistic, smug, messy, unfun, money grabbing, horrible, cocky posterboy of how not to make a game after a suprisingly good prequel, which suffered from many of the same problems, and not adressing them, but instead trying to narrow them down by dumbing it down to ridiculous extremes.
 

Poppy JR.

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jehk said:
michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
100% disagree. I'm currently playing a modded Skyrim that has all of those things added into it.

http://www.youtube.com/watch?v=1Ff9zaXB12Q

Check out his list of mods. I use most of them myself.

I have the Civil War Overhaul installed as well. It totally takes care of "Random encounter bosses, and/or some static bosses that are incredibly difficult."
Dogpile of disagree! I heavily modded Morrowing, Oblivion, and Skyrim, and all three contained the elements mentioned by michael87cn. While the nudity mods and such are the most notorious mods, there are an absolutely staggering amount of free content on the intertubes. New sidequests, houses, dungeons, items, clothes, merchants, spells and even entire towns. If you've only seen nudity mods, you have only just scratched the surface. Check out this list[footnote]http://www.pcgamer.com/2012/10/28/the-25-best-skyrim-mods-2/[/footnote] for some fine examples.
 

Yeager942

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That was my big problem with Skyrim. For a game so large, it felt hollow, airless even. I just didn't care about anything I was doing, and for an rpg, that's a problem. There was a lot of stuff to do, but none of it felt like it was worth doing.
 

sumanoskae

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A common problem in games like Skyrim is the issue of depth versus freedom. In order for Skyrim to have so much content and allow so much freedom, a lot of the content has to be simple enough to fit into it's archetype. But I think the most prevalent issue in Skyrim, and the one that could have been avoided without damaging the overall package is the lack of consequences; the game is simply too safe and unwilling to let you make a mistake.

Yes, interesting NPC's has made the rest of Skyrim feel vacant and lonely.

The Old Republic's story segments have made me even less tolerant of the soulless text box grind of other MMO's, and it also makes it painfully obvious when ToR itself becomes a grind.
 

Flutterguy

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I played World of Warcraft off and on for about 6 years. I started modding the game a few months in and they never diminished my appreciation. Over 5 years in I finally took my friends advice and changed the actionbars with a mod. I don't know why but playing the game for a month with the new UI killed all enjoyment I had for it. It was meaningless small aesthetic detail, but enough to end my WoW career (Not a bad thing).
 

Sansha

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croc3629 said:
Some people just need to teach Bethesda how to add some soul to the body they've put together, rather than leave it to mods to complete the package.

Any of the game enhancement mods for Skyrim, such as SkyRe or Requiem, brought out more of the potential the perk system had in that game, and how much more awesome it would be if stats were implemented again. I can never play the game without any mod like that again. There were also user made quests, some long, some short, that made for more interesting experiences than many quests in vanilla Skyrim.

I love these types of games, but it seems Bethesda doesn't know how to take the construction far enough to reach the closest thing to perfection they can get. It is just slightly irritating.
It's become their policy - they make the game how they want to play it, and leave it up to modders to adjust it as they see fit. I read that right from the source once, I cannot remember where.

Anyway. I have a mod for Skyrim that makes it perfect for me: you start at Helgen as normal, but Ulfric isn't there; it's just a bunch of Stormcloaks. Then, a freak weather occurance that characters later compare to that of Winterhold's destruction happens which mimics Alduin's attack.

Basically, what the mod does is simple but makes the game leaps and bounds better at storytelling and pacing: someone ELSE is the Dragonborn, and the world behaves as the main story quest chains - Dragons and Civil War - have already been done, completely releasing me from the inane bullshit that are those two failed fanfictions.
 

EvilMaggot

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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
The paper map... it exists, they even had it on Top 5 skyrim mods of the week on gamespot.com.
The new Skills... also exists.. there's a TON of mods that does it.
I think i have seen a few rebalance mods out there as well, Realistic and so on. for your 'gameplay'
and more things to do in the world go check 'Falskaar' i think its spelled like that.

ive done a few mods myself, but clearly you only seen the top of the iceberg that is the skyrim modding scene.. you just need to know how to look mate :)

Here's what you can do - go trough ALL the episodes of 'Top 5 skyrim mods of the week' http://www.gamespot.com/shows/top-5-skyrim-mods/?page=3 they have found some of the class AAA+ mods that exists... and have a blast testing them :)
 

Hagi

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Yup, there's one mod I can't play Skyrim without anymore and that completely ruined the vanilla experience.

Luckily the mod's the single biggest overhaul of Skyrim that exists, with more changes even than Skyrim Redone ( which also means it's a lot less compatible with other mods ).

May I present to you: Requiem.

http://www.nexusmods.com/skyrim/mods/19281/?

It's brutal. It's harsh. It's immersive. It's frustrating. It's engrossing. It brings back the feelings of my first Morrowind playthrough.

I freaking love it. It's one of the few things I consider myself a genuine ravening fanboy for.
 

Don Incognito

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Hagi said:
Yup, there's one mod I can't play Skyrim without anymore and that completely ruined the vanilla experience.

Luckily the mod's the single biggest overhaul of Skyrim that exists, with more changes even than Skyrim Redone ( which also means it's a lot less compatible with other mods ).

May I present to you: Requiem.

http://www.nexusmods.com/skyrim/mods/19281/?

It's brutal. It's harsh. It's immersive. It's frustrating. It's engrossing. It brings back the feelings of my first Morrowind playthrough.

I freaking love it. It's one of the few things I consider myself a genuine ravening fanboy for.
I am planning on starting my first Requiem go-through myself in the near future, with Frostfall and RND. Anything else you would suggest?
 

Hagi

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Don Incognito said:
Hagi said:
Yup, there's one mod I can't play Skyrim without anymore and that completely ruined the vanilla experience.

Luckily the mod's the single biggest overhaul of Skyrim that exists, with more changes even than Skyrim Redone ( which also means it's a lot less compatible with other mods ).

May I present to you: Requiem.

http://www.nexusmods.com/skyrim/mods/19281/?

It's brutal. It's harsh. It's immersive. It's frustrating. It's engrossing. It brings back the feelings of my first Morrowind playthrough.

I freaking love it. It's one of the few things I consider myself a genuine ravening fanboy for.
I am planning on starting my first Requiem go-through myself in the near future, with Frostfall and RND. Anything else you would suggest?
Take a look at Azirok's mods.

He's made many patches to make other popular mods compatible with Requiem.

http://www.nexusmods.com/skyrim/users/4464223/?tb=mods&pUp=1

Beyond that things like the Dance of Death I always enjoy, can't go wrong with more kill moves.

Climates of Tamriel is also great, adds a lot to the weather and makes dungeons and nights much darker which I think works particularly well with Requiem as Sabrecats (and basically every other enemy) at night becomes absolutely and utterly terrifying. Especially with SkyTEST plus Azirok's patch to make them stalk you.

Lastly I'd recommend Realistic Ragdolls and Force, especially since Requiem makes Draugr that use shouts much tougher and appear at any level and with vanilla levels of force them Fus-Ro-Dahing you can fling you straight across the room, bounce off a wall and fly to the other side of the room. RRF makes that whole process a bit more realistic and you more likely to survive as you don't spend half a minute uncontrollably bouncing around the room whilst still being able to get hit.
 

Naeo

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I came into this topic thinking "it's Interesting NPCs, isn't it?"

Needless to say, that mod kind of ruined vanilla Skyrim for me too. The characters are, simply, way more interesting than almost any of the Bethesda-made characters, the dialogue trees are more engaging and the characters, well, way the hell more interesting. Bethesda made a fantastic game, don't get me wrong--the world-building they do is unparalleled anywhere that I've yet seen in the gaming world (with the acknowledgement that I have not played every game reputed to be great at that)--but it does become more apparent that their characters/quests are a bit flat, to say the least. The obvious exception would be Serana, probably one of the most well-done characters I've ever seen in an Elder Scrolls game.

Also, an observation: I remember in Oblivion when a fully voiced (or at all voiced) mod would come out and it would be the coolest and most novel thing ever. Now, fully-voiced mods (usually followers, but increasingly, quests as well) are coming to be semi-common and usually fairly decent.

I've seen Morrowind mentioned once or twice--I played the everloving hell out of that on Xbox not long after it came out, so I only run it with graphics enhancers, but man it looks old as hell without them (and even with them, really).
 

Don Incognito

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Feb 6, 2013
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Hagi said:
Don Incognito said:
Hagi said:
Yup, there's one mod I can't play Skyrim without anymore and that completely ruined the vanilla experience.

Luckily the mod's the single biggest overhaul of Skyrim that exists, with more changes even than Skyrim Redone ( which also means it's a lot less compatible with other mods ).

May I present to you: Requiem.

http://www.nexusmods.com/skyrim/mods/19281/?

It's brutal. It's harsh. It's immersive. It's frustrating. It's engrossing. It brings back the feelings of my first Morrowind playthrough.

I freaking love it. It's one of the few things I consider myself a genuine ravening fanboy for.
I am planning on starting my first Requiem go-through myself in the near future, with Frostfall and RND. Anything else you would suggest?
Take a look at Azirok's mods.

He's made many patches to make other popular mods compatible with Requiem.

http://www.nexusmods.com/skyrim/users/4464223/?tb=mods&pUp=1

Beyond that things like the Dance of Death I always enjoy, can't go wrong with more kill moves.

Climates of Tamriel is also great, adds a lot to the weather and makes dungeons and nights much darker which I think works particularly well with Requiem as Sabrecats (and basically every other enemy) at night becomes absolutely and utterly terrifying. Especially with SkyTEST plus Azirok's patch to make them stalk you.

Lastly I'd recommend Realistic Ragdolls and Force, especially since Requiem makes Draugr that use shouts much tougher and appear at any level and with vanilla levels of force them Fus-Ro-Dahing you can fling you straight across the room, bounce off a wall and fly to the other side of the room. RRF makes that whole process a bit more realistic and you more likely to survive as you don't spend half a minute uncontrollably bouncing around the room whilst still being able to get hit.
I've been strictly a SkyRe guy until now, but with TendO leaving it behind for his next big thing (PerMa), I'm looking forward to what Requiem has to offer. I've never tried DoD before, and this is the first I've heard of Realistic Ragdolls. Thanks for the advice.
 

gyrobot_v1legacy

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Apr 30, 2009
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Naeo said:
I came into this topic thinking "it's Interesting NPCs, isn't it?"

Needless to say, that mod kind of ruined vanilla Skyrim for me too. The characters are, simply, way more interesting than almost any of the Bethesda-made characters, the dialogue trees are more engaging and the characters, well, way the hell more interesting. Bethesda made a fantastic game, don't get me wrong--the world-building they do is unparalleled anywhere that I've yet seen in the gaming world (with the acknowledgement that I have not played every game reputed to be great at that)--but it does become more apparent that their characters/quests are a bit flat, to say the least. The obvious exception would be Serana, probably one of the most well-done characters I've ever seen in an Elder Scrolls game.

Also, an observation: I remember in Oblivion when a fully voiced (or at all voiced) mod would come out and it would be the coolest and most novel thing ever. Now, fully-voiced mods (usually followers, but increasingly, quests as well) are coming to be semi-common and usually fairly decent.

I've seen Morrowind mentioned once or twice--I played the everloving hell out of that on Xbox not long after it came out, so I only run it with graphics enhancers, but man it looks old as hell without them (and even with them, really).
I don't know, Dagoth Ur has Serana beat, the guy was a real tragic villain and not the kind who gets off on how evil like Alduin or Dagon was. Serana is quite good for a Skyrim companion.

On the subject of mods though. I do tend to have the dark fantasy spirit of Skyrim mix with other Dark Fantasy literature like Witcher or ASOIAF. My main playthrough is usually the adventures of a Grey Warden in skyrim. Thrust into another civil war, wondering if man and elf are worth saving when they are tearing each other to pieces but choosing to fight onward.