One game that should be remade following Fallout's success is Arcanum.
Arcanum of Steamworks and magick Obscura - full name.
For those of you that don't know - it was made by the creators of Fallout 1 and 2 after they left Interplay and made Troika Games.
-Awesome and deep original world
-magic vs technology is an awesome concept
-just the backgrounds you could pick to be of were insanely cool and original.
-every little stat mattered, and there were SOOOO many ways to play
Example:
if you reach around 20 pts in Beauty, people just fall to their knees at the sight of you.
if you had a magickal aptitude and walk into a tech store the shopkeeper would flip out at you, just like if you are a technologist and get to close to a mage the start wheezing and feeling sick.
-spells and tech skills were really creative and well made.
Example: magelock - use it to lock all the windows and doors of the house you just broke in to in the middle of the night, in case assassination of the residents in their sleep doesn't go as planned and they wake up screaming. In that case they can't flee through a window, and the authorities can't get in as easy, giving you time to teleport out of there (if you also have that spell).
-and lastly, and most importantly, playing evil in that game was realllllly well made. Games with morals of late (Fallout 3) just don't do it right. Evil doesn't mean you kill and murder innocent people - that gets old really quick. Evil is stabbing your best friend right in the back when s/he needed your help the most, and doing it in a way that they don't know and still thank you with their dying breath as they reveal their secret treasure to you as their best buddy.
Arcanum of Steamworks and magick Obscura - full name.
For those of you that don't know - it was made by the creators of Fallout 1 and 2 after they left Interplay and made Troika Games.
-Awesome and deep original world
-magic vs technology is an awesome concept
-just the backgrounds you could pick to be of were insanely cool and original.
-every little stat mattered, and there were SOOOO many ways to play
Example:
if you reach around 20 pts in Beauty, people just fall to their knees at the sight of you.
if you had a magickal aptitude and walk into a tech store the shopkeeper would flip out at you, just like if you are a technologist and get to close to a mage the start wheezing and feeling sick.
-spells and tech skills were really creative and well made.
Example: magelock - use it to lock all the windows and doors of the house you just broke in to in the middle of the night, in case assassination of the residents in their sleep doesn't go as planned and they wake up screaming. In that case they can't flee through a window, and the authorities can't get in as easy, giving you time to teleport out of there (if you also have that spell).
-and lastly, and most importantly, playing evil in that game was realllllly well made. Games with morals of late (Fallout 3) just don't do it right. Evil doesn't mean you kill and murder innocent people - that gets old really quick. Evil is stabbing your best friend right in the back when s/he needed your help the most, and doing it in a way that they don't know and still thank you with their dying breath as they reveal their secret treasure to you as their best buddy.