I love that Twitter account. The Sonic Boom show is pretty good too.RJ 17 said:The best thing to come from Sonic in over a decade has been the Sonic twitter account.
And if you guys want a good 2D Sonic game try out Freedom Planet.
I love that Twitter account. The Sonic Boom show is pretty good too.RJ 17 said:The best thing to come from Sonic in over a decade has been the Sonic twitter account.
Well actually considering how levels are fairly loosely (visuals and one or two gameplay moments for each stage) based off their old counterparts, save for Rooftop Run and Planet Wisp (and even then the classic variations for those were all-new).Chimpzy said:Well, Sonic Generations[footnote]Coincidentally, also an anniversary game[/footnote] was arguably more a 'best of' than an entirely new game. Takings the best parts of both old 2d and new(ish) 3d Sonic, adding some refinement and a new lick of paint.ScrabbitRabbit said:Generations in 2011
Which is completely fine, by the way.
Beep Beep. It is an installment ina franchise so is not completely new."We at Sonic Team are developing a completely new game," Iizuka said earlier this week.
BeepbeepBedeep. A better point of note would be how many of those games were actually 'good'."The most important thing is not the fact that the series survived for 25 years, but how many games [were] developed.
*WARNINGWARNINGWARNING*Our goal [is to] add something new and overcome any potential hardships.
At this point, Team Sonic could probably turn their situation upside-down overnight by looking into some kind of partnership with the Game Grumps rather than try and recapture past glories.blank0000 said:AWE YEAH!
Can't wait to see the game grumps play it !
Honestly, I'd rather just have Knuckles be a playable character in the same way he was in the original Genesis games. It encourages better level design because different characters have different ways of getting around and potentially different limitations (Tails' speed, Knuckles' jump height) without bogging the development down by requiring multiple gameplay styles and completely different stages set in the same themed zones, while still keeping the same general fun gameplay loop.Hairless Mammoth said:It would be great if Sonic Team went with one more Sonic Adventure type game, but in this one, they bring in (but not overuse) the boost mechanic from Rush/Unleashed/Colors, keep Tails in his free running/flying of Adventure 1 and also keep Knuckles' treasure hunting (preferably without SA2's crappy radar limitations).
You were almost there, but no, Yahtzee talked about this in the past in Extra Punctuation about Freedom Planet, how the reason the reason Sonic makes success in the middle of many antropomorphic animals in gaming is Sonic himself:Flathole said:I think I understand Sega's strategy. They're basically acting as a court jester, or a modern troll.
I mean, they keep making these games... people will invest money in this piece of entertainment. The entertainment, of course, is not the game itself, but all the drama, the fursuits, and the terrified PR reps trying to sell "a good sonic game, no really!"
As much as I still have a fondness for Sonic, I've got to say that "people in glass houses shouldn't throw chaos emeralds." Heck, a Twitter user beat me to the joke.surft said:Didn't they just diss Mighty Number Nine in a twitter post? (https://twitter.com/sonic_hedgehog/status/745311041987371008). Hopefully their own work is not 'better than nothing'.
Nah, it's gonna be fine. And their twitter team isactually quite great.
A Sonic Maker with the option to use the physics and mechanics (the shields, level transitions, etc) from Sonic 3 would get me to buy a Sonic Game on Day 1. It might even manage to sucker me into buying whatever DLC or Amiibo/Amiibo knockoffs Sega comes up with (and me buying DLC is a "once every few years" event). Get to it, Sega.Saltyk said:I'd also take a Sonic Maker game. Ever since Mario Maker came out, my friends and I have all agreed that a Sonic Maker game would be awesome.
I'd be okay with this way, too. Sega has already sort of done this in a 3D game with Sonic Heroes. The difference there was the player switched formations to chose their path. Going back to the Sonic 3 & Knuckles style would add replay value. Making it harder, but not impossible, to get to a different character's path would add subtle complexity to the level design.shrekfan246 said:Honestly, I'd rather just have Knuckles be a playable character in the same way he was in the original Genesis games. It encourages better level design because different characters have different ways of getting around and potentially different limitations (Tails' speed, Knuckles' jump height) without bogging the development down by requiring multiple gameplay styles and completely different stages set in the same themed zones, while still keeping the same general fun gameplay loop.
It's serviceable, and I find it a little fun in the first Sonic Adventure, but that's also partly because it uses stages that were built for Sonic anyway. Or rather, they were at least designed with the idea of Sonic being able to run through them in mind. In Adventure 2, in addition to them somehow making the radar trash, the level design also just feels a lot more complicated, and not in a good way. They clearly wanted to take more advantage of the actual unique abilities they could give to Knuckles/Rouge, but I feel like that ended up with them just creating a load of levels that completely killed the pacing of the game.Hairless Mammoth said:I just think the treasure hunting stages are one of the few good alternate gameplay types when Sonic Team feels necessary to add something extra to the game. I'd rather take this type as a short one-time or reoccurring section than anything else that does not involving running fast from point A to B.
And now I'm sad for things I'm never going to see again. I still like Episode 2.(It would have been nice to see if Sonic 4: Episode 3 at least brought the original Knuckles style back to the 2D games, but we know that isn't happening soon.)