a new standard...

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Juk3n

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Aug 14, 2010
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Always a hot topic amongst gamer-buddies, 'Gaming options that should be new standard, but never seem to be included'.

So what are some of yours? You can use specific genre's or a general mish-mash of ideas that you've always thought should be included but never are. Some of mine would be, a comprehensive weapon and armor crafting and customizing system in MMOs. I want to pick the hilt, the pommel and the type of blade, i want to pick the stats and bonuses, the colour of the decoration, and most importantly, i want to name my weapon and have it shown when i 'ping' my equipment. Now obviously these attributes would be from a 'blade types' 'hilt types' catalogue - predetermind by unlocked types -ingame, so no god items would be able to be created, but it would still make the feel of the game more personal.

Same with armor and body/face customization. I think the best face customization seen in an mmo to date is Aion, but the system of crafting a unique player (especially in mmos)is still not living up to what it could be.

Why isn't something like this 'the standard' in MMO's? And what options would you like to see in your genres?

ps, hi my name's Juken, im new here and im an unashamed insane marathon gamer.
 

Johnnyallstar

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Feb 22, 2009
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Wilkommen to the Escapist.

As for me, the only thing that really prevents me from playing many MMOs is the lack of a huge persistent world. I played WoW for a few years, and I loved the exploration, and the lack of loading times anywhere I went. I tried DDO, hated it because it's ALL instanced. WAR was "almost" right, but the portals between zones didn't feel right. I'm hoping that since The Old Republic is instanced for the differing planets, my sick mind can accept it.
 

MasterV

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Aug 9, 2010
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Customizatin would be nice indeed. Purely cosmetic though, otherwise you'll be fed up with the munchkinism going around.
 

Subzerowings

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May 1, 2009
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I'd like a "Hardcore" mode in each game.
I enjoy that kind of realistic difficulty.
Hearing that it's in New Vegas makes me even happier.

Oh, and Welcome.
 
Jul 22, 2009
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For MMOs (which I rarely play) I would expect a massive level of customization.

But if Fable 3 delivers on what it promises with development of characters / weapons / etc.

Then I believe Fable 3 will set the standard for fantasy RPGs after that. Not in feel but in depth and how everything affects you as a player.

Oh yes and welcome to the Escapist.
 

Frequen-Z

Resident Batman fanatic.
Apr 22, 2009
1,348
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Crouch Toggle/Hold. You know, whether pressing the crouch button switches crouching on or off, or just keeps you crouched while it's being held.

It needs to be an option in every game.
 

Optimus Hagrid

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Feb 14, 2009
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In JRPGs, when you enter an encounter with an enemy many level lower than yourself, you should automatically kill it on the overworld and gain the piddly amount of experience. Earthbound is the only game I know that does this and it's shocking that no other game does it (afaik).
 

Ironic Pirate

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May 21, 2009
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Juk3n said:
Always a hot topic amongst gamer-buddies, 'Gaming options that should be new standard, but never seem to be included'.

So what are some of yours? You can use specific genre's or a general mish-mash of ideas that you've always thought should be included but never are. Some of mine would be, a comprehensive weapon and armor crafting and customizing system in MMOs. I want to pick the hilt, the pommel and the type of blade, i want to pick the stats and bonuses, the colour of the decoration, and most importantly, i want to name my weapon and have it shown when i 'ping' my equipment. Now obviously these attributes would be from a 'blade types' 'hilt types' catalogue - predetermind by unlocked types -ingame, so no god items would be able to be created, but it would still make the feel of the game more personal.

Same with armor and body/face customization. I think the best face customization seen in an mmo to date is Aion, but the system of crafting a unique player (especially in mmos)is still not living up to what it could be.

Why isn't something like this 'the standard' in MMO's? And what options would you like to see in your genres?

ps, hi my name's Juken, im new here and im an unashamed insane marathon gamer.

Hi! I saw (and you said) you were new, so I'd like to welcome you to the escapist!

We don't like low content or offensive posts, but you seem nice so I don't think that's an issue. Make sure that when you reply to someone, you use the quote button, that way they get a message in their inbox. Because otherwise they may never know you replied/

I'd recommend that you join some user groups, like this one. [http://www.escapistmagazine.com/groups/view/Aardvarks-Anonymous] It's a pretty odd group, but funny.

Anyway, have fun and try and avoid the banhammer!

Mine would be customizable controls. Because for some fucking reason companies have decided that we have to use whatever shitty scheme they thought up.

Also, many people won't agree with this, but unlockable weapons in multiplayer, I love that.
 

sapphireofthesea

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Jul 18, 2010
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In FPS I would say both toggle crouch and toggle aiming.
I find that everything has it auto set as holding it down but many games have it in a fiddly place (like the movement joystick so it becomes impossble to move around crouched effectently, or the look around joystick for auto aim). I have to wonder why anyone things it is a good idea.
 

Zacharine

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Apr 17, 2009
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Wecome!

Firstly, free control constomization, along with the ability to ignore console settings on games ported to PC (such as auto-aim and various 'lock-on' features. They are more than useless when you got a mouse)

Second, easy file-structure for modding. Some games have this, many don't and mods can bring old games back to life and drastically improve even new games.

Third, ability to run the game in a window. In fact, I firmly believe this ought to be a core windows function: force any program to run in a window instead of full-screen. You wouldn't believe how much headache such a feature would have saved me.

And finally, applying mostly to JRPGs... ability to choose improved abilities/stats upon level-up. Frustrating to see your main sorcerer gain a str bonus instead of wis or int bonus...
 

tomtom94

aka "Who?"
May 11, 2009
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Frequen-Z said:
Crouch Toggle/Hold. You know, whether pressing the crouch button switches crouching on or off, or just keeps you crouched while it's being held.

It needs to be an option in every game.
Which do you prefer? I vastly prefer toggle, certainly when crouch is click the analog stick, as it's difficult to move AND keep it held at the same time.

OT: Track editors should be standard in racing games - hell, content creators should be standard in any game.

I've always wanted to be able to edit every single detail of the map (rather than just picking and choosing pieces) but I've never played LittleBigPlanet.

Edit every single corner on a race track, place threatening messages on the walls in a first-person shooter/horror...that's something games should do.

SakSak said:
Firstly, free control constomization.
I forgot this. The most infuriating example I remember is Devil May Cry 3, whereby you can change most of the buttons' functions (attack, jump, dodge, shoot etc etc) but the Interact button is locked in as circle.
Even if you try and make your Melee button circle. This REALLY pissed me off when it came to trying to hit things that have an interact option.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
2,536
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Welcome to the Escapist!

And aside from either having save everywhere or save points at least every 10 minutes of gameplay, I think they should bring back local multiplayer as a standard option for multiplayer games.

I hate it that local has been disappearing.
 

Frequen-Z

Resident Batman fanatic.
Apr 22, 2009
1,348
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tomtom94 said:
Frequen-Z said:
Crouch Toggle/Hold. You know, whether pressing the crouch button switches crouching on or off, or just keeps you crouched while it's being held.

It needs to be an option in every game.
Which do you prefer? I vastly prefer toggle, certainly when crouch is click the analog stick, as it's difficult to move AND keep it held at the same time.
Toggle, for the same reasons. :D
 
Jul 22, 2009
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SakSak said:
Wecome!

Firstly, free control constomization, along with the ability to ignore console settings on games ported to PC (such as auto-aim and various 'lock-on' features. They are more than useless when you got a mouse)

Second, easy file-structure for modding. Some games have this, many don't and mods can bring old games back to life and drastically improve even new games.

Third, ability to run the game in a window. In fact, I firmly believe this ought to be a core windows function: force any program to run in a window instead of full-screen. You wouldn't believe how much headache such a feature would have saved me.

And finally, applying mostly to JRPGs... ability to choose improved abilities/stats upon level-up. Frustrating to see your main sorcerer gain a str bonus instead of wis or int bonus...
I agree with everything you have to say good sir.

Excellent points, definitely need free control customization and the ability to run any game in window.

These would be the best things to happen.
 

gl1koz3

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May 24, 2010
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Local multiplayer, crouch toggle, control customization that doesn't piss me off, windowed mode, split screen, controllers.

If it's a big company, there's no excuse to not have these things.
 

Juk3n

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Aug 14, 2010
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Scobie said:
Juk3n said:
Is your avatar Vyse? If it is I love you already.
Hell yeah it's Vyse :p

and absolutley agree with full control customization, there isn't even a good reason not to include it, it should have been the industry standard from the start of the psx/saturn/n64 era.
 

Glamorgan

Seer of Light
Aug 16, 2009
3,123
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You need Autosave. I can't play it if it doesn't. I always forget to manually save, and go a little psycho when I lose a few hours progress.
 

MercurySteam

Tastes Like Chicken!
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Apr 11, 2008
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GamesB2 said:
For MMOs (which I rarely play) I would expect a massive level of customization.

But if Fable 3 delivers on what it promises with development of characters / weapons / etc.

Then I believe Fable 3 will set the standard for fantasy RPGs after that. Not in feel but in depth and how everything affects you as a player.
In my opinion, Lionhead cares about decision making as much as Bungie cared about manually saving your game in the Halo series. I didn't like it that in Fable II, most of the times you choose to to the right thing the game punishes you for it. In real life expecting no reward for a good deed is honourable, but in videogames that shit doesn't fly.

It shouldn't be something like - Option A: deny the prisoners food and gain evil morale or Option B: give the prisoners food, loose XP but gain good morale, even whilst good morale isn't any better than evil morale.

However, us who play RPGs have a word for games that allow an awesome level of customisation, and a system where the decisions you make affect the outcome of the game and how your character will ultimately turn out, all the while rewarding you along the way - Bioware RPGs. [http://www.bioware.com/games/]

Again this is my opinion, but it sure makes a whole lot more sense to me.

Oh, and Juk3n, Welcome to The Escapist. It's safer here
 
Jul 22, 2009
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MercurySteam said:
In my opinion, Lionhead cares about decision making as much as Bungie cared about mannually saving your game in the Halo series. I didn't like it that in Fable II, most of the times you choose to to the right thing the game punishes you for it. In real life expecting no reward for a good deed is honourable, but in videogames that shit doesn't fly.

It shouldn't be something like - Option A: deny the prisoners food and gain evil morale or Option B: give the prisoners food, loose XP but gain good morale, even whilst good morale isn't any better than evil morale.

However, us who play RPGs have a word for games that allow an awesome level of customisation, and a system where the decisions you make affect the outcome of the game and how your character will ultimately turn out, all the while rewarding you along the way - Bioware RPGs. [http://www.bioware.com/games/]

Again this is my opinion, but it sure makes a whole lot more sense to me.

Oh, and Juk3n, Welcome to The Escapist. It's safer here
I wasn't really talking about decision making in that way.

I liked how doing the right thing was harder, Peter Molyneux wants you to put yourself in the game.

He tries hard and doesn't always make the cut but I love what he tries to do.

The good thing should sometimes be the worse thing for your player, because that brings in an element of sacrifice and duty to others.

I know that since they are games we can become detached and all his hard work basically becomes useless.

But I try to be as absorbed as possible into a game so I make decisions I would make.

And I was more getting at how if you kill lots of bad guys your sword will glow blue and if you kill lots of innocents your sword will drip with blood.

That sort of thing.