I can see what you mean, but I honestly don't think that the whole "every weapon turns out different" thing will be as intricate as you expect. After all, it never is. And besides, the combat has changed a bit, but I doubt it has improved. What good is you giant glowing mutant hybrid mega-sword if the combat still feels like you're fighting your enemies in a pit of tar?GamesB2 said:I wasn't really talking about decision making in that way.MercurySteam said:In my opinion, Lionhead cares about decision making as much as Bungie cared about mannually saving your game in the Halo series. I didn't like it that in Fable II, most of the times you choose to to the right thing the game punishes you for it. In real life expecting no reward for a good deed is honourable, but in videogames that shit doesn't fly.
It shouldn't be something like - Option A: deny the prisoners food and gain evil morale or Option B: give the prisoners food, loose XP but gain good morale, even whilst good morale isn't any better than evil morale.
However, us who play RPGs have a word for games that allow an awesome level of customisation, and a system where the decisions you make affect the outcome of the game and how your character will ultimately turn out, all the while rewarding you along the way - Bioware RPGs. [http://www.bioware.com/games/]
Again this is my opinion, but it sure makes a whole lot more sense to me.
Oh, and Juk3n, Welcome to The Escapist. It's safer here
I liked how doing the right thing was harder, Peter Molyneux wants you to put yourself in the game.
He tries hard and doesn't always make the cut but I love what he tries to do.
The good thing should sometimes be the worse thing for your player, because that brings in an element of sacrifice and duty to others.
I know that since they are games we can become detached and all his hard work basically becomes useless.
But I try to be as absorbed as possible into a game so I make decisions I would make.
And I was more getting at how if you kill lots of bad guys your sword will glow blue and if you kill lots of innocents your sword will drip with blood.
That sort of thing.
I really hope Fable III blows me away, because Fable II was underwhelming to say the least. Even Lionhead hated most aspects of it. I hope in October they can prove me wrong.