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MercurySteam

Tastes Like Chicken!
Legacy
Apr 11, 2008
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GamesB2 said:
MercurySteam said:
In my opinion, Lionhead cares about decision making as much as Bungie cared about mannually saving your game in the Halo series. I didn't like it that in Fable II, most of the times you choose to to the right thing the game punishes you for it. In real life expecting no reward for a good deed is honourable, but in videogames that shit doesn't fly.

It shouldn't be something like - Option A: deny the prisoners food and gain evil morale or Option B: give the prisoners food, loose XP but gain good morale, even whilst good morale isn't any better than evil morale.

However, us who play RPGs have a word for games that allow an awesome level of customisation, and a system where the decisions you make affect the outcome of the game and how your character will ultimately turn out, all the while rewarding you along the way - Bioware RPGs. [http://www.bioware.com/games/]

Again this is my opinion, but it sure makes a whole lot more sense to me.

Oh, and Juk3n, Welcome to The Escapist. It's safer here
I wasn't really talking about decision making in that way.

I liked how doing the right thing was harder, Peter Molyneux wants you to put yourself in the game.

He tries hard and doesn't always make the cut but I love what he tries to do.

The good thing should sometimes be the worse thing for your player, because that brings in an element of sacrifice and duty to others.

I know that since they are games we can become detached and all his hard work basically becomes useless.

But I try to be as absorbed as possible into a game so I make decisions I would make.

And I was more getting at how if you kill lots of bad guys your sword will glow blue and if you kill lots of innocents your sword will drip with blood.

That sort of thing.
I can see what you mean, but I honestly don't think that the whole "every weapon turns out different" thing will be as intricate as you expect. After all, it never is. And besides, the combat has changed a bit, but I doubt it has improved. What good is you giant glowing mutant hybrid mega-sword if the combat still feels like you're fighting your enemies in a pit of tar?

I really hope Fable III blows me away, because Fable II was underwhelming to say the least. Even Lionhead hated most aspects of it. I hope in October they can prove me wrong.
 
Jul 22, 2009
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MercurySteam said:
I can see what you mean, but I honestly don't think that the whole "every weapon turns out different" thing will be as intricate as you expect. After all, it never is. And besides, the combat has changed a bit, but I doubt it has improved. What good is you giant glowing mutant hybrid mega-sword if the combat still feels like you're fighting your enemies in a pit of tar?

I really hope Fable III blows me away, because Fable II was underwhelming to say the least. Even Lionhead hated most aspects of it. I hope in October they can prove me wrong.
That's why I said 'if Fable 3 delivers on what it promises'.

I think Peter Molyneux is great, he has all these amazing ideas in his head that really could make one of the most varied games ever and be one of the greatest RPGs on the market.

However his two biggest enemies are out to stop him at every corner... money and time.

It's a massive shame, he sets the bar too high then runs out of resources and has to cut it short.

I'd love to see Microsoft just throw a barrel of money at him and give him a 10 year development period.

He'd probably create a second earth...
 

MercurySteam

Tastes Like Chicken!
Legacy
Apr 11, 2008
4,948
2
43
GamesB2 said:
MercurySteam said:
I can see what you mean, but I honestly don't think that the whole "every weapon turns out different" thing will be as intricate as you expect. After all, it never is. And besides, the combat has changed a bit, but I doubt it has improved. What good is you giant glowing mutant hybrid mega-sword if the combat still feels like you're fighting your enemies in a pit of tar?

I really hope Fable III blows me away, because Fable II was underwhelming to say the least. Even Lionhead hated most aspects of it. I hope in October they can prove me wrong.
That's why I said 'if Fable 3 delivers on what it promises'.

I think Peter Molyneux is great, he has all these amazing ideas in his head that really could make one of the most varied games ever and be one of the greatest RPGs on the market.

However his two biggest enemies are out to stop him at every corner... money and time.

It's a massive shame, he sets the bar too high then runs out of resources and has to cut it short.

I'd love to see Microsoft just throw a barrel of money at him and give him a 10 year development period.

He'd probably create a second earth...
Fable: The Lost Chapters.

Now that was a Lionhead gem. a great RPG for all and no matter which path you chose you'd always get something worthwhile from it. I just don't think Molyneux is cut out to develop games for current gen consoles. Or maybe he is and he just needs a bit more practise.
 

RaphaelsRedemption

Eats With Her Mouth Full
May 3, 2010
1,409
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GamesB2 said:
MercurySteam said:
I can see what you mean, but I honestly don't think that the whole "every weapon turns out different" thing will be as intricate as you expect. After all, it never is. And besides, the combat has changed a bit, but I doubt it has improved. What good is you giant glowing mutant hybrid mega-sword if the combat still feels like you're fighting your enemies in a pit of tar?

I really hope Fable III blows me away, because Fable II was underwhelming to say the least. Even Lionhead hated most aspects of it. I hope in October they can prove me wrong.
That's why I said 'if Fable 3 delivers on what it promises'.

I think Peter Molyneux is great, he has all these amazing ideas in his head that really could make one of the most varied games ever and be one of the greatest RPGs on the market.

However his two biggest enemies are out to stop him at every corner... money and time.

It's a massive shame, he sets the bar too high then runs out of resources and has to cut it short.

I'd love to see Microsoft just throw a barrel of money at him and give him a 10 year development period.

He'd probably create a second earth...
Peter Molynuex can create an ENTIRE game BY HIMSELF?

Who are you kidding? He's just the mouthpiece. There's a team of sweaty programmers and artists out there who work their arses off so that man can shoot his mouth off about the game they are creating. They never seem to get credit, though, even though their work is outstanding.

/endrant.

OT: Me, I'd like obligatory LAN modes and dedicated servers for every game that has multiplayer.

I'd also like story and gameplay take equal importance with graphics when a developer creates a game, so we don't end up with any more of those flawed masterpieces of story, where it's an effort to walk across the room, or those visual gems that have no context, or those fun games that still disturb the player, because they have no idea why they're there and what it is they're meant to do next...
 

WanderingFool

New member
Apr 9, 2009
3,989
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Juk3n said:
Some of mine would be, a comprehensive weapon and armor crafting and customizing system in MMOs. I want to pick the hilt, the pommel and the type of blade, i want to pick the stats and bonuses, the colour of the decoration, and most importantly, i want to name my weapon and have it shown when i 'ping' my equipment. Now obviously these attributes would be from a 'blade types' 'hilt types' catalogue - predetermind by unlocked types -ingame, so no god items would be able to be created, but it would still make the feel of the game more personal.

Same with armor and body/face customization. I think the best face customization seen in an mmo to date is Aion, but the system of crafting a unique player (especially in mmos)is still not living up to what it could be.

ps, hi my name's Juken, im new here and im an unashamed insane marathon gamer.
Ello.

Now I agree with your idea of complete customization, always enjoy that in games. Something I saw used in Two Worlds, a game of epic suck BTW, is that when you find a new item, like a shield, you can combine the stats of the shield you found with you current shield, and if you have a look that you like, but you find better geat, you can simple combine the new gear's stats into your current gear and get new stats while keeping the same look. That mechanic seems like a must have for Role Playing, For how are you suppose to be a dark knight when you dark knight armor is overshadowed by the "Brightly colored bikini of Lucy"?

*Edit*

Oh, and in reference to MW2, unlockable weapons in multiplayer, through leveling. Hate it. I would suggest instead of unlocking weapons by leveling, after every match, instead of exp, you get "cash", and you can than buy new weapons and weapon attachments. Of course there would be no best weapon, they all will be on equal terms. This stems from the fact that my fav in MW2 is the AK-47 and the Desert Eagle, and I cant get either until I reach level 70. (actually the DE is level 62, but its still the same damn thing.) Actually, I would go as far as to say remove the leveling mechanic from MP games like MW2 altogether.
 

Dexiro

New member
Dec 23, 2009
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I think every game, on consoles and PC, should give you full control over how your controller/keyboard is mapped.

If i think the crouch or shoot button is a little awkward, let me change it. Or maybe i think Select would be a better inventory button, instead of circle for whatever stupid reason.
It'd really not a hard feature to add, I never understood games that either gave no freedom or just had preset controls and made you hope they had what you wanted.
 
Jul 22, 2009
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RaphaelsRedemption said:
Peter Molynuex can create an ENTIRE game BY HIMSELF?

Who are you kidding? He's just the mouthpiece. There's a team of sweaty programmers and artists out there who work their arses off so that man can shoot his mouth off about the game they are creating. They never seem to get credit, though, even though their work is outstanding.

/endrant.
That's not what I meant... I meant him and is entire dev team.

It's just easier to say Peter Molyneux cause he's the one who spouts the most.