The industry can cry me a river for all I care. They didn't earn that money, because they were already paid for the copy that I bought. What this whole argument has taught me, really, is that piracy really isn't a problem at all. No industry in the history of humanity has gone under because it was outcompeted by its own used market. If the games industry is in danger of having that happen, it deserves to fold. Further, if the used market is really more damaging than piracy, then let me sign up to pirate some stuff, because it must be downright good for the industry.
Or alternatively, piracy is worse because, you know, pirates introduce new copies of the game into the marketplace and drive the value down, while used markets require each copy to be sold new at some point, and helps it to sustain a higher initial value, because people are able to recoup some of their initial investment by reselling. One of the two.
Basically, this argument is just making me wish a crash on the industry. Such a crash wouldn't affect the indie developers, since they don't generally distribute their products through major channels, and they're just about the only game companies left that treat their customers with any modicum of respect. If the games industry wants me to support them, they'd darn well better treat me like a valued customer, and not like something they just scraped off of their shoe.