I get that, but maybe that would be a reason not to say or show too much of/about the game until you can show something you know to be fairly representative of the final product. I get that you want to advertise your product and want years of slowly built up hype, but at this point there is no reason to trust trailers and non-playable demo's at all anymore. The fact that gaming advertisement and advertisement generally gets away but being so free of any care for accuracy and truth is still a bad thing even if it is normal. I know a couple of boring blog posts or empty trailers don't get as much attention but honestly, I'd much prefer if games were just released without years of pointless fanfare.Phoenixmgs said:Secondly, don't gamers understand just a little bit about how games are developed? When a dev gives a vertical slice of an open world game, things are going to change from reveal to release. In an open world game, even if that section you're seeing is done, not everything else is done. Since it's open world, that means not everything that will have to be rendered is being rendered in the reveal because not everything is done and thus it can't all be rendered. Plus probably all the game systems aren't online and running completely. So when all the systems are online and the world is complete, the look of the game is going to change from when that stuff wasn't up and running.
Not that this thing with some downgrades should be a major controversy, but more because it misses the larger and systemic point than because we aren't being mislead.