A question about Mass Effect 3's ending (spoiler alert)

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ThriKreen

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rhizhim said:
it still seems like a half baked excuse from bioware.
the human reaper we saw was quite large and imagining him crouching in his clown car sized squid power armour is just hillarious as it is dumb.
So a 15m (~50') tall human reaper core has to crouch in a 2km (~1.2 mile) long Reaper capital ship? While I don't know the exact dimensions, just eyeballing it, I'd have to make the height and width about 400m to make the box look about right for a reaper ship.

Heck, even scaling it up to 30m (~100') still leaves a lot of room. The size ratio is like you in comparison to a cruise liner.
 

AT God

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I am pretty sure it isn't explained. I know that there are dead people, Shepard wakes up in a room full of them, but the game doesn't seem to give a good answer as to what happened. My guess is the explanation would be that they all got converted like the ones Shepard encounters. To put it simply and less flamey, Bioware should strongly consider releasing an epilogue or doing anything to clarify what happened to the characters we all know and love.
 

kyuzo3567

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Sniper Team 4 said:
That, as nearly everyone else has said, is one of the main things that bugged the crap out of me. Yeah, the ending was full of hole and there are tons of things wrong with it, but this is one of my main complaints. Kelly was still on the Citadel last time I checked. I went through a HELL of a lot of work to make sure that she survived (still annoyed with them turning her into a barely-there side character in 3) and then...what happened to her?!

For that matter, what about Conrad, who finally seems to be getting a stroke of luck with his life when Jenna shows up? Finally, someone willing and excited to listen to him. Or Liara's 'father.' "Great, we finally get to bond, but I have to go die now." Or Commander Bailey? They take all this time to build all these characters, and then they just forget about them. Gr...
When do you meet Liara's father? I don't remember that part at all
 

Austin Manning

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kyuzo3567 said:
When do you meet Liara's father? I don't remember that part at all
She's an Asari matriarch that works as a bartender on Illium in 2 and a bartender in the Citadel's Presidium Commons in 3.
 

viranimus

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gmaverick019 said:
viranimus said:
Please understand, I come off like that in part because this isnt the first time ive stuck a toe in the water to try to give the answer a gentle nudge only to be met with sticks and stones. So I expect the response. But I have also seen entirely too narrow of a view taken, just like the idea that all the possible ideas have been considered. And I know that is not true. In fact I think some people HAVE in fact considered it for a moment, but they do not want it to be true so they ignore it, shun it and forget that the thought ever crossed their mind because it is not what they would want and the concept of a flawed and broken ending as infuriating as it might be would be preferable.
fair enough, i should have used better word choice, as not EVERY interpretation has been come across, but in video game history i don't think endings/narrative has been this examined/discussed before, so I was merely trying to state that the view you might think/believe has in fact been thought up or discussed before, probably in a video that has also been broken down and discussed boggling amounts of times. and yes, you're probably right in that most people don't want it to be true, which with how much backlash there is all things considered, I think it's okay that people happily make up their own endings/interpretations to the plot/narrative.
/nod. Do see what you are getting at, but I have been very proactive in seeking out trying to find others expressing the idea. In all the scouring ive yet to see anyone hit it on the head, though I recall one reference where someone inquired about it almost hitting it but deflected and veered way off course, and it was consequently devoured by other posters in fury that it could not possibly be what was intended. Technically they were right because the kid didnt manage to bring it all together. The ridicule was astounding. One of the most sadistic textual lynchings ive ever seen. (no not on escapist as it would have been banhammered 6 ways from sunday for how aggressive of a personal attack it became)
 

Eddie the head

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JellySlimerMan said:
Did anyone noticed that the shoots of the fleet in that battle missed the Reapers, and are now heading towards Earth?? meaning that those proyectiles that each Dreadnoughts missed, and that have the more destructive power than an atomic bomb (acording to the Codex), will destroy Earth or at least initiate a nuclear winter.

Opss.
They also said a single atmosphere reduces the impact by a lot. It would hardly cause a nuclear winter.
 

The Ubermensch

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Devoneaux said:
The Ubermensch said:
Black, but I don't think you're right about synthesis.

We can talk about what they said and what happened for eons, but you have to look at the ending as a separate beast. Besides which, star child said "We've tried synthesis but it always failed". Take it at face value, what is he asking?

I think he's asking for the singularity; not just the technological singularity but the Omega Point. "To remove the barriers to understanding so that peace and reign eternal". But the instant you completely understand someone else, I'm not going to say that individuality is gone; but questions are answered. A lot of questions... Picard, help us out here

http://youtu.be/Xh_t2fFF3B0?t=7m8s

Also, I stand by my Light Yagami comparision, reason being in both Death Note and the Control ending the protagonists are the sole authority. Shepard now has direct command over the most powerful death fleet in the universe and answers to no one, Light can determine the fate of everyone on the planet and answers to no one. The UN is a council in theory and everyone on that council is supposed to hold everyone else accountable.

The only difference between Shepard and Light is behaviour, but they are basically in the same position.
Except the catalyst isn't Shepard. As far as we can tell, one of two outcomes are likely:

-Shepard killed himself to imprint his personality and physical look onto the catalyst

or

-Shepard "became" the catalyst, but in doing so destroyed his own humanity in which case he is no longer Shepard, and is simply the catalyst with a new mission statement.

No matter how you slice it, Shepard dies in the control ending, what remains is something else.
This might be a matter of semantics, but the real comparison should be between Light and The Catalyst.

EDIT:Also let's not forget that (for what it's worth) The catalyst in the control ending during the extended cut, clearly differentiates between Shepard and itself.
Ladies and gentlemen; you can debate what your head canon is until the big rip. I would prefer to look at the writers intent and analyse their reality because we'll actually get some where.

I'm putting these up as they are similar situations that have thematic differences.

But, >No matter how you slice it, Shepard dies in the control ending, what remains is something else.

He was going to die anyway; we're human, we die. But in his death he gave genesis to a new supreme life form. The catalyst is now Shepard's Ubermensch; there is no higher goal for humanity.
 

AD-Stu

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viranimus said:
As for elaboration, No. I would not. Part of the joy of the ME3 ending is being able to see clearly what sooooo many other people continue to be completely oblivious to despite it being repeatedly beaten into their heads over the course of three games. As for trolling, No. I might derive a bit of perverse satisfaction of being slightly ahead of the curve on this. However Me stating there is something everyone is missing isnt some incendiary statement meant to provoke response. If anything It is intended to provoke thought. To get the players thinking "What could I have possibly missed" It would be wrong of my to just blurt it out at this point given how many have yet to grasp it. Its a matter of finding ones personal truth in it and to tell you would deprive you of it. If you want to see it, you must first abandon your personal biases of the story. Try to figure out the story THEY are trying to tell you. Accept they are telling you something you do not want to consider. Stop trying to rationalize it in a literal sense and see it in a figurative and metaphorical sense. The answer is there and the joy of it is discovering it.
While I certainly don't claim to know everything about the series, I am the kind of nerd that's done half a dozen playthroughs of the first two games, I'm on my fourth playthrough of ME3 and I've read all the comics and novels too. And I have no idea what you're talking about.

I admit, it's very possible that I've missed stuff. But if someone who's spent as much time immersed in this game's universe as me has missed these cues, and they were indeed deliberately put there by the writers, then wouldn't you have to admit that's something of a failing on the storyteller's part? Making the content so obscure that only one in a thousand people actually get it? That's not clever.

The alternative is that it's just a personal interpretation or rationalisation that you've come up with, not something that the writers intended. Which is great - if this is indeed art then it's normal for people to take away different interpretations of its meaning. But it's just that, a personal interpretation.
 
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viranimus said:
gmaverick019 said:
viranimus said:
Please understand, I come off like that in part because this isnt the first time ive stuck a toe in the water to try to give the answer a gentle nudge only to be met with sticks and stones. So I expect the response. But I have also seen entirely too narrow of a view taken, just like the idea that all the possible ideas have been considered. And I know that is not true. In fact I think some people HAVE in fact considered it for a moment, but they do not want it to be true so they ignore it, shun it and forget that the thought ever crossed their mind because it is not what they would want and the concept of a flawed and broken ending as infuriating as it might be would be preferable.
fair enough, i should have used better word choice, as not EVERY interpretation has been come across, but in video game history i don't think endings/narrative has been this examined/discussed before, so I was merely trying to state that the view you might think/believe has in fact been thought up or discussed before, probably in a video that has also been broken down and discussed boggling amounts of times. and yes, you're probably right in that most people don't want it to be true, which with how much backlash there is all things considered, I think it's okay that people happily make up their own endings/interpretations to the plot/narrative.
/nod. Do see what you are getting at, but I have been very proactive in seeking out trying to find others expressing the idea. In all the scouring ive yet to see anyone hit it on the head, though I recall one reference where someone inquired about it almost hitting it but deflected and veered way off course, and it was consequently devoured by other posters in fury that it could not possibly be what was intended. Technically they were right because the kid didnt manage to bring it all together. The ridicule was astounding. One of the most sadistic textual lynchings ive ever seen. (no not on escapist as it would have been banhammered 6 ways from sunday for how aggressive of a personal attack it became)
curious, was that on BSN or what website did that discussion/lynching happen? I remember reading a few threads myself over at the BSN but it devolved into nonstop trolls and extremist explosions, so I stopped reading it.

I actually have an ending mod I just put on for my newest playthrough, I'm interested to see what it changes/how it changes it up (i'm doing the geth vs quarians part right now)
 

viranimus

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AD-Stu said:
Good points
You bring up some good points and in an ideal world you would be dead on right. However I feel pretty confident with the way we live in a virtually illiterate society now unable to grasp things like context and subtlety I really cant get behind that even though I REALLY wish it were.

Remember, this is a society that thought inception was clever and/or complex and hard to follow. Where only the most formulaic and repetitive ideas are met with praise. Where all three Transformers films were profitable. So can you really say with that much confidence that if something was even remotely subtle and nuanced that people would catch it?
 

Adam Jensen_v1legacy

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viranimus said:
Im sure you will continue to see this as a trollish answer, but that is the furthest thing from the truth.
That's because it is a trollish answer. A lot of people analyzed Mass Effect ending through and through. They brainstormed ideas, made documentaries about it, talked for months about every possibility. Not only that, they analyzed all of Bioware's statements about Mass Effect universe and compared them to the ending. They analyzed other sci-fi universes and ideas that influenced Mass Effect. As it turns out, a lot of sci-fi fans are science students, and some Mass Effect fans are writers and literature buffs. And they know a few things about logic and writing. So grasping logical inconsistencies and bad writing wasn't that hard for them. And now you come in here claiming that you know the ultimate truth that everyone else is unable to grasp? Cut the crap. If you knew anything you'd spill your guts a long time ago.
 

Sniper Team 4

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kyuzo3567 said:
Sniper Team 4 said:
That, as nearly everyone else has said, is one of the main things that bugged the crap out of me. Yeah, the ending was full of hole and there are tons of things wrong with it, but this is one of my main complaints. Kelly was still on the Citadel last time I checked. I went through a HELL of a lot of work to make sure that she survived (still annoyed with them turning her into a barely-there side character in 3) and then...what happened to her?!

For that matter, what about Conrad, who finally seems to be getting a stroke of luck with his life when Jenna shows up? Finally, someone willing and excited to listen to him. Or Liara's 'father.' "Great, we finally get to bond, but I have to go die now." Or Commander Bailey? They take all this time to build all these characters, and then they just forget about them. Gr...
When do you meet Liara's father? I don't remember that part at all
I see that someone else already answered this for you, but I shall give you detail. Because what is an answer without details (a short answer, obviously)?

In Mass Effect 2, assuming you have a save import from Mass Effect and you talked to Conrad and he didn't die, Conrad shows up on Illium 'threatening' the bartender. After solving this problem, you can talk to the bartender who drops some hints about the fact that she's Liara's daughter. If you played Lair of the Shadow Broker DLC, you can flip through video footage and one of them shows Matriarch Aethyta looking at a picture of Liara. In Mass Effect 3 (I believe it is after the Cerberus attack on the station, though it may be before), you find Aethyta tending the bar in the Presidium. Go talk to her and Shepard will call her out on being Liara's father. Funny dialogue if you're in a romantic relationship with Liara. After that, Liara is sitting at a nearby table. Go tell her to talk to Aethyta for some of the most touching, funny, and revealing dialogue in the entire game. Just walk up, hear a few lines, then walk away and come back to hear the rest. Totally worth it.
 

mfeff

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The Ubermensch said:
mfeff said:
The Ubermensch said:
Super Snip
Great post!

I actually agree quite a bit with what you have had to say on the topic... though I personally think the "original" "unmolested" ending of the Eva series was "the ending".

Think I will read your post on this and come up with a response you can get into. Sort of out of time tonight. Food for thought though, like I said I agree; but there are some distinct and "I think" demonstrable differences between the IPs.
No doubt, but as I said, my theory is the writers have a White out look but know that the world is Black. EOE managed to pull off both... I think. I could explain why I think this but that's a 497 threads long discussion and we're still at "What the hell just happened"

I like the original 25 and 26 too but they didn't really fit within the grander narritive. Considering what Gainax had to work with though they are amazing; Anno explained the black mindset really well in those two episodes. They were beautiful but personally... that bit where the black moon rose up, a white shadow appeared underneath it and Rei/Lilith rise up. Everyone starts turning into LCL and Gendo (who shares a lot with the Illusive man) has that epic conversation with Rei, Yui and what's his face. I'm so glad that Third Impact exists.

What I'm saying is that the writers intentionally made a Gainax ending BECAUSE we're over 500 threads talking about the meanings of Evanglion. And now what I'm seeing from the ME fandom is the same sort of reaction. Unfortunatuly the ending and the rest of the narritive don't gel together too well.

And that's such a shame.
Well I have a little more time today so perhaps I can engage what you have said with a little clearer thought.

Typical for Japanese writing there is a sense of "what you see-IS what it is"; there is going to be a lack of a priori and a posteriori structured epistemology; often a scene is simply "implicitly" objective.

Scene:

Your character is in the desert, there is a castle in the distance; no dialog, no exposition of why the castle is there.

Western Scene:

Your character is in the desert, there is a castle in the distance; a road sign with bullet holes says "familiar castle name"; narrated exposition setting up the time line.

The Difference:

Japanese scene: this world could be anywhere, anytime, weapons, armor, characters, culture; it's all up for grabs.

Western scene: this world has rules, it is in the future, low tech weapons will be common, high tech weapons "may" exist, but will be rare; magic "may" exist, but may be limited.

The Japanese scene I am waiting for the music or some action to set the "mood", I am looking for information.

What I am getting at is a sort of "set up" that is part in parcel with Greek literary tradition. To that end I will say something like the live action Casshern Robot Hunter, as opposed to something like "Dredd". May as well call it the use of emphasis on the "establishing shot". This is the information that sets our tone.

This gives Japanese narrative a very wide range of creative liberty, because it does not commit usually till later in the narrative. While in western stuff we have a very early "bounded rationality", as to the rules of the world in which we are dealing.

Final Fantasy 13-2, the opening explains jack all, yet we are not questing "why" these characters are capable of these extreme feats, when it is alluded to it is simply explained "away" by saying the place is "divine in and of itself", these characters a "demi gods"... oh, ok. No problem.

The ACTION is the information.

This wouldn't work in something like Skyrim as an example, the rules of the world are quite strict, the emphasis is much more on the grit and 'reality' of the scene and the world. It's cold, life is hard, dragons are tough, magic exist but it is limited.

Now we could say it is the difference between "high fantasy, and low fantasy, or science fiction, and science fantasy", and I think those distinctions are useful. So much so that I will infer that "a lot" of Japanese work is "fantasy, rather than fiction".

Color and color saturation are at work here as well, bright and vibrant "clean" and washed grey, "used". I suppose the key here is in how the artist wished to "ground" the work.

Japanese "stuff" is very different in this regard, it has it's own rules which mirror the cultural thinking; perhaps a difference between the rational or even enlightenment thinking leveraged with the romantic literary tradition; juxtaposed to a very Shinto-Mystical-Mikkyo influenced art/literature tradition.



A lightning/sky deity with the Varja spear or "lightning" of the gods... very Zeus, 6th century Japan.



A lightning/sky deity, 21st century Japan. Zeus is a chick? Sure thing.

The interesting plausible parallel here for me is that of the Eastern Roman Esoteric 14th Century Kabbalah traditions which explore psychology and narrative as the emanations of constituted framework. A sort of primordial Jungian psychology and use of archetypes are very common in Japanese lore starting around the 6th century.

Debate-ably most of what is called the "post modern philosophical tradition" is "all" eastern, and essentially has had a huge impact on post modern thinking and certainly philosophers such as Heidegger and Nietzsche. Nietzsche had quite a lot to say about Buddhism for example, so did Schopenhauer who, in his day, was basically the "go to guy" for Buddhist thought in the western world.

The vast majority of the field of Freudian psychology utilizing the notion of the sub-conscious, and Jungian analytic psychology owe a great debt to these influences.

For me, it is those influences of the 18th and 19th century simply coming full circle, which gives Japanese narrative a sort of familiar yet mysterious quality. That said we "usually" don't find ourselves struggling with the suspension of disbelief or the metaphorical propositions that are typical with Eastern cultures art forms.

I will attempt to land the golf ball on the green in one stroke by noting the 3rd century poem of "Indra's net" within the pure land school of Buddhism. This is the "fractal" narrative of repeating elements within nature, which is similar to those elements within esoteric Judaism, as well as Nietzschean "living ones life repeated" framework within his epistemology.



The reason I bring this all up is that I am going to "figure" that you are already aware of a great deal of this, so I just want to (on some level), show that the 500 some odd pages of thread space is not going to be needed as we discuss the topic. I feel that we are on level ground with the subject matter more or less. =D

Onto Eva...

My take on the whole thing, simply... a breaking of the fourth wall attempting to transfer Shinji as a character within the framework of the series, to that of an avatar of the "audience". Shinji and the audience then are the same entity within the space, or at the least, are participating and co-opting the scene. Classic.

That is, that Shinji, weak, effeminate, not life affirming, caught up in the world more or less "along for the ride", finally "gets it", by degrees. This makes the fantasy of the series, just that, a fantasy, a concoction of his own imagination in which he has been formulating his own "self narration" in an attempt to cope with his life, as it is.

Rolling with this all the characters may be considered various archetypes of either people he knows or aspects of his own personality that he has yet to integrate into a personality of his own.

The uncomfortable aspect of this is that the way the shot is conducted is behind his head, facing the "actors" or "characters" in his own little personal play, they are clapping for him, congradulating him, Shinji and solipsism.

Clapping for us, the audience.

Our own mind, is the "only one" that exist. Everything else is fantasy.

Cut, print.

Does it work? Eh? Yeah for me it did, but I like that sort of thing. The trope being "it's all in your head", smacks of a little lazy I am NOT going to dispute that... It's damn lazy.

but it is here that we find ourselves oftentimes... especially on shit like this...

Was it lazy? Or was it genius?

Lazily Genius. Like you said, they went with what they had and I think they made a good showing, not entirely convinced the narrative supports it, mostly because during the exposition we are presented with information as the audience that Shinji would never know. The shoe does seemingly fit and ultimately the deconstruction would have to occur outside of the context of the work, due to the ambiguous nature of the exposition.

Cleverly, the "work" rarely commits to much of anything. Typical for the fantasy genre.

Where do the angels come from? Who are these people again? Why do the angels "know" things? Why does....?



Again for me, not that big of a stretch simply because a ton of Eastern stuff pulls this card... Kubric is also famous for messing with the audience as well... really like his work.

Now I am going to bring up another guy...



Good ole' Thomas here was Sainted for his argument against the Manichean dichotomy of Black/White frameworks.

This is a fundamental "true dichotomy" which strikes at the very heart of 19th century thought going all the way back to Plato. What is "the good"? Is there good without evil? So on and so forth.

Eastern conceptualization of good and evil are very different than what is generally conceived of in western thought and would really need an entire treatment to cover adequately.

Suffice to say, that I found the "EoE" to be both good, and interesting, but slightly different in that all the male characters are essentially "rejected" by their female counterparts established within the character arcs as prime motivations for their actions.

Thematically this sets us up for the black and white dichotomy and takes us in a slightly different direction. Shinji comes into his own, does what his father desires, kills his boyfriend affirming his genetic and fractal life, and is still rejected by the object of his physical desire with whom which he had beat it raw to when she was unconscious.

Shinji "wins" and still "looses". Shinji never makes his life "his life".



Shinji is still under the spell of solipsism.

The world is tidied up, and the fractal narrative is rebooted. Shinji is "still" an idiot.

Ultimately the "audience" is still an idiot.

The "audience" can be be brought "further" into the narrative as an active participant as they are now the Lilin, the final angel "as a collective".

I found it quite "westernized" in this sense, yet still maintaining a quality of the original presentation. There is probably an arguement here to be had concerning the dramatic concept within Eastern literature between "Giri" and "Ninjo", that is matters of the duty and matters of the heart. Individual identity and collective identity, which is a modern dialog as the world marches on into more "net spaces".

Shinji clearly loves Kaworu. Yet he desires Osuka. Karoru is very effeminate but with a sort of masculine charm found in people whom are very secure in who and what they are. Typical of the bishonen style within popular culture of Japan. This is NOT an uncommon internal struggle with young men.

Though this is again, another very popular archetype.



The moon, the cat (this is in the kanji of his name), the reflecting of the water... for me, it's all there. Shit is iconic. It is Descartes "Deceiver within his meditations", it is Buddhist "Devil of the Cave"; known as Makyo. It is close to Plato's allegory of the cave. The devil as a cat is in Christian studies and certainly Islamic narrative.

Simply, reflecting on what it is to "be" a "reflective" being, "in time and space".

Psychologically this may be a terrifying experience.



There are a lot of parallels here with the Mass Effect ending. Definitely won't dispute that. I suppose I question the line of demarcation as to "what extent" those parallels are and why it was done the way it was done.

The religious undertones and quest for identity are major themes of both Japanese pop culture media, Eva, Persona... shit the list goes on and on. THAT perhaps is the answer though.

I find that however you slice it, Eva has both a simplicity and a depth that allows the audience to sort of "interpret" what they are watching in a myriad of wonderful and creative ways. The audience must reflect upon the journey that they are having with Shinji, how they, like Shinji are "powerless" in the context of the narrative "at large".

Not sure if this is any different than the confrontation with Nyx Avatar, if so, only by degrees.

I like Eva "because" of this. 10 people watch it you get 10 different responses. This is telling me people are engaging the work, the 4th wall "was" broken, and the audience is actively participating in the creative process.

We are STILL participating =DDDD

Brilliant! So much so that the narrative has a flexibility in it to continue to produce content. Bad Ass! Smart! Way to Go!

In contrast, examining Battle Star Galactica and it's ending, it "ends" the only way it "could" end. Due to the nature of the exposition. Predictable, safe, some space magic, but "god stuff" and prophecy was littered throughout the work, it was to be expected.

I like it too, for very different reasons.

Class systems, prejudice, military industrial complex, politics, purpose, religion and science; classic sci-fi fodder. It's amuzing in the same way that legion (cylon/machine) quest for god and spiritual purpose. This is VERY VERY similar to Sephiroth. Dark sci-fi, but sci-fi.

Now here is where Sephiroth came from!


If we are seeing a trend with robots/lucifer/identity/machines... look no further, it's all tied together. Now this is noir, specifically cyberpunk... closer to home, not entirely sci-fi.

Transhumanism is traditionally a cyberpunk topic.

Sephiroth is simply Roy Batty "effeminate and Japanified". Thanks Syd Mead where would we be without you?

Digressing a little bit I did find the character legion to be far in a way the most interesting character of the ME universe. Fantastic attention to detail, great writing, excellent research. I like people who do their homework.

Archtypes are INCREDIBLY POWERFUL narrative devices!

Does this frame have a soul?

"Well shit legion, you put me on the spot... not even sure I have one" (4th Wall Brilliance!)

Babylon 5, it's similar but it is closer to "science fiction", rather than "science fantasy". It keeps it's narrative tight and stays way away from space magic at almost all cost. This insures the drama stays focused and the audience isn't sitting around going... da' fook?

Tight narrative and exposition can still be "art" in the same way a simple meal may be prepared "well". Craftsmanship. Again, military industrial complex, politics, chaos and order as a false but necessary dichotomy, mans/alien maturity as a unified front into an uncertain future. It's sci-fi, good ole' fashion sci-fi.

It's the total package.

Sigh ME3...

Enough screwin' round... best to finish this up.

ME1 and ME2, are sci-fi...

ME3, maybe not so much... there is a strong shift into the science fantasy realm, and there is the problem.

Similarly an issue with Prometheus, it isn't sci-fi either, it's a mummy movie set in space briefly then onto a dirt planet. That is, it is a fantasy film, in the future, it is science fantasy, not fiction.

Take the ship, make it a river boat, and presto... mummy movie.

The ship is the river boat, the trip back and forth from the boat to the mountain is like "going ashore". It is a gosh darn mummy movie... dressed up like a space movie. Scott is a visual artist, and I suspect it is his modern deconstruction or "re-visioning" of classic 50's B-movie schlock films... mummies in space.

Not judging... but there it is.

Expectations here are pretty key, sci-fi, as a genre especially in the west, has implied rules.

I discuss why that is at the top of this post. These rules help us understand and frame our own conceptual "suspension" of disbelief. Typically sci-fi says:

Suppose.... ?..... and "stuff goes here", are the conditions.

That said:

ME3 breaks those rules and I am not sure it was intentional.

What I think happened is that ME3 "shoplifted wholesale" a lot of other sci-fi, sci-fan, and cyberpunk "stuff", and in so copying; it copied the themes of the various works quite unintentionally.

It copied some of the things that worked, but it copied all the problems of the works that where resolved within the works themselves.

This gives ME3 an identity crisis thematically.

Space ninja, is cyberpunk and noir, not sci-fi.
Space Jesus, is science fantasy, not sci-fi.
PTSS, makes Shep into a character uprooting him or her as an avatar.
Cerberus is a big bad, deflating the threat of the Reapers.

The crucible may as well be from "contact", which is a drama, some sci-fi themes; religion and science. It is very Carl Sagan stuff.

To touch on a topic here, the "kid", re-works Shepard as a "character", and eliminates him as an "avatar". The end, works him back as an "avatar" and then somewhat "self" declares a brilliance of having of "broke the 4th wall"... thing is, it was always an avatar.

Sheppard doesn't have a character... because he is the players avatar. To make him or her a character means taking away choice and putting them onto a narrative rail.

Like Shinji.

Now we are in a character narrative, not so much an avatar based "theme park, or RPG sand box (of sorts)". ME3 is loaded with this sort of "shell game", this works because it reduces pipeline in the design of the product; there is simply "less shit" to keep up with. Meaning more exposition by random characters and less scenes to actually craft.

It's physically "less work".

This is an intentional retcon, which is retcon'd back... it's a confidence trick. Clever... sure. Genius?

IF I look at ME3 as a work of science "fantasy" and a stand alone product... it's not "all bad". The game is still rushed, it is still a hack, but it works (ish).

It is functionally told "like" it is fantasy narrative, putting it on par with Final Fantasy 13. Thing is, Mass Effect, isn't really Final Fantasy... is it? Final Fantasy runs on anime rules, and it works... for FF. ME runs on science fiction's dime.

We actually saw this same "shift" with Dragon Age 2. When it dipped it's cup into Anime Physics. Narrative as well... and it sorta' sucked. Just explaining why.

Here is the "shit kicker" This product ironically needed to go into a fantasy direction as it helps free up the creative team which is clearly under tremendous time, budget, and asset constraints.

Bioware "needs" the narrative to loosen up, because the game "has gotten smaller".

Japanese RPG is NOTORIOUS for dragging out limited resources and stretching a play through. Bioware simply cribbed notes. It's cheap, efficient, audio in fewer takes, less scenes to animate, less shit to deal with.

So... let me ramble a little more as to why this was bad...

As a composition, as a sequel, this simple will not do.

In the evaluation as a work of art as a trilogy I fail it here. Now art as expression is certainly subjective, I cannot nor should I attempt to "tell" someone what they want to express.

As a work of design, which follows the principles of design, things become quite a bit more objective and in that, a critical analysis may not only be levied but stands as a objective critical analysis.

Art as Expression (personal-working in medium-elements of art, playing with principles of design)

Art as Artifice (cultural-products-principles of design applying the elements of art)

Games as art, yes, however the vast majority of the arguments are right in the same way a broken clock is right... twice a day.

Like I said in my previous post on this thread, I found it rushed from beginning to end. A rushed product is not one that is going to justify a masterstroke at the end of the journey.

The end here, was a "consequence" of the design decisions that where made, or implied during the hi-jacking of others creative works.

The endings "as they are", are by-products of the lazy work that had been done. Lazy work -> Lazy ending. No happy accidents in design.

The work done is not in the service of the ending. The ending is the excuse for the laziness of the work that had been done up to that point.

I grant you, it is very clever... I also feel strongly "for what that is worth" that it was incredibly foolish.

Said it before, say it again... 13 lines of dialog does not trump 90ish hours of gameplay and world building. 13 lines of dialog is a consequence of not having a plan and trying to "explain away" the missteps after the fact.

Genius or Lazy?

Cleverly lazy with ramifications. Price paid for getting away from the genre. Yes there are expectations, this is not entitlement, that is bullshit spewed by people covering their ass.

Now at the end of the day where does this leave us?

When I buy art I am generally buying the artist, typically a master or up and coming master of their medium. I "like" what they are doing with a medium.



When I buy artifice I am generally buying a very well designed product. I am buying in accord with my own expectation.



Sometimes this does and will overlap, more often than I think "collectively" we really acknowledge.

My point, somewhere in all this, is that Eva from start to finish always had room "by design" to pull off what it did and still remain a viable material. The room was always there to ask "big questions".

Mass Effect crippled itself by cutting corners, and "hastily" cobbled together "something" to try to tie it all together.

This violates a rule I tend to run with:

Rule: 6 P

Proper Planning Prevents Piss Poor Performance

Piss Poor... Mass Effect 3, without a doubt. Cutting so many corners it resolves the same way a slinky or curly cue french fry does...



This is why, without a doubt, I conclude that we end up with something 'pinched out' like this:



Simply because of trying to be this:



Alas I may only really talk about "what is there". Like anyone else. Same story 500 threads later. The thing to keep in mind perhaps is that video games, already break the 4th wall, because they are video games. An interactive medium that allows for more tactile depth with the mechanics of the world in which we are exploring.

ME3 As art... I dunno I just don't know. I am of the mind to say no, simply due to the copy/paste nature of it. Art inspires, it requires skill, transcendental expertise... art is likely "not" art if it is or was "influenced" into being.

As Plato said "imitation is the greatest form of flattery". Final Fantasy, well.. it's art, same with Eva, same with Blade Runner, same with B5, or Star Trek... same with ME1 and ME2...

As a product? Sloppy. Not very interesting. Done better elsewhere. Just didn't live up to any kind of expectation... hell more of the same would of been nice.

My roof is wet with piss, the excuse is that it is raining.

Philosophically? Does it ask big questions? Are we left with anywhere to go? Nah, not really... which is why so many JRPG's don't really do sequels in step... they focus on world concepts and internal memes as the framework.

Are all my bro's dead? (not a big question)... Why are all the Reapers so same same? (not a big question).

That is why, I think, when Bioware talks at PAX they talk about "Fereldan" the world... as being important... they really are off in high fantasy land. Discussing ME they want to go way off into the future of the world...

They don't seem particularly interested in working with fiction. That's fine. Good luck to em.

On the bright side at least we have had an interesting conversation on the topic! That's pretty cool. Thank you for the opportunity to talk on it.
 

The Ubermensch

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Devoneaux said:
Not really, for something to be Ubermensch requires that it have a shred of humanity in it.
Let's put it this way; I'm using humanity in a cohort sense like "all of human kind", in fact within the context of Mass Effect I'm using it wrongly, I should be saying "Sapient Life", you're using it to assign traits such as morality. Morality is traditionally linked with a Religious out look (which urks me)

"The greatest tragedy in mankind's entire history may be the hijacking of morality by religion." - Arthur C. Clarke

The Ubermensch is beyond common notions of morality and humanity and is a self made person. He doesn't care for your definitions of humanity. :p

You need to have a look at some of the transhumanist theories

I just thought of Motoko Kusanagi and the Puppet Master from the original Ghost in the Shell OVA


"Your effort to remain what you are, is what limits you" - The Puppet Master
 

The Ubermensch

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mfeff said:
Snip for great justice
... Give me a moment and I'll get through this. damn.

But quick aside, 10 people having 10 different opinions on EVA can still add up to over 500 threads, just saying.

Devoneaux said:
Admittedly I don't know much of trans humanism so I probably am not equipped to have this discussion with you, suffice to say however that I doubt the concepts you're referring to were the intent of the writer(s).
At least you're willing to admit it

"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." -Stephen Hawking

It's very hard to talk about all Friedrich Nietzsche's philosophy in a short conversation and get where he's coming from.

Beyond Good and Evil: Prelude to a Philosophy of the Future if your interested in some things you should read on it.
 

AD-Stu

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viranimus said:
AD-Stu said:
Good points
You bring up some good points and in an ideal world you would be dead on right. However I feel pretty confident with the way we live in a virtually illiterate society now unable to grasp things like context and subtlety I really cant get behind that even though I REALLY wish it were.

Remember, this is a society that thought inception was clever and/or complex and hard to follow. Where only the most formulaic and repetitive ideas are met with praise. Where all three Transformers films were profitable. So can you really say with that much confidence that if something was even remotely subtle and nuanced that people would catch it?
What I'm saying is that Bioware knows its audience - or at least it should. It spends enough time talking about how it does all this for its fans and it loves its fans and how important its fans are.

Armed with that knowledge, if Bioware still went ahead and, as you suggest, deliberately crafted a subtext with cues so subtle that almost nobody in that audience was able to pick up on them, then they've failed in their job as storytellers on a fundamental level.

The fact that audiences are "dumbed down" to a significant degree these days (for the most part I agree with you on that point) is irrelevant, since Bioware should be familiar with the capacity and expectations of its audience and take that into account if it wants its story to be understood.

Despite being a huge fan of the series I've given Bioware (and particularly Mac Walters and Casey Hudson) a lot of criticism since the release of ME3. But even I don't think they're that incompetent. And I'm sure I'm not alone. The alternative, that yours is just a personal interpretation rather than something the writers intended, is simply the much more likely case.

Out of interest, instead of directly asking what your secret is, I'll ask this: have you seen anyone else independently come to the same conclusion as yours?
 

godofslack

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I'd have to agree with Mfeff in a way that shows nowhere near the knowledge, Hanlon's Razor (despite being in the same camp as Murphy's Law) states that "Never attribute to malice that which is adequately explained by stupidity", which I'd say is missing it's sister Razor of "Never attribute to genius that which is adequately explained by stupidity". It's entirely possible to have discussions of the ending but in all cases we are trying to guess what Bioware originally meant. And as Mfeff and several before him stated it's turtles all the way down, as we try to make assumptions as to what the ending means without the rest of the series to back up our claims we have no where to go but eventually state something towards turtles all the way down. The ending can't make sense because it has no foundation anywhere else in the narrative it's a tower with no base, it's the Architect from the Matrix. Once the Architect made his grand reveal everything from there on is defunct it's impossible within the limitations of the story, the Starchild is the same, and I FULLY expect it to be retconned come Mass Effect 4 (the effects are far to wide reaching and varied to possibly return in a future game).
 

viranimus

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AD-Stu said:
What I'm saying is that Bioware knows its audience - or at least it should. It spends enough time talking about how it does all this for its fans and it loves its fans and how important its fans are.

Armed with that knowledge, if Bioware still went ahead and, as you suggest, deliberately crafted a subtext with cues so subtle that almost nobody in that audience was able to pick up on them, then they've failed in their job as storytellers on a fundamental level.

The fact that audiences are "dumbed down" to a significant degree these days (for the most part I agree with you on that point) is irrelevant, since Bioware should be familiar with the capacity and expectations of its audience and take that into account if it wants its story to be understood.

Despite being a huge fan of the series I've given Bioware (and particularly Mac Walters and Casey Hudson) a lot of criticism since the release of ME3. But even I don't think they're that incompetent. And I'm sure I'm not alone. The alternative, that yours is just a personal interpretation rather than something the writers intended, is simply the much more likely case.

Out of interest, instead of directly asking what your secret is, I'll ask this: have you seen anyone else independently come to the same conclusion as yours?

Ok trying to be quick with this and respond to your indirect query. Yes, Ive talked to a few people who come pretty close to it in passing conversation, citing similarities to other sci fi media though not quite taking it to the whole scope. Look, dont get me wrong. As adamantly as I come off, I would be moronic to think its not possible for me to be completely wrong. Ive done my own hours of research on this issue before connecting the dots, and even more after. As I mentioned, I saw one instance of it being mentioned in a forum (to answer the other question, Cant recall which, but I think it was either IGN or Gamefaqs)
gmaverick019 said:
attention snip
But just because it is a relatively unconsidered position does not entirely make it wrong. Just because it is a theory that has not gained any sort of traction yet does not mean its wrong. Weve seen theories like this evolve in the past, just like "Squall is dead" did not really start proliferating until quite a while after its release.


Adam Jensen said:
Such an incendiary and pointlessly belligerent post does not merit response. However I will address one point that I would have already spilled my guts by now. No. Not everyone willingly goes out of their way to spoil content for others. Not every one lacks any sort of willpower. Not everyone seeks some sort of note and not everyone will tell you what your christmas present is simply because they know. There are a lot of people who behave like carbon copies of others in their behavior, but that simply is not, nor ever will be applicable for all. But to be so close minded and willfully defiant is never a good way to expand your mind to new ideas.

Now, as for a troll... All I have said is pointed to a possibility that people have not/do not consider, and I have asked people to keep an open mind and investigate further.. If I am trolling, that would b doin it rong.
 

Dr. Crawver

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it just generally lacked narrative cohesion. The ending just didn't fit, and I'm surprised people are still going on about it and bringing it up.
 

The Ubermensch

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mfeff said:
Was it lazy? Or was it genius?
Lazily Genius. Like you said, they went with what they had and I think they made a good showing, not entirely convinced the narrative supports it, mostly because during the exposition we are presented with information as the audience that Shinji would never know. The shoe does seemingly fit and ultimately the deconstruction would have to occur outside of the context of the work, due to the ambiguous nature of the exposition.
Cleverly, the "work" rarely commits to much of anything. Typical for the fantasy genre.
Where do the angels come from? Who are these people again? Why do the angels "know" things? Why does....?
I disagree with this; NERV and Gendo never tell Shinji and the audience everything. I think the point behind this is that "you are never going to make decisions with full context" and Thrid Impact was the attaining of all context and turning the world white. Like for example when the Dummy Plug takes over EVA-01 and beats EVA-04 into a pulp, nearly killing Suzuhara. I bet you if Shinji had known Gendo was about to let an unstable Rei thing take over EVA-01 Shinji would have fought and attempted to defeat EVA-04 without damaging Suzuhara's plug. Instead, this happened



Shinji rejects instrumentality because a white existence is... well boring. That's Eva's thesis.

I don't think this is supported in ME however because... well we have the damn codex. Shepard asks questions and normally makes decisions based as informed as possible.

I'm going to surmise that in the case of EVA it was pure genius, but in the case of ME is was lazy with an pinch of inspiration. So, Gainax ending worked fine in EVA, but not in ME

Suffice to say, that I found the "EoE" to be both good, and interesting, but slightly different in that all the male characters are essentially "rejected" by their female counterparts established within the character arcs as prime motivations for their actions.
Aside from Mai Waifu Misato.



I don't think you can split that down by gender; Ritsko's Mother's "Casper" aspect locked in the Magi system betrayed her. Shinji let Misato down (though you could argue that in that relationship Misato is the more masculine). I'm even going to say Asuka and her final belief that her mother was providing her with a stronger AT Field and Rei betraying Gendo.

I think the point of the "betrayal" as you say... to some extent wasn't a betrayal; We knew Shinji would break down at the worst possible time and Misato tricked herself into thinking that he wouldn't because he was her only hope. Ritsko knew that her mother wouldn't betray Gendo (("I hated my mother as a woman")) but trusted the Magi system because it was her only hope at stopping Gendo. Gendo knew that Rei wasn't Yui but tricked himself into believing that she was, or at least had some kind of attachment to him. We all know what and AT Field was by the end but because Asuka no longer believed in herself she had to believe in something external, her mother who she knew was messed up but she had unresolved issues with her.

You could argue that it was anti-feminine in a way I guess as we normally attribute emotional responses to femininity and rational responses to masculinity, but again that's a cohort. The point of those was solipsism, Like when Shinji talks to his self image or psychological profile in the episode where he's trapped in the sea of driac. It wasn't a literal betrayal it was a betrayal of a psychological profile

rejected by the object of his physical desire with whom which he had beat it raw to when she was unconscious.
Shinji "wins" and still "looses". Shinji never makes his life "his life".
I disagree with this but I can see where you're coming from and absolutely love it.

Okay! At the end of third impact (Posting again for relevance. Skip to like the last 10 seconds of this video, or watch the whole thing because it's beautiful)
"If it's you, I never want to, even if I die"
That is Asuka rejecting instrumentality irrationally.
Then there's that thing with Rei and Shinji and Shinji rationally comes to the conclusion to reject instrumentality.
Shinji is strangling Asuka because rejecting instrumentality was the first (well second) thing he did of his own volition; asserting his will and individuality, and there's fucking Asuka lying next to him undermining that.
"How disgusting" Asuka says as she comes to the same realisation.
He didn't lose but the fact that he was there with Asuka, he saw it as a loss.

Edit; I didn't quite finish my point here.

So by the time third impact is over he's accepted that Asuka has rejected him, I don't think he started strangling her at the end because he was still pissed off at her for rejecting him, I think it was because she was their it undermined his individuality.

Unless he did follow Asuka... Crap... that's another brilliant interpriation of what went on in that scene!

that's what I love about Eva, each time you watch it you get something new.

Now here is where Sephiroth came from!
Nearly every large metropolis now has its own second life of location-based game layers; whole buildings are wrapped in screens. There are ads for video games on video billboards, and ads on billboards inside of video games ? sometimes even ads for other video games. Virtual Graffii is overlaid on the environment by portable computers. Anarchists and revolutionaries organize via encrypted virtual networks, And, really, anyone with the know-how can buy designer drugs or refined plutonium on secret websites using an experimental decentralized online currency.

Teenagers with smart phones wander the streets, wearing on them computers rivaling the most powerful consumer models from a decade ago. These youths wander around, compromising networks discretely from their phones, wreacking havoc and making a killing for themselves scanning other people's RFID Embedded credit cards and dumping the funds through multiple online bank accounts, while corporate executives plan the overthrow of state governments, with fascism creeping into politics and unmanned robots hovering in the skies. The hobos wander the rail tracks with backpacks full of movies and a laptop.

Police have come to fear the technology of protestors they suppress. Three letter government agencies plot increasingly intricate ways to monitor the population, from unmanned drones to city-wide CCTV installation to the questionably legal hacking of private CCTV networks and the use of facial recognition databanks to track people everywhere they go in the physical world while projects like Trapwire monitor everything they do online. New Brain-machine interfaces allow sensitive information like bank account and PIN numbers to be extracted form a person's brain involuntarily.

In the midst of the surveilance state, society begins to stagnate and the gap between the economic and political elites and the city-dwelling lower class widens into a gaping chasm. Hackers and whistleblowers risk life and limb to expose the activities of the surveilance state and expose the dangers of the powerful multinational corporations, travelling from hovel to hovel with backpacks full of high tech equipment just one step ahead of the authorities they oppose.

Cyberpunk didn't die, it became reality.

Archtypes are INCREDIBLY POWERFUL narrative devices!
Agreed, they become Archetypes for a reason; because they speak to us. There's the old saying that you can never tell an original story, but you can tell it in an original way. Saying that they can be a crutch; its nice when they deconstruct them or develop them.

The ship is the river boat, the trip back and forth from the boat to the mountain is like "going ashore". It is a gosh darn mummy movie... dressed up like a space movie. Scott is a visual artist, and I suspect it is his modern deconstruction or "re-visioning" of classic 50's B-movie schlock films... mummies in space.
Is there a tentacle rape scene on mummy movies? I'm being facetious; I see where you're coming from and agree. The Alien's franchise has kind of lost the plot. Let's not go off on another tangent here though lest we draw the notice of a certain man of whom we thank god for daily.

Space ninja, is cyberpunk and noir, not sci-fi.
And makes me want to vomit in this context... anyway

Sheppard doesn't have a character... because he is the players avatar. To make him or her a character means taking away choice and putting them onto a narrative rail.
Like Shinji.
((I re read what you wrote and get it now, ignore this or see it as me agreeing with you))
No! Shinji has a character! He was on a narrative rail and that was the problem. In some ways he's is comparable to a player avatar as most of the time he just went with the flow; and what do PCs do? Get an objective and go about doing it, then turn it in for XP. But Shepard always had choice. Shinji was a character you could identify with; he was constructed in a particular way specifically targeted towards Otaku, and again this goes back to the idea of betrayal. As Shinji is his own person at the end of the day he's allowed to betray the psychological profile you've made for him (like when he goes ape shit over EVA-04 and the dummy plug).

Shepard on the other hand; you could become him/her. You made his/her decisions and based on that you created a psychological profile of him in your mind and unless the writers really messed up (which is what happened at the end) he/she can't betray your psychological profile you had of him (You should hear the renegade's furious about how their Shepard was a paragon during ME3, they were not happy)

Like Shinji.
Now we are in a character narrative, not so much an avatar based "theme park, or RPG sand box (of sorts)". ME3 is loaded with this sort of "shell game", this works because it reduces pipeline in the design of the product; there is simply "less shit" to keep up with. Meaning more exposition by random characters and less scenes to actually craft.
I withdraw my previous statement, or say you're exactly right. Just so you know I'm considering what you're saying and not blindly nodding my head. Would hate to think you went to all this effort for naught

My point, somewhere in all this, is that Eva from start to finish always had room "by design" to pull off what it did and still remain a viable material. The room was always there to ask "big questions".
Which is what I've been saying, but you're saying that they are stealing idea's from everywhere and during my play through I wasn't analysing it hard enough. I agree with you here

Alas I may only really talk about "what is there". Like anyone else. Same story 500 threads later. The thing to keep in mind perhaps is that video games, already break the 4th wall, because they are video games. An interactive medium that allows for more tactile depth with the mechanics of the world in which we are exploring.
ME3 As art... I dunno I just don't know. I am of the mind to say no, simply due to the copy/paste nature of it. Art inspires, it requires skill, transcendental expertise... art is likely "not" art if it is or was "influenced" into being.
Perhaps as consequence of the monolithic culture that's starting to (read has) take over (see spoiler above)?

As Plato said "imitation is the greatest form of flattery". Final Fantasy, well.. it's art, same with Eva, same with Blade Runner, same with B5, or Star Trek... same with ME1 and ME2...
As a product? Sloppy. Not very interesting. Done better elsewhere. Just didn't live up to any kind of expectation... hell more of the same would of been nice.
My roof is wet with piss, the excuse is that it is raining.
Philosophically? Does it ask big questions? Are we left with anywhere to go? Nah, not really... which is why so many JRPG's don't really do sequels in step... they focus on world concepts and internal memes as the framework.
Are all my bro's dead? (not a big question)... Why are all the Reapers so same same? (not a big question).
That is why, I think, when Bioware talks at PAX they talk about "Fereldan" the world... as being important... they really are off in high fantasy land. Discussing ME they want to go way off into the future of the world...
They don't seem particularly interested in working with fiction. That's fine. Good luck to em.
It's just a shame considering ME1 and ME2.

On the bright side at least we have had an interesting conversation on the topic! That's pretty cool. Thank you for the opportunity to talk on it.
No problem; anything can be interesting if you look beneath the surface. You sir are both a scholar and a gentleman(/woman)

Oh but as far as you're opener where you talk about eastern culture, particularly Japanese, you missed out one thing; the cultural anxiety that has been pumped into a lot of their works after being annexed at the end of world war 2. But yeah; Shintoism has a massive influence over the Japanese world view.