The RPG genre is my favorite video game genre. I love Western RPGs and JRPGs. My dilemma is that these two different forms of RPGs take the two main attractions, Combat and Story, and place it two completely different rooms across the galaxy.
I found that JRPGs focus more on the combat, examples being Baten Katios, Chrono Trigger, Final Fantasy, Tales of series, but deviating from the main story, the game is poorly explained or poorly concluded. An excellent example of this is Final Fantasy: Crystal Chronicles for the Gamecube. The dungeons have a very engrossing beginning cutscene but the random events littered around the overworld are dull and repetitive. However, I feel that the turn based JRPGs offer more strategy as I have to time my attacks, spells, techs, and items to hopefully end a battle with most of my party in top condition.
Western RPGs have an engrossing story, side stories, believable NPCs, and a broader meaning of the choice and consequence. There is a lot to do outside of the main quest and I get a feeling of satisfaction for completing the side quests or conduct a random search of a nearby cave. Combat is shallow and usually is just plain button mashing. A good example of this is Fable II. My character mostly focuses on melee attacks and I throw in a couple of ranged attacks for good measure. After a fight is over, my thumb hurts because I am slamming the buttons to make my character respond. I never felt a pressing need to heal my character after an exhausting fight. If I know that I have healing items I may use them but that?s if I really need them. Fallout 3 is another perpetuator of the endless supply of health.
My question to the members of the Escapist, are there games where the story and combat fit. How do these games pull it off?
I found that JRPGs focus more on the combat, examples being Baten Katios, Chrono Trigger, Final Fantasy, Tales of series, but deviating from the main story, the game is poorly explained or poorly concluded. An excellent example of this is Final Fantasy: Crystal Chronicles for the Gamecube. The dungeons have a very engrossing beginning cutscene but the random events littered around the overworld are dull and repetitive. However, I feel that the turn based JRPGs offer more strategy as I have to time my attacks, spells, techs, and items to hopefully end a battle with most of my party in top condition.
Western RPGs have an engrossing story, side stories, believable NPCs, and a broader meaning of the choice and consequence. There is a lot to do outside of the main quest and I get a feeling of satisfaction for completing the side quests or conduct a random search of a nearby cave. Combat is shallow and usually is just plain button mashing. A good example of this is Fable II. My character mostly focuses on melee attacks and I throw in a couple of ranged attacks for good measure. After a fight is over, my thumb hurts because I am slamming the buttons to make my character respond. I never felt a pressing need to heal my character after an exhausting fight. If I know that I have healing items I may use them but that?s if I really need them. Fallout 3 is another perpetuator of the endless supply of health.
My question to the members of the Escapist, are there games where the story and combat fit. How do these games pull it off?