If you want story and combat to go together, you're going to need a PnP game: D&D, GURPS, WoD, or something else.
The issue is that the amount of fine-tuning to make everything work is intuitive to humans, and thus impossible for computers.
I have yet to find any game that:
1) Has a believable combat system
2) Integrates combat with story
3) Isn't broken in several ways
4) Allows you to make choices
Examples:
Freelancer has everything, but railroads you into the story: you have to continue the main story in order to advance past certain points.
Oblivion (Elder Scrolls 4) fails the "Broken in several ways" test. 5x 20% chameleon armors and unlimited money using alchemy, and I'm not using any bugs in the game.
I can probably think of several MMOs that get everything, but run into the problem of having combat not feel real (too easy to survive: the only use of healing is if you want to go faster; and not rest between battles).
And so it goes. Even D&D fails the "broken" aspect (look up "Pun Pun"); which has me considering switching to GURPS (which requires the GM to be fairly involved: no making a computer game. It also costs $60+ to get the books, while I have the D&D books)
The issue is that the amount of fine-tuning to make everything work is intuitive to humans, and thus impossible for computers.
I have yet to find any game that:
1) Has a believable combat system
2) Integrates combat with story
3) Isn't broken in several ways
4) Allows you to make choices
Examples:
Freelancer has everything, but railroads you into the story: you have to continue the main story in order to advance past certain points.
Oblivion (Elder Scrolls 4) fails the "Broken in several ways" test. 5x 20% chameleon armors and unlimited money using alchemy, and I'm not using any bugs in the game.
I can probably think of several MMOs that get everything, but run into the problem of having combat not feel real (too easy to survive: the only use of healing is if you want to go faster; and not rest between battles).
And so it goes. Even D&D fails the "broken" aspect (look up "Pun Pun"); which has me considering switching to GURPS (which requires the GM to be fairly involved: no making a computer game. It also costs $60+ to get the books, while I have the D&D books)