God of Was has never technically been in direct competition with NG or even DMC. It's always been an action/adventure series. Those other games require twitch timing and memorizing spastic combos, whereas GoW's combat was traditionally more popcorn fodder than anything to stress over the execution of. The developers themselves have even admitted this, and had a running joke after Devil May Cry was released, saying "Dev's May Cry" because no one else could compete with it at the time. They chose to take a different route, and made the game about tying together story, puzzles, clever level design and set pieces to compliment an average combat system vs just making the game about the combat system itself.Arnoxthe1 said:The Last of Us had good characters but that was about it. Everything else about it except maybe the graphics was mediocre.Casual Shinji said:Well, guess what this new game plays like; God of War. Not The Last of Us, not even Dark Souls, but God of War. As "cinematic" as this game might appear, it controls just as snappy as the previous games in the series. This is why Naughty Dog had better bring something truly special to the table come this year's E3, because Santa Monica Studios just made a game that has story and character nuance of The Last of Us, but with the tense, snappy action content of Resident Evil 4, the world size of a Zelda, with the aesthetic of God of War dailed up to eleven.Ezekiel said:Edit: My analogy isn't meant to say this game is bad. I'm sure it's fine, maybe even good. But I've played with enough of these zoomed in cameras and seen enough of this game to know it would have been better without. I also don't want the forced walk and talk crap in my God of War.
As to God of War 4, to claim that it's this perfectly in-line sequel to the God of War games before it is just complete nonsense. Just because God of War 4 shares a couple similarities with its predecessors does not automatically make it a God of War game.
I agree that NGII needed more polishing but regardless, it's still the best hack-and-slasher we've had since... Ever. Nothing has topped it, although NGB comes VERY close, but NGB and NGII emphasize two different styles of play, so they're hard to compare. The most egregious thing about the combat by far was the bloody Incendiary Shruiken Ninja. You had to spam I-frame moves just to survive their ridiculous never-ending barrage. However, even then, once you've mastered it, you could definitely deal with them.CoCage said:Oh, and I never liked NG II; it was too much a broken mess at launch. Not to mention there was a patch that made the game crashed if you downloaded a certain mission packed, and got to a certain boss and did not skip the cut-scene. THe other option was going in to your 360's hard drive and doing a certain button combination. After that I refused to play the game for a long while. Yes, it was eventually fixed with a patch, but the fact it took them so long to do it was a major eyesore. It's better than 3, but that is not much of an achievement.
The new game continues in that tradition, but with a new perspective, deepened focus on telling a mature story, and expanding the exploration aspect along with combat into something that may feel somewhat like a combination of SoulsBorne and TLoU when it comes to button assignment, presentation and weight, but plays like something else altogether. I'd have a tough time confirming if i-frames are even present with how deliberate and dedicated all of Kratos's actions are during combat. Everyone has a different take on it, but to me the combat mechanics work wonderfully within the rest of the game's framework. It's probably far deeper than it needs to be, but I welcome and appreciate the increased tactical nature of it, and how they gave it a layer of physicality that's absent from even the games it's drawn inspiration from.