You give exactly 4 fucks about this issue. Not 5, not 3, but 4.CritialGaming said:4 fucks is no where near upset. That's under my quota for a normal conversation bro.
You give exactly 4 fucks about this issue. Not 5, not 3, but 4.CritialGaming said:4 fucks is no where near upset. That's under my quota for a normal conversation bro.
Oh, you mean that one I had and the area was still a pain in the ass? Are you going to make points or just waste my time?Kerg3927 said:Arrogant Elitist Tip: There is a ring you can get that allows you to run fast in the marsh.erttheking said:... I don't want to have anything to do with Blightown if I can. The slug through the marsh at the bottom is a pain in the ass, regardless of whether or not it poisons me.
If the person felt bad about using the skip then they could load a previous save and go back and do it again. Though games not having a decent save system is another topic entirely.Kerg3927 said:Yep, the skip button would be sitting there like an evil snake with an apple. Some would have the discipline to keep trying until they persevere, some wouldn't, and many of those who gave up and skipped it would feel shitty afterward and regret it. Like a turd.
Overcoming adversity and being rewarded is a great lesson for anyone of any age. Because of this skip function, many would get a different lesson... give up at the first sign of adversity. Yeah, overall it's not that big of a deal, but it's certainly a step in the wrong direction and sends a horrible message.
Both sides have what they think are valid opinions on this matter, and "Git gud or gtfo!" is certainly as valid as "But I'm terrible and lazy and I deserve to be able to press a button and win!"
At the end of the day, there are other games that you can play if you don't like a particular one, and the developers don't have to cater to everyone. And that's not opinion, it's fact.
I haven't thought much about cheat codes since Doom, 20 years ago, so I don't know. Are those still a thing? I will say that cheat codes have two advantages over a skip button. 1) They are called "cheat" codes, which makes it clear that if you use them you are cheating; and 2) They are out of sight, out of mind. The game doesn't tell them to you, so it's not an "official" part of the game. The majority of gamers are probably unaware of their existence for any particular game. It's not sitting there beckoning to every player to use it every time things get a little tough.erttheking said:I repeat my earlier question. Should we take out cheat codes because they teach the lesson that dishonesty is the best way to success?
Never said they did, but I appreciate the acknowledgement you make in the latter part of that sentence.Developers don't have an obligation to teach the morals you want them to teach, in the same way they don't have an obligation to put a skip in if they don't want to.
Some games, not all. RPG's for instance are usually riddled with moral lessons, sometimes to its detriment if it turns too political, IMO.No. Not really. I doubt the developers of Doom were sending a message beyond "killing demons is cool."
If someone likes the game difficulty as is, how else are they supposed to defend it from attacks and complaints from people like you? I mean a game they love is being threatened. It's natural to go on the defensive. "Please leave this game alone. I love it just the way it is. Please please please." How is that? Better than "git gud"? Less smug?It is. If you're an arrogant elitist, frankly, fuck off. I'm sorry, this narrative about "game designed for good players who want to work to become good" adds around three layers of assumptions to intent of design, all of them being rather self masturbatory. "Are good players or players who want to work to become good a bad thing?" They are if they're unbearably smug and elitist about it. "If not, then why is it bad if they tell people who complain about the game difficulty to simply put in some effort to get better or go play something else?" Because it often comes with a certain level of smugness, arrogance, and "I'm better than you," all over a video game. It also assumes all complaints about difficulty aren't legitimate, as if Fake Difficulty never works its way in.
So you accuse people of making it into a zero-sum game and for using straw man arguments, and then you go right ahead and try to make it into a zero-sum game by using straw man arguments. "Not everyone" ... "everyone who does this" yada yada. Of course not everyone wants the same thing. That's why there are different games for different people.Might I suggest that not everyone is as obsessed with winning as you and Critical are? That they just want to enjoy the game on their own terms? And maybe you can just stop assuming that everyone who does this will avoid every single challenge? Or does that stop you from looking down your nose at them?
Not a lot of point in responding to your points then, is there?Kerg3927 said:I'll go fuck off now.
Probably not. From what I can tell, you're arguing just to argue, because you hate "elitists" or anyone who would take pride in any sort of accomplishment. And now you're going to sneer that video games are not accomplishments. Neither is bowling, but most bowlers would feel pride if they bowled a perfect game. And you would sneer at them and tell them to fuck off. It's all based on hate. Hate hate hate.erttheking said:Not a lot of point in responding to your points then, is there?Kerg3927 said:I'll go fuck off now.
I'm sorry, I'm getting mixed messages from you. First you sayKerg3927 said:Probably not. From what I can tell-
And then you keep talking to me. Well which is it?Kerg3927 said:I'll go fuck off now.
Why?Kerg3927 said:Now I don't expect other people to put that much effort into it. But it does bother me when people obviously don't want to put ANY effort into it. They want to just skip stuff - even when they have easy-mode - at the first sign of a challenge. It's makes me sad.
Well I could agree for a 'No challange / spectator mode' where 2 weeks post-launch it unlocks it below super easy mode, and just turns on invurnability for characters, auto-achievement collection, enables skip scene/fight on button press and gives a comprehensive list of story points/area places to hop into at button click or setting combination of it however the 'viewer' see it fit*.Zhukov said:Why?Kerg3927 said:Now I don't expect other people to put that much effort into it. But it does bother me when people obviously don't want to put ANY effort into it. They want to just skip stuff - even when they have easy-mode - at the first sign of a challenge. It's makes me sad.
If you want to treat gaming like a second job and get satisfaction from doing so then great, you do you. Why does it matter to you what other people do when their actions don't affect you or anyone else?
Some people don't game for rewards, for them the game is the reward. It's something they do to make their spare time enjoyable.
You'll notice none of the people here who don't mind the idea of skip buttons are saying that hard modes should be taken away. Only the "hardcore" crowd are trying to deny something to other people.
Despite your sarcasm, in the case of online multiplayer I actually do think a bit of management to ensure games in which players are not grossly mismatched would not be out of order.The Lunatic said:There should also be a multiplayer mode where you only fight toddlers who can't figure out the controls.
Indeed; you only ever need to pay for them once (at least nominally, depending on additional content), so they don't need to be designed just short of being rigged as a way of cultivating addiction and manipulating people into paying the seemingly small price of admission over and over and over again.The Lunatic said:Games are innately challenging. Now, admittedly, it's kinda different from when the price of admission used to be 50p to play an arcade machine.
Hell, the Master Key lets you skip most of it and the Rusted Iron Ring makes the swamp less painful to deal with. So that might be "Cheating".erttheking said:Hey, I'd skip some parts of Dark Souls if I could. Blight town? GOODBYE!CritialGaming said:Snip
Problem is I don't think that's how it would go at all. I suspect the most likely outcome would be them thinking "We put X amount of money, time, and effort into Y number of boss fights that Z percent of our players outright skip, so is it better for us if we monetize boss fights, monetize boss skipping, or just stop bothering with them entirely?".maninahat said:From a dev perspective, I imagine the most likely outcome would be them thinking "more people seem to be skipping this boss fight than we'd like. Perhaps we should better balance this fight to make them a more reasonable challenge, and people would be less tempted to skip it."
Inferred from you telling me to fuck off, and that I was being self masturbatory (didn't even know that was a word) for thinking some games are designed for good players and/or people who like a challenge. You also said that it's bad if people tell people to go play something else if they don't want to learn how to play a particular game because it displays a smug, arrogant, and I'm better than you mentality. From your comments, I get the feeling that you would see any display of pride in accomplishment as smug and arrogant.erttheking said:I hate anyone who would take pride in accomplishment. Strawman argument, please point out where I said that.
Think I had you confused with Zhukov, sorry. But the yeah, the sneers about lighten up, it's only a video game, are in that same vein.I'm going to snear that videogames are not accomplishments. Strawman argument, please point out where I said that. The closest I can think is when I said that people should get over it if they feel bad when they skip a level because it's a video game. Because skipping a level in a video game is not something that is worth feeling that bad over.
I don't think you're a bad guy. I just think you have a loser's mentality.That is a hilariously inaccurate narrative. It's amazing the shit people make up about me in a desperate attempt to make me look like the bad guy.
Because gaming is a community, and that community votes with its wallets, which affects future game design. So yes, if more and more people in the community adopt the loser's mentality of quit at the first opportunity, it could very well affect me.Zhukov said:Why?Kerg3927 said:Now I don't expect other people to put that much effort into it. But it does bother me when people obviously don't want to put ANY effort into it. They want to just skip stuff - even when they have easy-mode - at the first sign of a challenge. It's makes me sad.
If you want to treat gaming like a second job and get satisfaction from doing so then great, you do you. Why does it matter to you what other people do when their actions don't affect you or anyone else?
Some people don't game for rewards, for them the game is the reward. It's something they do to make their spare time enjoyable.
You'll notice none of the people here who don't mind the idea of skip buttons are saying that hard modes should be taken away. Only the "hardcore" crowd are trying to deny something to other people.
Great post. As as a former GM of a WoW raiding guild, the part about that is spot on.Myria said:Problem is I don't think that's how it would go at all. I suspect the most likely outcome would be them thinking "We put X amount of money, time, and effort into Y number of boss fights that Z percent of our players outright skip, so is it better for us if we monetize boss fights, monetize boss skipping, or just stop bothering with them entirely?".maninahat said:From a dev perspective, I imagine the most likely outcome would be them thinking "more people seem to be skipping this boss fight than we'd like. Perhaps we should better balance this fight to make them a more reasonable challenge, and people would be less tempted to skip it."
I think that's really what's missing here, any real discussion of the inevitable unintended consequences if this did become a thing. It's all well and good to say "So what if someone else skips a boss, how does that affect you?", but the fact is that if it did become a thing and it was commonly used it absolutely would affect how games are designed. It would affect everyone, those who use it and those who don't.
We've already seen this in multiple genres. Traditional adventure games mortally wounded themselves with the abuse of moon logic (not to mention I can't imagine how the current gaming market would deal with the puzzles in games like Riven or The 7th Guest), only to be replaced with walking simulators that arguably don't even qualify as games. In the effort the chase ever bigger subscriber numbers MMOs have watered down and simplified gameplay and come up with ways for everyone to see everything (in fact this argument is identical to ones that have been had endlessly over raiding, resulting in raiding being watered down to near irrelevance) only to see numbers continue to dwindle and their 'niche' being threatened by MMO-lites like The Division and Destiny, only to see Destiny 2 now on the receiving end of a player backlash due to gameplay being watered down so far that there essentially is, apparently by design, no endgame.
Maybe an end to boss fights would be a good thing, they often are an overused Dev crutch. That only works if they're replaced with something better, though, and I don't see anything likely on the horizon. Maybe the removal of that challenge is what the market wants -- watching and listening to my nephews and their friends play video games, I suspect it is. Whatever the case, such a change would inevitably affect the market, affect how games are designed, would affect the gameplay of everyone.