Skip boss button? I really don't like the sound of that. Pressing a button to skip a portion of the game deprives the player of a certain experience.
Instead, games should come with a "god mode" that triggers after losing a certain amount of times (On the easiest difficulty). The God mode all but maxes out the players damage and/or makes them invulnerable. That way the player can, at the very least, have the experience of going through the battles with none of the challenge.
It may sound like it doesn't matter. What's the point in going through the fight if the challenge isn't there? Fighting a boss is a fun typically a fun experience, not only because of the challenge involved, but also the bosses themselves. Sometimes it's the dialogue during the fight itself or maybe after dropping the bosses health the boss transforms from a swordsman to, I dunno, some kind of fetus monster. Even players that are absolutely shit at a game should be able to enjoy those interesting and fun moments.
Instead, games should come with a "god mode" that triggers after losing a certain amount of times (On the easiest difficulty). The God mode all but maxes out the players damage and/or makes them invulnerable. That way the player can, at the very least, have the experience of going through the battles with none of the challenge.
It may sound like it doesn't matter. What's the point in going through the fight if the challenge isn't there? Fighting a boss is a fun typically a fun experience, not only because of the challenge involved, but also the bosses themselves. Sometimes it's the dialogue during the fight itself or maybe after dropping the bosses health the boss transforms from a swordsman to, I dunno, some kind of fetus monster. Even players that are absolutely shit at a game should be able to enjoy those interesting and fun moments.