On that we're agreed, especially on Gogalor (Gogglor? Goggleor? idk but I know it's derived from the word goggle. That and the mailman were my favorite levels.), but one game doesn't necessarily establish someone as a master of mechanics.bue519 said:I do understand the point of the this article but to be fair there's only so much gameplay for a point and click game. I was just depressed that Brutal Legend's gameplay couldn't match his last outing Psychonauts.(Of particular standout for me is the Gogalor part)PhiMed said:Isn't the entire point of this article that his gameplay pedigree is suspect? To what game(s) are you referring when you speak of his "gameplay standards"?bue519 said:Shame it doesn't really live up to his gameplay standards.zagzag said:Brutal legend (don't know how to get umlauts when typing into this) definitely lives up to Tim Shafer weirdness standards
Anyway, I agree that Schaffer's games can be difficult to play at times, which can be a dagger in the heart of a game in most cases due to it being interactive media. I think the fact that I continue to buy them unquestioningly stands as testament to his originality, creativity, and writing skills. He's the rarest of breeds in the bland wasteland that is video game developers.
And for the record, I enjoyed Brutal Legend. The RTS isn't my genre, but the imagery, humor, and story were fantastic. That and I didn't feel the need to break things when I was jumping through a circus of meat.
Even though the gameplay was much better than Brutal Legend's, I shared Ben's confusion during some of the levels. It sometimes got to the point that I would have to put the game down for a bit in order to come back fresh because my frustration was preventing me from enjoying the game. In fact, if the rest of the game wasn't so outstanding, the confusing level design probably would have soured me on the game as a whole.
Unfortunately, we may have to accept the fact that Psychonaut's decent gameplay, not Brutal Legend's poor gameplay, is the outlier when you look at Schafer's entire body of work.