You know, everytime I see 'FarmVille' typed on this webpage, resting in my peripheral vision, all I notice is 'F...V.ll.,' which makes me think there's a reference to Final Fantasy VII somewhere in the article I keep overlooking.
You made me laugh out loud! At work! Probably because I tried to do something like that a few years back and I can tell you exactly why it's not a "breeze":Glademaster said:Even CoD can be breezed through on easy.
Facebook won't dethrone Google until the mouth-breathing computer-illiterates can actually FIND Facebook without using Google ala the ReadWriteWeb fiasco of a couple months back. Remember that? If there was ever a single event in human history that made me lose all my remaining faith in humanity, that was it.The world we live in today, and the world we'll be living in tomorrow, is a world where Facebook can dethrone even mighty Google as the most-visited site on the web. Naturally, games are following that audience.
It also makes him look childishly provocative.theaceplaya said:Huh. Very well said. Especially the last bits with the LA LA LA, it just makes people look ignorant.
I think you need to spend some time around non-gamers for a change.Mantonio said:Wait, so controllers are now 'horrendously complicated'?
What kind of people have you giving controllers to? Village idiots?
It also makes him look childishly provocative.theaceplaya said:Huh. Very well said. Especially the last bits with the LA LA LA, it just makes people look ignorant.
So yeah.
What he said. The fact of the matter is that, as gamers, we simply take for granted the skills we've acquired over the years and we forget what these would look like to someone not familiar with system's we've come to accept as fundamental.John Funk said:I think you need to spend some time around non-gamers for a change.Mantonio said:Wait, so controllers are now 'horrendously complicated'?
What kind of people have you giving controllers to? Village idiots?
It also makes him look childishly provocative.theaceplaya said:Huh. Very well said. Especially the last bits with the LA LA LA, it just makes people look ignorant.
So yeah.
I have / had an entire family of non gamers. And they can work out how a controller works just fine.John Funk said:I think you need to spend some time around non-gamers for a change.Mantonio said:Wait, so controllers are now 'horrendously complicated'?
What kind of people have you giving controllers to? Village idiots?
It also makes him look childishly provocative.theaceplaya said:Huh. Very well said. Especially the last bits with the LA LA LA, it just makes people look ignorant.
So yeah.
Well it's a good thing that I didn't suggest that then, isn't it.jtesauro said:To insist that anyone who can't just pick up a controller day one and beat Call of Duty is an idiot, is at best unrealistic, and at worst, insulting.
Indeed, lol.Aurora219 said:Nice subtle article about how we should shut up about March Mayhem already, by the way.
Wow, i missed that article entirely. And... quite frankly... it's a bit misinformed. The strength of Zynga's and other social developers games isn't the casual aspect, no, social gaming is a whole beast altogether. Casual gaming, as the Wii's first titles, can actually expand their gamers into upper tiers of gaming. Nintendo decided to go back to basics to fetch the lower entry point gamers that had been neglected by the current gen wave of gaming, and ascend them upwards from there (again, i must link to this article [http://malstrom.50webs.com/birdman.html] that someone posted during MM). Social gaming, however, is a dead end in this aspect, it will not evolve in the direction of complexity (or at least, not for a large number of years), because the entry-point is even lower than the Wii's, and they have no intention of disrupting the industry, they got themselves a whole different market altogether, and a whole new and more profitable platform.SilverKyo said:oh, hey Shamus [http://www.escapistmagazine.com/articles/view/columns/experienced-points/7373-Experienced-Points-Zynga-and-the-Rise-of-the-New-Gamer], you got a new hair cut or something?
Joking aside, I understand your point, but it doesn't change the fact that I despise farmville and the like with a burning passion. After trying it for five minutes, it wasn't hard to realize that solitaire and minesweeper were better designed games, because they... you know... require some sort of thought
It was a bit tricky to follow, yes, but i understood your point. History is very cyclical, and some aspects are repeated in different dressings time and time again. In fact, yes, i believe the biggest limitation for the phenomenon is it's potential to swallow itself whole. Given the particular platform, and the aspect of appealing to the lowest common denominator for broader appeal, the more hype is generate and developers step into the fray, the more likely it is for a single game, that has the metrics-driven formula more perfected to polarize the bulk of the market, leaving other games and developers without decent profit. But i won't pull a Nostradamus and predict it, we'll just have to wait and see how it evolves.Therumancer said:*Shrugs*
I'm one of those that thinks Zynga gets too much attention, and I think those numbers are very deceptive. Right now Zynga has the advantage of being the first ones on scene using this method to sell advertising. I believe (personally) that this is where most of their revenue comes from, I do not think they are making all that much money off of the "cash shops" of games like Farmville or whatever despite what they might present. Still getting millions upon millions of "hits" is an impressive thing to someone who wants to sell advertising space.
The problem though is that as more people get involved in this, that audience is going to be increasingly divided, the hits in each area are going to go down, and it's not going to be all that profitable or special in the long run.
Back during the 1990s you had all those mall survey guys, which started out being fairly popular. You'd have some dude approach you, and offer you free samples of so and so product in exchange for doing a survey. It was cool for a while but then it got to the point where you had these dudes staking out pretty much every high traffic mall, and even multiple groups operating in the biggest ones. Leading to the whole "want to take a survey" joke from Animaniacs because it became hateful and annoying.
The current situation seems a lot like that where Zynga seems cool because they are the first ones doing it. They will consult and sell "Expertise" until the market is saturated
and we'll doubtlessly see companies who invest in this now collapsing as the market becomes divided and the novelty wears out. We're looking at what amounts to a fad, that like all fads seems "massive" and like it will go on forever. I don't object to Zynga and these "social media" games getting some coverage, but I think it's being taken waaay too seriously.
Besides, we've more or less been here before. Back before the internet became what it is now, we had these things called "Bulletin Board Systems" or BBSes. People used to run them out of their houses, and there were these things called "Echos" which were the social networking sites of their day where BBS systems would share message boards by periodically uploading and downloading information to people running "hub" systems.
On BBS systems you had these "Door Games" which were very simple games where while logged in you could do stuff have your progress saved, and then other people logging into the same BBS could do the same thing, and at the end of the day it would process results. Some games would work off of hubs and send packets out so people on multiple boards could play together and such. Less advanced and "purdy", but pretty much the same exact thing that you see here. A few people got the idea that this was the way of the future because of all the people that could be reached, and a few lucky fellows made apparently a small fortune through registration fees with some of the first successful games. Tons of people jumped on the bandwagon for these games used by "casual" BBS users and in the end it simply went nowhere except for the first few guys. Interestingly some of you might remember a game called "Double Daggers" by "Prince Desty", in the credits it has "Additional Ideas and Concepts by Therumancer" (that is me). Never went anywhere, but when I was a kid I was pretty into the whole BBS thing and thought Door Games were da bomb.
This is on a larger scale, but fundementally the same thing, and will doubtlessly end the same way. I find it somewhat ironic because it seems that while time goes on, the same basic events re-occur. Right now we have this Zynga thing, and at the same time we've got people trying to bring back Interactive movies of the sort that were tried around the advent of CD RoM tech for PCs.
I'm probably not explaining/articulating myself well, but basically I doubt think this is a big deal. Indeed I think it's only become one because of all the hype surrounding it.
I could be wrong, but in a few years I'll imagine some fortunes will be squandered by people trying to emulate Zyga. You'll have dozens if not hundreds of "social network games" for casual people, many of which will become ghost towns, constantly fighting to get someone to buy advertising space.
Ironically I also suspect that there will be a couple of fairly successful games but they will succeed by using the online social platforms, while not being all that "casual". I look at things like say "Trade Wars" and other similar games for the BBS systems which seemed to be the most enduring of the crop once the mad rush died out, and people finally realized they weren't going to make money by programming ANSI graphics.
It is a bit irrational, but not fully, i believe. Of course, it wouldn't happen suddenly, but it could happen naturally and progressively, over the course of a few years. First a small team is assigned to transfer a AAA ip to the platform (that's already happening, actually, Civ and The Witcher are stepping in). If this works out, more resources and manpower can be diverted as a following step. The result would be AAA titles dropping in quality and frequency, as more developers also step in. Of course, this is speculation, and a myriad of scenarios can limit this: the one i mentioned above (saturation), indie developers evolving to fill in the gaps left in the traditional market, some developers failing step 1 and shifting back to the status quo, etc. But i believe it's only natural (and a bit justifiable) for some traditional gamers to fear the following years as a turbulent, paradigm-shifting period. PC fps's for instance, never recovered from the Halo blow. And while if that's a good or a bad thing is a matter of opinion, it is true that some gamers (myself included) have a hard time finding a likable fps nowadays. "So?", some could ask? Well, it's true, there's no denying certain facts, but one has the right to oppose change one does not like, does one not?Gaias said:I always thought that their was a natural wariness to the success of social media games and developer/producers following suit to make those kind of game. An irrational concern that top companies will drop the current modus operandi and only make those games created by Zygna. The kind of unreasonable assumption that this is the end of the game they have become used to. That the triple A title will disappear and we will be left with video games that they don't like, because the developers/producers went easy path of low production/high return route.
This theory could work out, if it wasn't for a few pesky but relevant little details: first, the gap is too big. Social games are extremely simple for accessibility, even when compared to Runescape, Dofus, browers MMO's, the Wii, etc. The gap is still a bit large to bridge easily. During the course of MM, i even tried to politely tell a few Zynga fans to try kongregate, armor games, etc, and they simply didn't want to. Second, they won't do anything to bridge that gap, or at least not much in a foreseeable future. Why? Because metrics take precedence in game design decisions, and every bit of complexity they put in has to be carefully weighed not to become an entrance barrier. Plus, they have a much more effective mechanism to generate user numbers than actually making the games interesting: your friends list, their respective friends lists, and so forth, ad infinitum. Well, actually not infinitum, six steps at an ideal setting, if you consider the Six degrees of separation [http://en.wikipedia.org/wiki/Six_degrees_of_separation] theory. So you see, this aspect provides a much much bigger potential for growth than the actual quality of the game and advertisement.Delock said:I actually think that Farmville and the like are actually a good thing for gaming, and before I get flamed for that I'd like to explain.
I'd like to use my experience with Runescape as an example. Sure, I was a gamer before that, but I really had no experience with online games and MMOs due to the whole start up fee (buying the game and getting a month or so of subscription time), so Runescape was a new experience for me. It was interesting to interact with other players and some what opened my eyes to the possiblity of online play. That being said, I slowly came to recognize it as less and less of what I'd consider a game, and consequentially, had less and less fun with it. It also had the whole thing that still goes on today about having to pay to get the true experience and to be at an advantage in the game. However, before I actually sunk low enough to be a premium member, I decided to pick up City of Heroes and try it out, since it looked like it had the whole social aspect that I liked about Runescape, as well as actually gameplay. In a nutshell, the free game opened me up to another branch of gaming.
Similarly, I also disregarded Point-and-click adventure games until I played a few on Newgrounds and found I loved the genre.
Putting these free games up on a popular social networking site actually could turn out to be benefitial to potential gamers as it helps them feel confident about investing in a console or gaming PC, as well as gets them to look for what games they know they're interested in and help decide on which console is right for them based on that rather than just randomly choosing and hating their decision. I think that gaming needs to take another look at these free games as not only does it allow for a fanbase that would ordinarily not be included, but it also helps ease in people that just need the extra help.
That being said, I know there are people who still pay to become premium members in Runescape, or buy extra content from Zynga that never move up from there, but I have no problems with those people. I myself hate most RTS games and yet I don't get up in arms over Starcraft 2's huge amoung of publicity right now, so I don't see why so many people are so upset that news is being given out about facebook games on this site. It's in its own category of games that some people enjoy and want to know about, so let them hear about it in peace. So long as it only fills a niche of gaming rather than takes over completely, there's no real issue here.
Also, like some people have said, Zynga just happens to have figured out how to tap into this market the best (ie, facebook). I don't know if this will supply them the loyal fanbase they need or if they'll be uprooted since most of the general public doesn't really care who made the game or not (I'd like to remind you all of your own past where I'm betting most of you had favorite games/movies where you didn't know the names of the actors/directors/producers/etc. but rather only really cared about the whole product). Only time will tell.
As for social networking, if anything, I'd say it will grow stronger as time goes on. Hell, just looking at human history could probably give you that general idea as you notice that as time goes on, technology evolves so that we become more connected to each other (letters -> telegraph -> telephone -> email -> social sites). It will be interesting to see where things go from here.
This, i commend you for this post, really. Behavioral conditioning, coupled with a viral progression of users that functions like a pyramid scheme or multi-level marketing. It's behavioral Psychology at it's most profitably refined formula.Gildan Bladeborn said:That's as may be Funk, but lots of things are significant and yet go unremarked upon by specialist gaming websites, and a world significantly shaped by the likes of Facebook, Twitter, and Zynga is one I dread with every fiber of my being egad, and judging by the fact you felt this article was needed, I'm not really in the minority here.
Why do we prefer to cover our ears and shout "La la la I can't hear you la la la"? Zynga doesn't make games, that's why. Somebody is going to take umbrage with that (possibly you), but allow me to elaborate - what they make are games in the sense that a slot machine is a game. Clearly, its not - it's a system designed to make you pull a lever over and over in the hopes of randomly receiving a reward, engineered as such precisely to make you hopelessly addicted until you give it all your money. Likewise, when you 'play' the lottery you are not actually playing a game (unless you want to qualify "give the government all your money because you suck at math" as a game).
A lot of people don't like MMOs because they all resort to those sorts of tactics to keep their players paying forever and ever, but generally there's still some gameplay layered over top the Machiavellian addiction-triggering underpinnings - the good MMOs can actually muster up some fun that isn't just your brain being rewired to associate your shiny new addiction with happiness. The titles Zynga releases are what you get when you strip all those 'extraneous' trappings of gameplay away, leaving only the slot machine that punishes you when you try to stop pulling it's handle.
They aren't even slightly fun, but they are very addictive, so it doesn't matter that they're criminally boring and lack any real entertainment value - pulling a damn lever over and over is every bit as unfun and yet there's Vegas. The ridiculous success of these thinly disguised digital slot machines is a sign we should be deeply afraid for the future of games development.
Because those aren't games, and treating Zynga as if they were a legitimate purveyor of entertainment software is an insult to developers of casual games everywhere.