Dexter111 said:
As a community member on several Totally Awesome Gaming Sites, I begin to notice certain patterns in how writers will react to given news stories, reviews and similar. They're a lot closer to the "videogame industry" after a certain time the site has run and often tend to take their side or write out of the viewpoint of said industry, willfully ignoring the interests and wants of the actual audience they are writing for. (hint: based on most comments it is not your hardcore Farmville player)
For example articles like this: http://www.escapistmagazine.com/articles/view/issues/issue_8/50-Death-to-the-Games-Industry-Part-I become rarer and rarer and get replaced by articles like:
"DLC is Awesome, you should pay and Live with it."
"God, I love Blizzard and I won't say anything bad about them, EVER"
"DRM sucks, but... it's not soo bad"
See, I can do it too?
As for Facebook, Twitter and Farmville, I'm pretty sure they're just a passing fad and in 4-5 years noone will remember them anymore, because everyone will be all over the next "big thing" while Google keeps growing and growing and adding awesome free to use services.
Of course we see the developer side of things, because we're intermediaries and it's actually POSSIBLE for us to offer their point of view. We support people who make the games that we love to play.
DLC *can* be awesome, and it's a fact of life going forward - if you don't want to pay for it, don't pay for it. It's that simple, dude. And my personal adoration for Blizzard (you know, the reason these are "opinion editorials") has nothing to do with anything
As for your opinion on Facebook, Twitter and Farmville, I can assure you that even if the services and games themselves die, the idea of social media is here and not going away. Even if you pulled the plug on every form of social media in the world today, new ones would just spring up to take their place.
beemoh said:
Citrus Insanity said:
Haven't I read this article before? Seriously, it seems every time I glance down at the articles section, it's something about Zynga and/or the rise of casual gaming. Maybe it's just me.
^this. I'll admit that I'm only on here from time to time, but it seems there's always some article on the front page (Usually in the regular columns, rather than the magazine issues) about how amazing casual games/gamers are, and how rubbish core games/gamers are and that casual games are exempt from all kinds of criticism forever.
Does the music press do this same level of hand-wringing when some alternative music site pans the latest American Idol winner? Or when a film magazine gives a summer blockbuster anything less than eleven out of ten?
No, no they don't- and while I'm usually the first person to jump on people for hating on popular stuff purely because it's popular, the games press- The Escapist especially- need to get over people occasionally saying something negative about casual games.
"How amazing casual games/gamers are"? Hardly. How important they are to the future of the industry, and
we core gamers (yes, I am a core gamer as well) need to understand that, and need to understand that for our industry as a whole to survive it needs to branch out? The currently state of the games industry, where maybe 20 big-budget games a year are hits and turn a profit, is completely untenable. Which is why smaller-budget games that are cheaper to produce and maintain - like casual games - are important to the industry's health and survival.
SikOseph said:
John Funk said:
How can any rational person look at those numbers and somehow think that they are irrelevant? Is there nothing to learn from Facebook?
You know how many millions of people use MS Word EVERY DAY?!!!!!!1121213123. Why don't I get articles about Armour Games? Why isn't Google in your Developers' Popularity Contest - is googlewhacking not a game? Why not? DEFINE YOUR TERMS.
Other than that, you've got a solid-ish argument. It basically runs: games industry is all about making money, not about making games -> there's a lot more money to be made in reaching a much wider market -> lots of developers will be selling out real gamers (like Nintendo did) so that they can access more wallets with the MyFirstGamer machines and games. It's true enough, it just shouldn't be something that a 'proper' gaming magazine like this is making more acceptable. No-one is suffering from the delusion that if you don't talk about Zynga it will go away, it's merely that
THEY DON'T WANT TO KNOW ABOUT IT because they aren't games.
As an aside, when did the 'video' in 'videogames' get dropped? And since it seems a conscious decision on this site, why are there no reviews of what Hasbro is doing, or the ludicrous rule change that the makers of Scrabble have just introduced? Or is that not 'gaming'?
Nothing about Armor Games? What, do you not pay any attention to Alt-Escape? We have an entire column every week devoted to browser games and timewasters. And if Armor Games was purchased for a few million dollars, we would totally write about it.
And I'm sorry, man, you're being absolutely
ridiculous. Are you suggesting it's a bad thing for people to want to be able their employees and keep the lights on? Are you suggesting it's a bad thing for said employees from the lowest of QA to the highest of Lead Designers, to want to be able to put food on the table for their family?
Developers need to make money. Many of them make games for the love and the craft - and that's great - but they need to be able to do it and make a living.
This is not a bad thing, and the sooner you understand this the wiser you will be. But, then again, the fact that you refer to Nintendo broadening its horizons as "selling out" says quite a bit about your stance on things.
Big-budget games are very hard to make money on [http://www.escapistmagazine.com/news/view/99514-Ninja-Theory-Made-No-Money-on-Heavenly-Sword], even when by all accounts the game isn't bad at all - it's just not great. The "tentpole" paradigm of the industry today, where a handful of games actually make lots of money a year but they are few and between? It can't support itself. It's *going* to change. Now, core games aren't going away; you'll still see the big blockbusters, but the other games are going to change.
And I don't see how they're not games. They're by their very definition games that are portrayed on a screen (you know, "video" games). They're not games that appeal to YOU (or me, frankly), but they're still games, and some people who aren't us derive enjoyment from them.