I don't believe this is the case. I believe the appeal in PC gaming has always been about the technological advantage. Some may take that as a point of pride, which can be VERY obnoxious, but I think most of us appreciate the heightened experience.From the article: said:What I don't understand - and what frankly has made me increasingly ashamed to call myself a PC gamer over the last few weeks - is the attitude. There is what seems to be a strong current of entitlement beneath it all, and the message from many of the protesters is clear: We deserve something above and beyond the call of duty (har har har) because we are PC gamers, and our platform of choice is special. In other words, "You owe us, Infinity Ward."
And the advantage of dedicated servers isn't purely technical, either. With a dedicated server there is always a central location for a group to meet, and that can as the foundation of strong gaming communities.
Think of dedicated servers as your local bar (let's call it a pub!) Match-making is equivalent to the local Wal-Mart. Both sell beer. Everyone and their neighbor goes to Wal-Mart, gets what they want, and they leave. Almost zero connections are made at Wal-Mart. The pub is completely different, some people come and go, some stick around for a little while, but a couple people keep coming back. A community develops around the regulars at that pub.
When I'm playing TF2 on my 360, I may see the same players from game to game but there's no acknowledgement. We just happen to be drifting down the same isle in the same supermarket. When I get home and can fire up TF2 on my PC, I'll be heading back to my ol' favorites list, and it's a good feeling to know that some of those players will remember me and welcome me back.
My problem with losing dedicated servers in modern games isn't as much about the technological implications, it's about the social ones.